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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Monsters 
I've always thought Quake's style didn't lend itself to babes, that that was more of a Duke-Nukem thing, but if you are gonna have one she might as well use multiple weapons.

Quake's "Femaleness" so far, to me anyway, seems to consist of Vores and Shub Niggurath - monstrous fertility, and all that.

Quake universe seems to me to work with the whole "obsessive asexual male, any biological fact is disgusting," Lovecraft angle. But this is all subjective, I must admit. There has got to be a way you can pervert this monster enough to make it appropriate to fit into the Quake canon (of Ogres, Shamblers, Fiends, etc). But remember: they took the BEST from Texas Chainsaw Massacre, not the worst. 
This Came Out Kinda Funky 
http://mortisville.quakedev.com/sol.jpg

screwing around with the DKT3 textures, I attempted to derive a shape from the arch window at the top. The gray scale image is a quick dodge and burn of the basic shape. The top portion got a bit screwed so I created a symmetrical window frame instead. Several steps later and you get the results at the bottom.

I need to make the metal frame more uniform (probably superimpose a vector of the same shape over it with
some blending), but its all gravy. 
Bedy Bye Time 
now for the crate version of the same texture,

http://mortisville.quakedev.com/crate.jpg 
Monsters 
The pyrogirl I made is for a Hellboy mod. She doesn't fit in Quake because as you say, she differs to much with the other monsters.

I was curious to know if there are other attacks possible.
Something like the trogball in zerstorer.
Or spawning a monster in and out, like in HexenII. Sad Quake's engine won't permit these actions, but I'm sure there more ways.

Only bad thing is, it needs so much coding knowledge to devellop new attack shapes. 
Attack Suggestion 
I always liked the trog's ability to teleport at will, but only when in sight of the player. Kind of like the Quoth Polyp invisibility, but quicker. Unsettling and requireing some quick reactions, maybe that would be good for her. 
More Red Mapping 
 
look great Fern 
And Another.. 
...because someone complained about the lack of contrast in lighting.

http://www.suspenlute.com/fr3nrun1/check3.jpg 
...still Complainin' 
 
Umm 
the light doesn't fall off with distance? Use a different formula? 
Nice Shots 
 
Fixed :P 
Well... 
I think the lighting looks better in that shot^^

You might want to rotate the texture with the grey-ish brickwork on the slanted face just below the ceiling at the back of the shot by 90 degrees, it would make to bricks look like they have all been 'laid' horizontally, just a minor consideration which could be considered to add a minute level of realism...

V. nice texture theme and lighting work though!! 
Speedy's Shot 
does look better 
New Shot... 
... of my current project: the outside is finished.. while missing monsters, etc... Tecture set used is HL / Doom3 / Nature / and rocks from Lunaran via distrans ;)

So is it so bad ?

http://lambert.jeanphilippe.free.fr/Divers/FD_outside.jpg 
JPL 
No it is not. I think it looks great. 
Hrm... 
I looked at speedy's photoshopped suggestion and tried a bit to make it work in the map itself. How's this for starters?

http://www.suspenlute.com/fr3nrun1/check3b.jpg 
 
better! are you using fitzquake? other gl engines don't support overbrighting or whatever it's called so lighting may look a little flat 
Gibbie: 
it says "Wrote Tomaz34.tga" right in the screenshot :) 
LOL :) 
I always use tq148 for screenshots and software joequake for actually playing Q1 
I Know 
metlslmsmie: go map
plant: go fitzquake, take screenie again 
I Know 
metlslmsmie: go map
plant: go fitzquake, take screenie again 
If You Insist... 
JPL 
Looking better and better. 
Orl / Ijed 
Thanks for the positive comments ;)

I'm currently working inside the bunker : new shots will come...

BTW, I'm looking for a base map big boss to fight for the final: any suggestions ? Maybe Quoth2 will have something interesting..

Wait and see.. 
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