And Another..
#4060 posted by
Fern on 2007/11/04 02:21:06
...because someone complained about the lack of contrast in lighting.
http://www.suspenlute.com/fr3nrun1/check3.jpg
Umm
#4062 posted by
bambuz on 2007/11/04 02:47:38
the light doesn't fall off with distance? Use a different formula?
Fixed :P
#4064 posted by Spd on 2007/11/05 13:32:40
Well...
#4065 posted by
RickyT33 on 2007/11/05 14:08:07
I think the lighting looks better in that shot^^
You might want to rotate the texture with the grey-ish brickwork on the slanted face just below the ceiling at the back of the shot by 90 degrees, it would make to bricks look like they have all been 'laid' horizontally, just a minor consideration which could be considered to add a minute level of realism...
V. nice texture theme and lighting work though!!
New Shot...
#4067 posted by
JPL on 2007/11/05 23:31:31
... of my current project: the outside is finished.. while missing monsters, etc... Tecture set used is HL / Doom3 / Nature / and rocks from Lunaran via distrans ;)
So is it so bad ?
http://lambert.jeanphilippe.free.fr/Divers/FD_outside.jpg
JPL
#4068 posted by
Orl on 2007/11/06 00:56:24
No it is not. I think it looks great.
Hrm...
#4069 posted by
Fern on 2007/11/06 02:38:23
I looked at speedy's photoshopped suggestion and tried a bit to make it work in the map itself. How's this for starters?
http://www.suspenlute.com/fr3nrun1/check3b.jpg
#4070 posted by
gibbie on 2007/11/06 07:08:12
better! are you using fitzquake? other gl engines don't support overbrighting or whatever it's called so lighting may look a little flat
Gibbie:
#4071 posted by
metlslime on 2007/11/06 07:20:13
it says "Wrote Tomaz34.tga" right in the screenshot :)
LOL :)
#4072 posted by
Fern on 2007/11/06 14:29:17
I always use tq148 for screenshots and software joequake for actually playing Q1
I Know
#4073 posted by
gibbie on 2007/11/06 14:36:24
metlslmsmie: go map
plant: go fitzquake, take screenie again
I Know
#4074 posted by
gibbie on 2007/11/06 14:36:24
metlslmsmie: go map
plant: go fitzquake, take screenie again
JPL
#4076 posted by
ijed on 2007/11/06 17:12:01
Looking better and better.
Orl / Ijed
#4077 posted by
JPL on 2007/11/06 17:32:45
Thanks for the positive comments ;)
I'm currently working inside the bunker : new shots will come...
BTW, I'm looking for a base map big boss to fight for the final: any suggestions ? Maybe Quoth2 will have something interesting..
Wait and see..
Hmmm....
#4078 posted by
RickyT33 on 2007/11/06 17:53:22
Quoth 2 - ETA?
Would anyone care to say, dare I even axsk? ;-)
Granito
#4079 posted by
madfox on 2007/11/06 19:49:09
Hey JPL, try Granito. It's in your mailbox!
New Quake1 Monster
#4080 posted by
madfox on 2007/11/09 18:45:24
I made a new Quake1 monster. It's rather plumpy because of the odd angle it switches from back to front. It was my intention to make a monster of a elementary cube which comes alive.
But by making it wake up backwards, its walk behaviour has become rather drunk. Maybe I should make it wake up in front, so this strange habbit disappears.
screen:
http://members.home.nl/gimli/granito.jpg
test load:
http://members.home.nl/gimli/granito.zip
It Should Be Rock-textured And Throw Rubble
#4081 posted by
Fern on 2007/11/10 02:59:55
nt
Ah
#4082 posted by
madfox on 2007/11/10 18:34:04
before it should be...
it first has to be...
but thanks for the hint.
It hit me first with accurate placement and verticemeshes rubble.
I thought I furnished it with a decent attack load, still wonder how to avoid that nasty swing.
Quake Editing Fun..
#4083 posted by
JneeraZ on 2007/11/11 20:15:13
So I started hacking around with Objective-C on my Mac and have come up with the basics for a Quake level editor. It loads standard Quake MAP files at the moment and has a barely functional texture browser.
It's more of a viewer, in truth. But I hope to add to it...
Read about it:
http://wantonhubris.com/blog/2007/11/11/more-quakin/
See it:
http://wantonhubris.com/blog/wp-content/uploads/2007/11/picture-1.png
http://wantonhubris.com/blog/wp-content/uploads/2007/11/picture-2.png
http://wantonhubris.com/blog/wp-content/uploads/2007/11/picture-3.png
Thanks!
Wow
#4084 posted by
necros on 2007/11/12 05:43:16
nice work! any idea yet if it will be similar in GUI setup as editors that are out there already like gtkr or WC, or if it will be completly different or completly customizable?
i've been thinking of picking up a macbook pro soon and it would be cool not to have to boot into windows just to do a bit of mapping on the train. ^_^