Updated Link
#3989 posted by
Newhouse on 2018/01/07 19:40:39
-fixed easy skill trigger_counter mistake in laser pillar area.
@Doomer
#3990 posted by
SavageX on 2018/01/07 20:15:43
Hi Doomer, at the end of your map (I took the liberty of already enjoying it!) I just cannot manage to jump into the pipe and I had to noclip to reach the exit trigger. Did I miss something?
https://imgur.com/a/rlxfb
Done
#3991 posted by
Cocerello on 2018/01/07 20:25:21
Here are my maps.
Not recommended on skill 2-3. More details on the text files.
@SavageX
#3992 posted by
DOOMer on 2018/01/07 21:01:52
Ups. I forgot add small stair :(
Thanks, man!
I updated my map with fix unaccessable exit gate.
http://cacodemon.doomer.org/quake/sm181_doomer.zip
@DOOMer
#3993 posted by
SavageX on 2018/01/07 21:13:35
Yay, thanks for the fix! The map works without problems now :)
And ...
#3994 posted by
Cocerello on 2018/01/08 09:20:56
is there any news from Naitelveni and Fifthelephant?
#3995 posted by
DOOMer on 2018/01/08 17:16:37
Naitelveni planned try to make the sm181_pack today
Sadly, As Usual, I Wasn't Finished In Time
#3996 posted by
Qmaster on 2018/01/08 18:48:21
Ops
#3997 posted by
Cocerello on 2018/01/08 19:29:10
forgot about you Qmaster, sorry. Before i was asking mostly about if both Naitelveni and Fifthmaps had a map too, and it seems that not, which is a pity.
About your map, i suppose you are still on time: it is an speedmap, given how not much like an speedmap many speedmaps have been these last two or three years and how real speedmaps are made, if you just put an exit on whatever you have it will be similar to most speedmaps already. If you won't release, just save it for sm182.
Yup Saving
#3998 posted by
Qmaster on 2018/01/08 22:08:10
I kinda fudged the copse theme anyway.
So...
#3999 posted by
SavageX on 2018/01/09 19:51:51
Any news on when there will be a sm181 package?
Coce
I won’t be able to finish mine be unfortunately
Roger That
#4001 posted by
Cocerello on 2018/01/12 10:01:54
On another topic, after five days it seems that Naitelveni forgot about this or didn't know the organizer needed to do the pack, if not he would have asked us for help if he was lacking time. He doesn't seem to be hanging around here or Doomworld much in the last months so poking him a bit is not possible.
So any of us will have to do the pack instead and i volunteer myself for it, as i have time.
In 12 hours i will upload it, just in case he appears or if any of you want to submit something quick or tweak a bug on the map. Just warn me beforehand and I'll wait for you. In the case Naitelveni appears with a map after that I'll update the file.
#4002 posted by
Newhouse on 2018/01/12 16:16:42
#4003 posted by
DOOMer on 2018/01/12 16:19:19
I created sm181 pack, uploaded it on my host and submmited news on func_
Cocerello, I didn't read your post when I made the decision to do it.
SM182: Organic
The beef and boning never ends!!
Deadline: April 22nd, 23:59. It's Monday, so let's give eachother an hour of mapping per day for the week.
id1 + bsp1 please.
Link to wad:
http://www.quaketastic.com/files/texture_wads/organic_full.wad
#4006 posted by
muk on 2018/04/17 00:18:20
>speed map
>week long dead line
:qthink:
Quake Is Too Dysfunctional To Do 32in24 Efforts
#4007 posted by anonymous user on 2018/04/17 00:38:48
#4010 posted by
digs on 2018/04/17 05:20:48
Where's normal (clean) brick texture like bodst56?
Can I use quake.wad?
24 Hour Jam 2: Time To Argue Over The Name
#4013 posted by
mariteaux on 2018/06/02 03:06:23
Sorry for such short notice on this, but if anyone's interested, a few people in Terrafusion and I will be doing a followup to the [24 hour jam](https://www.quaddicted.com/reviews/24h_jam.html) from about a year and a half back.
Starts June 3rd, 12am func time and ends June 4th, 12am func time. Theme is *base once again. Any base set will do, idbase, ikbase, speedbase, doesn't matter. Id1 only.