#4004 posted by
Trinca on 2007/10/25 01:14:50
sexyyyyyyyyyyyyyyyyyyyyyyyyyyyy
Jpl
#4005 posted by
necros on 2007/10/25 01:16:42
you might have more luck if you did your tank as a model (mdl) and then just make it nonsolid and use clip brushes to block out the basic shape so the player can walk on it.
mdl can be a lot more detailed, texture alignment isn't a problem, and it won't affect qbsp or vis. only thing is light, as it won't cast or receive shadows.
but with mdl, you could even make it move around and stuff (like if you had some in the distance or something).
Supertank
#4006 posted by
metlslime on 2007/10/25 01:31:39
is cool.
P.S. there are a couple of Q2 textures that could pass for tank/catepillar treads. Maybe you could try those.
Supertank Is Badass
#4008 posted by
starbuck on 2007/10/25 10:57:57
I propose that we only map tanks from now on.
Yeah
#4011 posted by
negke on 2007/10/25 16:33:23
Just as a reminder: SM138.
MATSP3 - Q1 Sp Level
#4012 posted by MaTi on 2007/10/25 21:51:07
vehicle made from brushes - 1st try to make a texture (that part with logo) and I have to align it better in photoshop and add rest of the parts...
http://level-design.org/flyer.jpg
and a part of the map with details (roof have to many brushes - it have to be changed :()
http://seir.level-design.org/portfolio/matsp3.jpg
Looks Muted
#4013 posted by
bambuz on 2007/10/25 22:01:18
but that could be good once the lighting is in! Hope it won't be too open in the final version.
The rocks look quite cool too, some nice environments to move around in and kill monsters, with all the passages, ramps and columns etc... that could possibly work in multiplayer too.
Very Brown
#4014 posted by
ijed on 2007/10/25 22:05:48
But looks quite nice - the second shot is an internal?
Looks Q2 style as well. Maybe try using some (subtle) coloured lights to offset the texture set - yellows and reds.
I Was Going To Say
#4015 posted by
Fern on 2007/10/26 02:31:13
...that your engine sucks until I realized it was a worldcraft shot. :) Looks pretty good - the rocks especially are natural and quake-y.
Yes,
#4016 posted by MaTi on 2007/10/26 07:32:02
it's VHE shot ;)
more soon :>
No Tanks...
#4017 posted by
JPL on 2007/10/27 22:52:41
I made some modifications on the map, particularly texturing (I used only HL and Doom3 sets) but this is not the most important...
Is the forklift looking cool or not ?
http://lambert.jeanphilippe.free.fr/Divers/FD_test.jpg
Oh, and thanks to distrans who provided the cool rock texture that fit well with the skybox ;)
Yummy!
#4018 posted by
johnxmas on 2007/10/28 03:37:59
Fork truck is sooo cute...
Tasty rock texes too!
Tank And Truck
#4020 posted by
JPL on 2007/10/28 09:55:32
Thank for the comments ;)
So now, same map, but with a "4-tubes" Tank and a truck (I had to rework both prefab a little bit in order to be able to build the map...)
http://lambert.jeanphilippe.free.fr/Divers/FD_tank.jpg
http://lambert.jeanphilippe.free.fr/Divers/FD_truck.jpg
wWhat do you think ?
Hmm
#4021 posted by
inertia on 2007/10/28 09:59:15
Quake does fantasy really well, but not "realistic vehicle with human proportions."
I dislike both of them -- make an idbase tank or something like that! (seriously)
The Truck Looks Nice
#4022 posted by
Fern on 2007/10/28 15:27:59
But when you stand closer, it's clearer that the tank's guns look like tiny water cannons i.e. unrealistically narrow. (And the Quake engine doesn't do narrow stuff very well anyway).
Enforcer Super-tank
#4023 posted by
Shambler on 2007/10/28 15:59:19
Totally bad-ass, someone needs to feature this in a map.
JPL - what inertia and Fern said. Good otherwise.
Have To Agree
#4024 posted by
ijed on 2007/10/28 19:47:01
The tank and truck look a bit out of place, and probably would in any Q1 map.
Already Explained On #terrafusion
#4025 posted by
JPL on 2007/10/29 07:59:45
Let me explain the storyline (at least my starting point idea for this map):
This is war on Earth (you will hear that ingame...) as Quake armed forces are invading us now... And just back from a new mission, you release your base on earth has been infested as well... and you have to kick these bastards' ass, etc.. etc.. bla bla bla...
Well, the concept is that you are on Earth, with humans, with human military stuff, so why should it be "Quakish" ? BTW, it doesn't mean it will not be Quakey ingame... On the outside area the soldier bestiary will fit perfectly IMHO, and inside the base, it will be another story (Ogres in a surgery room, etc...)..
Wait and see... Five River Lands map was also flamed when I presented the first shots (too dark, too "Doom3-ish", etc...) Let me the chance to finish the map, and we will discuss after the release ;)
Jpl
#4026 posted by
nitin on 2007/10/29 12:16:55
but if it's future earth, the forklift etc look out of place.
But something like the tank that someone lse posted a shot of which look futuristic (and quakey) would be a better fit I think.
I Think
#4027 posted by
RickyT33 on 2007/10/29 12:56:06
the truck looks cool. Particularly the truck. Fern is right about the barrell of the tank, but apart from that they look cool also.
Honestly though I think the rock texture is cool and the road texture looks cool but the texture of grass - the ground in between the rock and the road - I think it clashes a bit, certainly with the skybox. I would try and find a texture different to, but similar colours of the rock texture. Maybe. I dunno, it looks cool!