Yeah
#4022 posted by Zwiffle on 2011/01/17 07:14:50
I went back once I got to the final boss to find all the secrets in the game.
It was great, but the combat got repetitive and the bosses felt kind of lame, but every thing else was ace.
Bosses
#4023 posted by nitin on 2011/01/17 10:43:04
I have to say so far I've liked the boss combats in this because each one is different and most of them are not frustrating at all.
Chronicles Of Riddick
#4024 posted by negke on 2011/01/17 23:25:20
First impression of both games: ugly & boring shit.
I Liked
#4025 posted by nitin on 2011/01/18 01:26:10
BB and I ended up picking up DA so will post comments when I eventually get to it.
Finished Batman though, turned out to be shorter than I thought. Final boss was indeed a bit lame but now I'm going back to get all the secrets and try out the challenge modes. Excellent fun!
This Is Sort Of Different....
#4026 posted by pjw on 2011/01/18 04:05:29
http://peanutgallerygames.com/games/pond/
pOnd, a one-button zen relaxation game that celebrates the simple beauty of the natural world. Enjoy the pleasant sights and sounds and breathe in nature as you journey deep into the woods.
It's only a few minutes long, and kind of a different experience.
If you try it, please don't spoil any of the fine details in this thread; let people really sink into the game and notice them on their own.
Heh
#4027 posted by RickyT33 on 2011/01/18 04:21:14
Very clever! Kinda makes me wanna make a turtlemap.......
Hmm
#4028 posted by nitin on 2011/01/19 14:18:14
I reckon the version of Riddick Butcher Bay that comes with Dark Athena looks shitter than the original version.
#4029 posted by [Kona] on 2011/01/19 22:25:59
Nice looking game, but too much boring stealth in it for me. And the stealth wasn't done that well.
I know it was considered a underrated classic, but I just thought it was a decent game, but maybe not as good as some had made it out to be.
I Remember That Game
#4030 posted by RickyT33 on 2011/01/19 22:30:53
It was the best looking game before Doom 3 got released. The combat/gameplay was (for the time) linear, safe and fulfilling. It had cool mechs at the end (oops, spoiler apology) and the gimmick of a fighting arena was memorable, and a welcome change in tempo. My 2c.
Escape From Butcher Bay
#4031 posted by bear on 2011/01/20 18:15:04
Think I've written this before but anyway... mediocre action, mediocre hand-to-hand combat, mediocre stealth but mixed in just the right way and presented well enough to offer a really good overall experience.
#4030 - #4031
#4032 posted by Shambler on 2011/01/20 18:44:54
I agree. I liked it. It wasn't amazing but it worked well, looked good, and had the right feel for the setting.
Playing Bioshock Now
#4033 posted by nitin on 2011/01/21 02:15:05
completely different to what I thought it would be (which was a shooter). The gameplay vibe is like Undying though (a game which I cant run on W7 unfortunately).
Bioshock Is Great!
#4034 posted by RickyT33 on 2011/01/21 10:37:33
Are you killing all the little sisters, or setting them free?
Sp�ileur
#4035 posted by negke on 2011/01/21 10:39:29
Either do one or the other consequently, as you'll only get the Good ending if you free every single one of them.
Not That Farin Yet
#4036 posted by nitin on 2011/01/21 13:18:29
have only seen them so far.
Is It On Steam?
#4037 posted by ijed on 2011/01/21 14:49:06
I wanted to buy it a while ago and it had vanished.
Yes, it is on Steam. But I'm poor so will continue playing RMQ instead.
#4038 posted by necros on 2011/01/21 22:40:12
isn't there a 'medium' ending for when you only kill some of them?
Ok So Far I'm Saving Them
#4039 posted by nitin on 2011/01/22 04:16:59
any tips against the Big Daddies?
#4040 posted by negke on 2011/01/22 10:33:40
nitin: Armor-piercing bullets or grenades. Electro plasmid helps too.
necros: Yes, but it's basically the Bad ending with a slightly different text.
Call Of Duty 2 (2005) Review
#4041 posted by [Kona] on 2011/01/22 10:35:43
Call of Duty 2 is, at the time of it's release in October 2003, the best war shooter to date. It's not quite the best shooter of 2005. Quake 4 is my pick with F.E.A.R. slightly ahead as well. But being third best of the year in a shooter sub-genre dominated by bland level design and repetitive gameplay, is a good accomplishment.
Call Of Duty 2 proves that the realistic level design required for war shooters doesn't have to be ugly and uninspiring. It's miles ahead of 2005's other contenders including Vietcong 2 and Brothers In Arms. While the original Call Of Duty was okay in the design department, particularly for 2003, it wasn't amazing. Call Of Duty 2 doesn't look amazing either, but it's the consitency that counts. There's variety in design from Moscow and Stalingrad, Egypt, Libya, Germany and even the expected Omaha beach raid. The highlight for me was running up a giant French hill with mortars and machine gunners mowing you down from above.
So overall, the design and levels were consistently sprawled with debris, destroyed houses; everything to make them look like they've been part of a war. And importantly, there's plenty of vertical movement instead of huge flat levels.
Having said that the design looked good throughout, it was the gameplay that is COD3's main feature. You can only carry two weapons at a time, although once you have an automatic that's all you need. There's no healthbar and in fact no health pickups at all. Instead, at least in medium difficulty, it takes around 4-5 shots to kill you. If you get shot once or twice, you can duck down and your health will regenerate in a few seconds. It ends up being a great way to manage health as you'll still die plenty but also have many close calls where your on the verge of death but manage to somehow find cover and survive. Unfortunately the game uses checkpoints instead of quicksave, but there's several per level, all at good saving points.
Enemies are all the same, just with different weapons. However machine gunners, tanks and other vehicles help to break up the action. You also have plenty of objectives per level, from clearing out buildings, disabling tanks, destroying obects. The game is only several hours long but never gets dull. The action is constantly full-on and intense.
Singularity
#4042 posted by Zwiffle on 2011/01/25 07:15:05
Played on medium difficulty, Steam says I beat it in 6 hours, so the campaign is retardedly short. I guess I would boil it down to :
Think Wolfenstein with more linear, traditional levels, trying to emulate Half-Life somewhat but fails ultimately. Story is nonsensical really (but what time travel paradox story isn't?) The powers you get are binary and boring. The weapons are kind of dull feeling, but the Grenade Launcher weapon has a cool alternate mode, it launches a controllable grenade that you can roll around at will like you're controlling a balled up Samus. The Seeker is okay, very gimmicky but fun for a bit.
Monster design is generally very good, they look fuckin rad, but the combat is just boring. There was one monster they used (by my count) a total of twice, which is a shame, it was one of the best looking monsters in the game. Seriously, try to find some art of this game, Raven's art team rocks.
Level design was detailed, but very corridory and ultimately stale. Apparently Russians SUCK at building dependable stair cases because EVERY FUCKING STAIR CASE IS BROKEN in this game. I don't know how many times they use the 'oh no stair case to lower area is broken, I guess you're trapped once you walk off the edge' trick in the game.
Soooo ummmmm I would say it's similar to Fear 2 - stale design, pretty graphics. Highly polished but unoriginal. 6 hour campaign with many flaws in game design, but plays very well in those few areas where the game just 'clicks.' I would avoid it unless you can get it for $10-$20 or so? Otherwise there are better games out there.
Sin Episode 1: Emergence
#4043 posted by [Kona] on 2011/01/25 12:00:00
First 2/3rds were pretty good, felt like the old 1998 game, with updated graphics, but still not really up to 2006 standards. Level design was a bit bland. It felt more like a really good Halflife mod.
Unfortunately the last 3rd was utter shit. Level design turned to custard and the gameplay was pretty much impossible without reloading 10 times for every second enemy (the ones with chainguns). The enemies are far more powerful than you are, and have instant hit. I had to god mode it, and even then the ammo was spread thin.
Apparently some patch fixes the difficulty a little, not that I could find a downloadable version - it's only available through steam.
It would have been nice if there were a full Sin 2 instead of these episodes. Sure it'd be a financial flop and the reviewers would rubbish it for being too old skool, but I like old skool. But I think the guys are Ritual themselves may have been too old skool to do a successful game. Hence why they never did another sin episode and they all moved on to other companies.
Monday Night Combat
#4044 posted by jt_ on 2011/01/25 14:34:30
Anyone get it yet? I have to wait for paypal. :(
Haha Yeah
#4045 posted by necros on 2011/01/25 22:08:43
those god damn chaingunners. it was mostly those guys alone that brought the game down for me. still, i would have bought for additional episodes. it was still fun, despite the difficulty problems.
#4046 posted by [Kona] on 2011/01/25 23:04:19
vids of it look terrible, in terms of level design.
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