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This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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JPL... 
...give the rock texture from Hexameron Phase three a go :) 
Distrans 
Hexameron Phase three ? Where can I find this ? 
 
I think he means Hexameron phase one, it's q1 sp map by NotoriousRay. From memory, it's the HL1 rock texture converted to the quake palette. 
Nitin 
Oh, I can check for HL rock textures: I have the wad at home ;) Thanks for the clue :) 
HL Rock Textures Suck 
The rock texture you're thinking of is one of the brown 256x128 Quake 2 ones. 
Czg 
I can also look at Q2 rock textures, as I have the wad file at home as well ;) 
I Have The Wad File At Home As Well ;) 
I have the wad file at home as well ;) 
Here's A Tank: 
 
lol 
Orbs 
Are the new crates. 
Oops... 
...getting ahead of myself there :) Hex One indeed. I sure hope NotRay is doing some work on Hex Two.

Anyhoo, I'll shoot it through to you tomorrow JPL. Along with some others that might suit. 
Distrans 
Thanks a lot, I''l look forward patiently to your mail... you rock ! 
JPL 
I like the way you use minlight and sunlight to light your map. 
About Tanks Prefabs 
Well, I checked the textures placement of the tanks, and unfortunately, they are completely misaligned, so I have to re-texture both of them completely: it sucks...
hhhmmm, at this point I'm able to rebuild them properly (grid aligned) and also to use HL texture set only....
wait and see

Oh, and Ricky, FYI: sunlight equals 150, and minlight equals 25... ;) 
Hmm 
Do you mean the prefabs aldreadt had misalligned textures?

If you just mean the allignment got screwed up when you were positioning them I would just like to say that I had many problems like that in Worldcraft 1.6 but in 3.3 it is all fixed!!

Anyone who is thinking of upgrading to 3.3 ( with the Quakeadapter) I would highly recommend it.

Or am I the only person who was still using 1.6? 
Well... I Am Not Sure... 
The tank prefab I used comes from an HL prefab library, and I guess textures alignment has not exactly the same format in HL .map compared to quake .map.. (not sure...) . so either it was already completely crappy, either the .map import failed somewhere (I'm more "confident" with this possibility)

So now the story is, how much time will I need to realign to grid all polygon corners, and then retexture it properly

Also, when I said I'd like to use HL texture set only it was not only for the tanks, but also globally for the all map.... as I did for SRC and Five Rivers Land that use Doom3 texture set...

I'll see later if it fits or not ;) 
Often If All Textures Are Slightly Misaligned 
you can take off texture lock and move the whole object/assortment of brushes so they match, instead of moving all the textures, which is much more tedious. Then put texture lock on and put the object where you wanted it. But everybody probably knew this trick. 
Bambuz 
It is not enough as some textures have also rotated: don't ask me, I don't know why...
Anyway, I will have some nice tank prefabs at the end: this is the most important ;) 
Tank 
 
sexyyyyyyyyyyyyyyyyyyyyyyyyyyyy 
Jpl 
you might have more luck if you did your tank as a model (mdl) and then just make it nonsolid and use clip brushes to block out the basic shape so the player can walk on it.

mdl can be a lot more detailed, texture alignment isn't a problem, and it won't affect qbsp or vis. only thing is light, as it won't cast or receive shadows.

but with mdl, you could even make it move around and stuff (like if you had some in the distance or something). 
Supertank 
is cool.

P.S. there are a couple of Q2 textures that could pass for tank/catepillar treads. Maybe you could try those. 
Wow 
tank is true! 
Supertank Is Badass 
I propose that we only map tanks from now on. 
WoW 
Really nice indeed ! 
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