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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Nice Shots 
 
Fixed :P 
Well... 
I think the lighting looks better in that shot^^

You might want to rotate the texture with the grey-ish brickwork on the slanted face just below the ceiling at the back of the shot by 90 degrees, it would make to bricks look like they have all been 'laid' horizontally, just a minor consideration which could be considered to add a minute level of realism...

V. nice texture theme and lighting work though!! 
Speedy's Shot 
does look better 
New Shot... 
... of my current project: the outside is finished.. while missing monsters, etc... Tecture set used is HL / Doom3 / Nature / and rocks from Lunaran via distrans ;)

So is it so bad ?

http://lambert.jeanphilippe.free.fr/Divers/FD_outside.jpg 
JPL 
No it is not. I think it looks great. 
Hrm... 
I looked at speedy's photoshopped suggestion and tried a bit to make it work in the map itself. How's this for starters?

http://www.suspenlute.com/fr3nrun1/check3b.jpg 
 
better! are you using fitzquake? other gl engines don't support overbrighting or whatever it's called so lighting may look a little flat 
Gibbie: 
it says "Wrote Tomaz34.tga" right in the screenshot :) 
LOL :) 
I always use tq148 for screenshots and software joequake for actually playing Q1 
I Know 
metlslmsmie: go map
plant: go fitzquake, take screenie again 
I Know 
metlslmsmie: go map
plant: go fitzquake, take screenie again 
If You Insist... 
JPL 
Looking better and better. 
Orl / Ijed 
Thanks for the positive comments ;)

I'm currently working inside the bunker : new shots will come...

BTW, I'm looking for a base map big boss to fight for the final: any suggestions ? Maybe Quoth2 will have something interesting..

Wait and see.. 
Hmmm.... 
Quoth 2 - ETA?

Would anyone care to say, dare I even axsk? ;-) 
Granito 
Hey JPL, try Granito. It's in your mailbox! 
New Quake1 Monster 
I made a new Quake1 monster. It's rather plumpy because of the odd angle it switches from back to front. It was my intention to make a monster of a elementary cube which comes alive.
But by making it wake up backwards, its walk behaviour has become rather drunk. Maybe I should make it wake up in front, so this strange habbit disappears.

screen:
http://members.home.nl/gimli/granito.jpg
test load:
http://members.home.nl/gimli/granito.zip 
It Should Be Rock-textured And Throw Rubble 
nt 
Ah 
before it should be...
it first has to be...

but thanks for the hint.

It hit me first with accurate placement and verticemeshes rubble.
I thought I furnished it with a decent attack load, still wonder how to avoid that nasty swing. 
Quake Editing Fun.. 
So I started hacking around with Objective-C on my Mac and have come up with the basics for a Quake level editor. It loads standard Quake MAP files at the moment and has a barely functional texture browser.

It's more of a viewer, in truth. But I hope to add to it...

Read about it:
http://wantonhubris.com/blog/2007/11/11/more-quakin/

See it:
http://wantonhubris.com/blog/wp-content/uploads/2007/11/picture-1.png
http://wantonhubris.com/blog/wp-content/uploads/2007/11/picture-2.png
http://wantonhubris.com/blog/wp-content/uploads/2007/11/picture-3.png

Thanks! 
Wow 
nice work! any idea yet if it will be similar in GUI setup as editors that are out there already like gtkr or WC, or if it will be completly different or completly customizable?

i've been thinking of picking up a macbook pro soon and it would be cool not to have to boot into windows just to do a bit of mapping on the train. ^_^ 
A Quick Viewer 
willem: Even if you don't add everything and the kitchen sink to your editor, a simple viewer can be very useful sometimes. It can be nice to just peek around a map without having to wait 5 minutes for radiant to load, or stop everything else you're doing to boot up quake. It will be a universal binary I hope? ;)

necros: gtkradiant runs on mac os x: http://redsaurus.net/gtkrwiki/index.php/Downloads (ignore the wiki spam at the top of the page) 
 
necros

I'm not sure yet. It'll take most of its influence from Radiant I think because that would be the easiest to code. :)

Grahf

Yeah, universal binary. I really want a native editor that doesn't require X11 and other stuff. 
Another Try 
I suceeded to avoid the strange swing in the monsters walk.
It's behaving better now.

Textures of 64x64 are well suporting, I can resample them to 125%.
128 x128 I have to part. But by manipulating the size I think also the gamma changes. If I make the tex more lighter it gets bleached.

I made this screenshot in standard Quake
http://members.home.nl/gimli/granito.jpg
testload:
http://members.home.nl/gimli/granito.zip 
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