Magicka
#4047 posted by DaZ on 2011/01/26 00:16:43
http://store.steampowered.com/app/42910
This is brilliant =) Real shame there is no multiplayer in the demo! You basicly have a "recipe book" of spell effects that you can choose up to 5 of at any time to create a spell to use. Shield & Earth makes a row of mountains in front of you, but if you use Shield + Earth + Fire you get Volcanoes! There must be thousands of different combinations you can do, I keep finding new ones all the time =)
Give it a shot, its only 260mb!
#4048 posted by necros on 2011/01/26 01:28:15
that magic system sounds very cool. i'd love to see it more often. iirc, arx fatalis had a system like this. it was even more involved because you had to 'draw' the spell out on the screen to cast it.
So Did
#4049 posted by ijed on 2011/01/26 13:24:05
Eternal Darkness: Sanity's Requiem.
Tried to get a emulator for it but none work apparently because of the various insanity interface tricks - deleting saved game, flies crawling on screen etc.
Good Lovecraft styled RPG with a lot of different content and rock paper scissors style.
I Started Playing That
#4050 posted by Zwiffle on 2011/01/26 14:16:43
A while ago, stopped about 30 minutes -60 minutes in. I should pick that up again, but I'm afraid after 3 years I won't remember what's going on.
#4051 posted by gb on 2011/01/26 22:55:50
Apparently Russians SUCK at building dependable stair cases because EVERY FUCKING STAIR CASE IS BROKEN in this game.
Hahaha, awesome.
Thanks for the review, I was interested in this game. Was. I can live with corridor shooters being corridor-y, but they have to be good at what they do (ie killing monsters).
Tf2 Server
#4052 posted by jt_ on 2011/01/27 02:56:19
I posted in general abuse the other day about my new tf2 server*. It now has sourcemod running on it, so you can vote for maps and whatnot. It's set up for 8v8 atm, i still have to see how the server it's running on handles the load.
*the ip is 208.111.39.111.
#4053 posted by Zwiffle on 2011/01/27 03:58:31
I'd be up for some #tf TF2, server added to favorites.
#4054 posted by jt_ on 2011/01/28 14:23:57
Alright, we'll have to figure out when a good time.to play is.
On another note, I bought monday night combat, garry's mod, greed corp, and dead space yesterday.
QuakeLive
#4055 posted by negke on 2011/01/29 00:26:59
Oi, let's have some quality duels again.
Wat
#4056 posted by Zwiffle on 2011/01/29 00:41:36
We have a tf2 server up. C'mon #tf TF2!
But if we don't have enough people I'll QuakeLIVE with you.
Team Fortress Tuesday
#4057 posted by jt_ on 2011/01/29 02:58:28
I'll be available on tuesdays at 21:00 EST for tf2. Other days there's no gaurantee I'll be able to play. If i'm on and anyone wants to play, just invite me and head over to where ever you are.
playing right now, btw.
Finished Bioshock
#4058 posted by nitin on 2011/01/30 10:22:35
pretty good game but the strong thematic concept actually made it a bit repetitive in terms of both gameplay and visuals after a while.
Was wishing for cooler set piece designs and different enemies after about 2/3 of the way through.
QL
#4059 posted by negke on 2011/01/31 21:52:44
Only just realized how many improperly aligned textures the maps have, floor trims in particular. Yeah, it sounds aspie, but still pretty lame how they don't even care for keeping a constant level of visual quality which wouldn't have been hard to maintain. The former custom maps are affected in particular. Sure, blah, gameplay++...
Also, they ported many arenas from ra3map1 - except for the best one of the map. I never understood why that whole map was so popular after all. Probably because most players were too lazy or dumb (no, "pro") to switch. Some of the later maps were much better.
'best' Doom Src Port
#4060 posted by jt_ on 2011/01/31 22:09:12
So what's the 'best' doom src port? I've seen some with silly things like md2/3 support, but are there any that stay 'true' to doom? Sorry if I'm being too vague.
prboom/glboom are very faithful.
If you want a crosshair, mouselook, auto-run etc, use zdoom or gzdoom.
jdoom can be stripped of all that model/texture junk but it can't run larger maps from stuff like Speed of Doom or Plutonia 2.
I use zdoom myself, and prboom for viewing demos :)
#4062 posted by necros on 2011/01/31 22:26:26
i use zdoom. it can be set to look exactly like the original but at the same time giving you proper mouse look and with tons of engine extensions. it's also very popular so almost all custom maps that have extra extensions are either designed for zdoom or have been fixed up to run in it.
#4063 posted by Zwiffle on 2011/01/31 23:37:16
I use zdoom when I play Doom engine games. Also, JDuke I think it's called if you have a hankering for Duke3D updated engine.
Yeah zdoom is great at keeping the old look and feel but adding some nice creature comforts :)
#4065 posted by necros on 2011/01/31 23:47:59
the nice thing about zdoom is it plays other games too: heretic and hexen as well as strife.
I Use Zdoom Too
#4066 posted by negke on 2011/01/31 23:48:12
Though in some respect it's really the DP of Doom. And there're debates on how "faithful" and how good a standard port it is (just like, or even more so than with DP). It has a few compatibility issues/differences which alter the game experience in some cases, like infinitely tall actors (or rather the lack thereof) and other things.
I guess it's okay to use as long as a map's text file doesn't explicitly state it as incompatible.
Append
#4067 posted by necros on 2011/01/31 23:48:25
i was just agreeing with zwiffle. :)
#4068 posted by necros on 2011/01/31 23:50:03
about zdoom vs DP...
when i started thinking about it, i couldn't really explain why i prefer zdoom over more faithful doom ports and why i prefer fitzquake over DP.
Have you played much of Strife Necros? I completed it a while back. It's got a weird proto-Deus Ex feel to me :p
Technically jDoom plays Hexen and Heretic too. In fact I believe the guy originally made the engine for heretic.
#4070 posted by necros on 2011/02/01 01:29:39
i totally loved strife when it first came out. it had a lot of depth for that era. a good story and consistent quality throughout. it still was easy to get lost as almost all games were in that day, though.
still, it's one of the games i go back to every once in a while. i still like it. :)
Yeah I'll probably play it again, I was surprised at how much I enjoyed it, even though it is so primitive. The main thing I remember is the first town having that nice 'you're an outcast watch what you do' vibe, and then somewhat later on when you find that Robot libuary thing. The sound in that room is awesome :D
I also enjoyed the limit stealth stuff, wish it was more developed :E
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