Also Finished Bioshock (and Crysis)
#4073 posted by gb on 2011/02/01 09:30:13
Bioshock - It didn't sit well with me in the beginning, especially the combat. Grew on me though.
Very well designed game, I enjoy this type of deep game, but I still think that the combat suffered. There are some good enemies like the spider splicers, but the weapons - core of any FPS - just feel underpowered / not satisfying to use in the end. I like the tommy gun though.
And Bioshock is a pretty standard corridor shooter FPS when it comes down to it, rather comparable to Doom 3 in fact, and the layouts aren't really that innovative. Still, it is OK as a corridor shooter, gameplay wise. I like the whole random crap they added to it, like vending machines, security bots and the plasmids, of which I ended up using only a few (Incinerate tends to get the job done vs splicers).
I wish it had a convincing shotgun though. There is a lack of ammo as well that must be compensated for by using plasmids (again Incinerate burns splicer health away quickly). I underused plasmids in the beginning and thus had a pretty hard time.
More varied enemies later on would have been nice, instead they just really ramped up the health of the common splicer to the point where they just wouldn't die unless you constantly used napalm etc. on them.
Underwhelmed by the whole Big Daddy / Little Sister thing. I rescued all of them, golden boy that I am. :-/
It looks like I have to play BS 2 now.
------
Yesterday I also finished Crysis:
Technically awesome game, as everybody and their dog knows, fantastic jungle environments, awesome alien ship zero-G environment, crappy final level that is an aircraft carrier where you're constantly ordered to go from A to B and back pointlessly.
Gameplay wise...
I loved Far Cry. FC is really without a doubt a motherfucker of an FPS game. It is half jungle island, and half doomlike indoor bunker shooting. With monsters, I might add.
Now here they took Far Cry, removed the bunker indoor aspect, changed the monsters to aliens, and gave the player a "nanosuit" that turns you invisible etc. so it gets a lot easier to sneak up on people than it was in FC. That's really the main thing the suit does, although there is a strength mode so developers can toss idiotic little challenges at you, and a speed mode. Golly.
Whereas the protagonist of Far Cry took an anarchistic "Die Hard" underdog approach to the game, in Crysis you're a US special forces guy in a special forces scifi suit and among a hitech scifi war of the US against the North Koreans, obviously. Crysis takes itself a lot more seriously than Far Cry did. It is much more of a scifi war simulation.
It's somewhat stale, even though they pile on tanks and aircraft for you to drive (the latter is not optional, and sucks balls).
Then the game starts to shine when the aliens are introduced. Their lair is an awesome experience, and the bastards are fun to fight, so for a moment it turns into more of a cool shooter game instead of a predator headshot fest - but sadly, it's over too soon. There's just one level where you really get to fight a lot of aliens - not counting the final carrier level, which is just prescripted stalinist level design nonsense that has you running around like a lab rat pressing buttons.
So, the game shines in certain moments, but sadly it's not allowed to go down that route. Killing aliens with a shotgun was the most fun I had in Crysis - only time I used that weapon, too. Kinda sad, except for the legions of console kids who love headshotting people while cloaked - more power to them.
Awfully cliched writing and voice acting btw (military squad antics).
I much preferred the anarchistic underdog approach of Far Cry to the routined warfare of Crysis. It looks sooooo pretty though.
Enviro Bear 2000
#4074 posted by megaman on 2011/02/01 11:19:57
Bioshock
#4075 posted by nitin on 2011/02/01 13:10:56
I found I pretty much stuck to wrench + electric bolt for most the game except where enemies were immune to lightning and Big Daddies. For the latter, I almost exclusively used grenades and heat seeking RPGs.
So yeah, I also found that the game did not encourage using of different weapons/plasmid combos.
What did you think of the design gb? Like I said above, very strong conceptually but like the gameplay, it did get repetitive because of that strong concept.
I Think You're Drunk
#4076 posted by jt_ on 2011/02/01 15:47:23
Because I used all kinds of different ammo and weapsons in bioshock, even more so in bioshock 2.
@Doom Ports
#4077 posted by quakis on 2011/02/01 20:08:15
Also use ZDoom. Check out the Chocolate Doom port, it might be what you're after which seems to stick closely to classic Doom.
New Eyemaze Game...
#4078 posted by metlslime on 2011/02/01 23:49:49
Crysis (and Dead Space)
#4079 posted by DaZ on 2011/02/02 03:10:04
I replayed it after I got my new pc, and the part where you are driving the tank and the mountain on the horizon starts falling apart, revealing the alien structure left my jaw on the floor. It's probably the most visually impressive scene I've seen in a game, the sense of scale is absolutely spot on.
I totally agree about the alien levels, it starts off fantastically with that zero-G mission and then descends into linear scripted arsecracks for the rest of the game. A real shame as I was enjoying it immensely until that point.
Dead Space! Loved it! I had kind of written it off as a Doom 3 clone with some quirks but overall I enjoyed it very much. The boss fights in particular were fantastic, no confusion or frustration involved, which is pretty rare when you are talking about boss fights if you ask me =)
Again this is another sexy, sexy game. Visual presentation is pretty much flawless throughout and it ran at 60fps on my 9600gt =) I strongly recommend it! Sequel just released too, will pick it up for sure.
+1 To Dead Space Being Awesome
#4080 posted by RickyT33 on 2011/02/02 04:17:09
Semi non-linear, claustrophobia, find stuff and upgrade yourself, scary monsters.
#4081 posted by metlslime on 2011/02/02 08:56:38
lemme know what you guys think about the sequel...
You Didn't
#4082 posted by megaman on 2011/02/02 09:47:53
work on it?
#4083 posted by metlslime on 2011/02/02 09:51:57
i did.
Cool, Will Definitely Check It Out Then
#4084 posted by megaman on 2011/02/02 10:17:55
Matthias Worch Worked On It Too
I think?
Are We Talking About
#4086 posted by nitin on 2011/02/02 11:49:40
Dead Space 2 or Bioshock 2?
I'm guessing the former?
Or Is It
#4087 posted by nitin on 2011/02/02 11:58:14
Rubicon 2?
Bioshock
#4088 posted by gb on 2011/02/02 14:10:50
What did you think of the design gb? Like I said above, very strong conceptually but like the gameplay, it did get repetitive because of that strong concept.
Well, there are some things that stick out, like the fisheries/docks level and the smuggler level, and also the Hephaestus core level I guess (which almost reminded me of Quake 2 or something like that).
The Apollo Square level is also different from the rest (and pretty oppressive, like some areas of Berlin right after the reunification, ie grey, ruined, worn down and riddled with bullet holes in all its massiveness), so there is some diversity.
It's just I tended to spend a lot of time in levels like Fort Frolic which does the art deco shop front thing to the extreme.
There are also sub-levels like the tavern, the wine cellar, the aviary (sp?), and the entire Arcadia thing that are pretty unique...
Crysis tank mission: Yeah, that was pretty nice and the area is indeed sandbox like (not all of them are), best thing about it was I could choose how much tank driving I wanted to do and when I wanted to continue on foot. Good use of vehicles (why oh why is the later flying mission not optional). Crumbling mountain - that was massive, yeah :-D
The mine level is also good, so is the village one.
#4089 posted by gb on 2011/02/02 14:12:31
*apiary
#4090 posted by metlslime on 2011/02/02 21:40:41
dead space 2. And yeah, Matthias worked on it too.
Next Time You See Him
#4091 posted by negke on 2011/02/02 23:07:43
Tell him to finish/release his Q1SP. If necessary, add "goddamn" and "FFS".
Epic Games + EA New Shooter Out Now!
#4092 posted by DaZ on 2011/02/03 00:13:53
#4093 posted by jt_ on 2011/02/03 00:31:34
Looks more fun than the new mp maps for black ops. Srsly. The only reason to buy the map pack is the new zombie map, that is awesome.
#4094 posted by necros on 2011/02/03 01:26:49
i laughed aloud watching that. thanks for the link. :)
4091
#4095 posted by Drew on 2011/02/03 16:00:40
yes. seriously, those screenshots looked awesome.
Also, cannot wait to play dead space 2, my balls are hurting just thinking about it. Soon, very soon.
Bullet Storm
#4096 posted by ijed on 2011/02/03 16:04:14
The bullets do no damage and the most effective weapon is your foot.
And, on the Ps3 at least, the reload and fire triggers seem inverted. I was constantly getting into place and then reloading frantically on the enemy.
It seems a curious design for the an FPS - making the shooting feel, well, weak.
It doesn't have jumping. I mean...huh
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