 Hmm
#4033 posted by nonentity on 2004/04/11 19:00:19
I use 5 for a couple of reasons;
1) It's not as pathetically lame as WinAmp 3 was
2) I find the libary thingy useful for sorting out tracks before I import them into iTunes.
 Hmm
#4034 posted by nonentity on 2004/04/11 19:04:02
Or and you can also use WinAmp3 skins which means you can use this; http://www.winamp.com/skins/details.php?id=122902
(The one nice thing to come from version 3)
 UWF
#4035 posted by HeadThump on 2004/04/11 23:22:13
My MSN client informs me you have sent a message but it wont let me open it nor send anything out. MSN must be doing one of its periodic crack ups. I'll check in the morning, and I hope to send the map then as well. Still tweaking it a bit.
 Yea
#4036 posted by . on 2004/04/12 03:57:18
Monaux is cool. Surprised anyone outside of a webdesign community knows of him.. shrugs. I wish www.damnengine.com would do a skin, he's got some killer photo-manip work. I'm still waiting on his reply answers to a feature interview.
 UnrealEngine3 (NOT Unreal3)
#4037 posted by VoreLord on 2004/04/14 09:49:29
http://www.ozforcesfiles.com/pafiledb.php?action=file&id=1570
For those who haven't seen it
12.8 MB Shacky hand held, not to bad, you'll certainly get the idea. The link will take you to the download page, where you can either, right click, save target as, or just click away and stream it, depending on you connection.
 Geforce 6800 Details
#4038 posted by ProdigyXL on 2004/04/14 13:16:40
Just in case you missed it, today Nvidia released all kinds of information on their new GPU. There are tons of previews popping up giving some really impressive benchmarks. If you want to take a look at the card try the following sites, they each have some good indepth articles on this new board...
http://www.firingsquad.com/
http://www.anandtech.com/
http://www.tomshardware.com/
There seems to be a huge leap in performance from the current generation of cards, to the 6800. One can probably expect Ati's R420 to post near this level, or just under. (It's rumored the first board will not perform to the 6800, but the first refresh will). Anyways its exciting to see these kind of jumps in technology.
 And Now...
#4039 posted by wrath on 2004/04/14 19:00:49
we're just waiting for someone to release a Game Design Processing Unit...
 Err
#4040 posted by biff_debris on 2004/04/14 19:01:10
Anyways its exciting to see these kind of jumps in technology.
No, it's not -- seeing as how my GF4 is becoming more and more of a "golden oldie" as the Doom 3 release nears (or hovers, whatever).
 I Agree...
#4041 posted by JPL on 2004/04/15 02:32:53
.... it's very interesting to see technology jumps, progress and improvement, both for hardware and software... but like said "bif" when you buy a PC, one week later it is "obsolete" and new games are not supported in most of cases... grrrr..
For example when the first demo of Doom3 was presented a few years ago, I didn't remember exactly when and where, but I've read this in a specialyzed magazine: the player needed 2 boosted PCs working both in parallel to allow the game running not really well.. and today, the game is not yet released and it seems there's not yet a machine that allow the game running at full speed... Furthermore, no-one knows if the game will be ported to game console (PS2, GC, XBox ??) because console have lower performances than PV... Software technology is far away hardware can perform... inn this case...
Anyway...
To my point of view, it looks like a "weapon race"... and we are the "happy loosers" of this "war".... sigh...
 Argh Fileplanet = Suck
#4042 posted by Asriel- on 2004/04/15 07:26:24
Hello hello, how can I download some decent quake1 maps without going through damned damned PQ or FP?
HD has died and I want my good old maps back...well not my maps, other peoples...but you get the idea....
Ta
 FPS In 96k
#4043 posted by Maj on 2004/04/15 08:22:19
 Hmm
#4044 posted by nonentity on 2004/04/15 08:24:07
No. The interesting/impressive jumps in CG technology happened over the late 80s and the 90s.
Going from this gen of cards to the next impresses me very little.
 JPLambert
#4045 posted by Maj on 2004/04/15 08:29:35
Has there ever been an id game that ran at full fps on release time hardware?
Offhand list that could well be wrong:
Doom: 486sx25 (needed dx66)
Quake: p75 (needed p200)
Quake2: Voodoo1 (needed Voodoo2)
Quake3: Geforce1 (needed GeForce2/3)
Oh, and Doom3 is being ported to XBox. Gc dunno, ps2... bwahahah!
 If You Can't Get A Certain Map Anywhere Else...
#4046 posted by Fern on 2004/04/15 08:33:08
Be a big girl and just get it from PQ/FP without complaining :P
 Nonentity
#4047 posted by JPL on 2004/04/15 08:41:55
Sure... most of the "visible" progress and technology jumps were done during 80s - 90s ... today a common human being is not able to see the difference between one year PC products...
Most of the limitations come from the peripherals (RAMs, Video Card, further from the Mother Board, etc..) while processors speed increase each month... due to implementation technology size decreasing (as example, last year current techno was 180 nm, today we are able to provide 90 nm techno.... and lower for research products..)
That's why this impression of technology jumps is less impressive than 10 yeas ago....
 Maj..
#4048 posted by JPL on 2004/04/15 09:05:08
BTW it's not forbidden to use a "race PC" to run pacman... 8P
Related to your Doom3 informations, where do they come from ?
 JPLambert
#4049 posted by Maj on 2004/04/15 09:36:54
Doom3 XBox = well known, see google and news sites.
Doom3 Ps2 = complete guess. It's possible, but not without stripping down engine.
 Maj
#4050 posted by JPL on 2004/04/15 09:42:46
Wow... I have never see these informations, trying to have a better look /-((..... My latest info was Doom3 previous release date: february 27 (of this year...!!!)... And the game isn't still released ... grrrr... it sucks...
 None
#4051 posted by ProdigyXL on 2004/04/15 10:22:32
It should excite you. I doubt you've had that much experience with CG video to have experienced it's growth. This technology will effect all of us in this community if we continue to map in one way or another. From what I understand most of the community is looking forward to HL2 and Doom3. For those people, like myself, we should be excited about these new jumps in graphics technology. It only helps us better achieve our visions. On the other hand if you don't want to play any new games, which like some of the community thats stuck in the past... then you're right, you shouldn't get excited.
 Xl
#4052 posted by Maj on 2004/04/15 11:05:16
Devil's advocate:
1) The change in graphics from Wolf -> Doom -> Quake brought quite fundamental gameplay changes. As far as I can see HL2/Doom3 aren't going to advance anything but atmosphere, and some people aren't interested in that.
2) The money and time investment to create a commercial quality level is rapidly increasing. I doubt something the scale of, say, Nehahra would be feasible in HL2/Doom3, and certainly not for UnrealEngine3.
 Devil's Attorney
#4053 posted by wrath on 2004/04/15 12:02:29
1) The change in graphics from Wolf -> Doom -> Quake brought quite fundamental gameplay changes. As far as I can see HL2/Doom3 aren't going to advance anything but atmosphere, and some people aren't interested in that.
Physics. And in the case of hl2, AI. Two pretty important areas as far as advancement goes. Also, sound.
 Maj
#4054 posted by necros on 2004/04/15 12:31:41
wth? that game is all in 96k? there must be like 5 or 6 different types of monsters, the map is of medium or so size... how does that work? O_o does it download things when the progress bar ison screen or something?
can't say i like it very much... it's beautiful, the graphics and level design are good, but the gameplay is boring... the monsters are ridiculously easy and because there aren't any settings, i couldn't invert my mouse plus the sensitivity was way to high... so i guess that made it harder...
the monsters move too slow and there attacks do little damage except the last couple of 'boss' monsters.
it is beta though, so we'll see what happens next...
 Atmosphere Isn't Important?
#4055 posted by ProdigyXL on 2004/04/15 12:46:08
Maj, I have to wonder how you can discredit the validity of atmosphere in this arguement. With each new id game you used as examples the gameplay in my opinion largely stayed the same, beyond Quake's full 3D environments. So yes, gameplay wise the created ton's of new gameplay experiences. However, the run and gun gameplay stayed the same.
With Doom3 id isn't trying to reinvent the wheel here, but by creating the game as they orginally envisioned graphically will certainly be a creepier and more fufilling experience. Atmposhere is exactly what is created as a result of more powerwful video cards and is there reason for exsistence. I mean if your happy playing Wing Commander over say Freespace 2, you can do that. However, I feel that graphics do affect gameplay as far as emersion in one way or another.
As wrath pointed out as more calculations are taken over by the CPU, we can start to see AI improve. Also with the current generation of sound cards, you can continue to create further emersion.
Plus just you aren't forced to buy new games, you aren't forced to buy the hardware for them. So if your not interested in the current games, you don't have to worry about shelling out the cash for these types of cards. :)
#4056 posted by - on 2004/04/15 12:51:29
necros: the game is completely made in code, and it builds all the content like textures and maps on the fly. One of the guys who worked on it hangs out on the SomethingAwful forums and says the final will be 128k. Everything was coded in C++, except the sound 'assember' part, which was built in assembly. I don't think the focus was on the gameplay itself, more on just making something cool with so little size.
#4057 posted by - on 2004/04/15 13:01:49
ProdigyXL: I've been more immersed in games where 3 pixels attacked my laser shooting circle than most current games that seem to think you need to make things look real to get someone into the game.
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