Tanks..
#3978 posted by JPL on 2007/10/20 08:40:58
.. are more decorative than functional here...
Cough
#3979 posted by negke on 2007/10/20 10:59:59
The Weapon Factory (weaponf.bsp) had full-ID-style tanks
http://img507.imageshack.us/img507/3172/weaponfrb9.jpg
ID-style, eh...
Hahahahaha
#3980 posted by starbuck on 2007/10/20 11:37:47
that's the stupidest thing i've ever seen!
Heheh
#3981 posted by ijed on 2007/10/20 13:05:28
Another Case
#3982 posted by ijed on 2007/10/20 13:28:57
Of memory / imagination playing tricks when dealing with old games - you remember it as some majestic fortress towering into the clouds, populated by vicious slant eyed goblins.
Then you go back and it's a bright pink cardboard box with block green stickmen.
Remember that from an Edge article.
Yeah
#3983 posted by CETME on 2007/10/20 15:32:20
I guess they're worse than I remembered :)
Ahahaha
#3984 posted by Lunaran on 2007/10/20 19:35:10
man, that's gold. thanks neg|ke :)
JPL...
#3985 posted by distrans on 2007/10/22 06:57:10
...give the rock texture from Hexameron Phase three a go :)
Distrans
#3986 posted by JPL on 2007/10/22 08:22:58
Hexameron Phase three ? Where can I find this ?
#3987 posted by nitin on 2007/10/22 12:16:57
I think he means Hexameron phase one, it's q1 sp map by NotoriousRay. From memory, it's the HL1 rock texture converted to the quake palette.
Nitin
#3988 posted by JPL on 2007/10/22 13:36:28
Oh, I can check for HL rock textures: I have the wad at home ;) Thanks for the clue :)
HL Rock Textures Suck
#3989 posted by czg on 2007/10/22 13:42:37
The rock texture you're thinking of is one of the brown 256x128 Quake 2 ones.
Czg
#3990 posted by JPL on 2007/10/22 13:47:57
I can also look at Q2 rock textures, as I have the wad file at home as well ;)
I Have The Wad File At Home As Well ;)
#3991 posted by czg on 2007/10/22 15:20:04
I have the wad file at home as well ;)
Here's A Tank:
#3992 posted by RickyT33 on 2007/10/22 17:24:51
#3993 posted by PuLSaR on 2007/10/22 18:15:50
lol
Orbs
#3994 posted by Shambler on 2007/10/23 09:59:38
Are the new crates.
Oops...
#3995 posted by distrans on 2007/10/23 11:00:51
...getting ahead of myself there :) Hex One indeed. I sure hope NotRay is doing some work on Hex Two.
Anyhoo, I'll shoot it through to you tomorrow JPL. Along with some others that might suit.
Distrans
#3996 posted by JPL on 2007/10/23 11:27:31
Thanks a lot, I''l look forward patiently to your mail... you rock !
JPL
#3997 posted by RickyT33 on 2007/10/23 15:11:43
I like the way you use minlight and sunlight to light your map.
About Tanks Prefabs
#3998 posted by JPL on 2007/10/23 23:27:20
Well, I checked the textures placement of the tanks, and unfortunately, they are completely misaligned, so I have to re-texture both of them completely: it sucks...
hhhmmm, at this point I'm able to rebuild them properly (grid aligned) and also to use HL texture set only....
wait and see
Oh, and Ricky, FYI: sunlight equals 150, and minlight equals 25... ;)
Hmm
#3999 posted by RickyT33 on 2007/10/24 12:09:54
Do you mean the prefabs aldreadt had misalligned textures?
If you just mean the allignment got screwed up when you were positioning them I would just like to say that I had many problems like that in Worldcraft 1.6 but in 3.3 it is all fixed!!
Anyone who is thinking of upgrading to 3.3 ( with the Quakeadapter) I would highly recommend it.
Or am I the only person who was still using 1.6?
Well... I Am Not Sure...
#4000 posted by JPL on 2007/10/24 13:02:08
The tank prefab I used comes from an HL prefab library, and I guess textures alignment has not exactly the same format in HL .map compared to quake .map.. (not sure...) . so either it was already completely crappy, either the .map import failed somewhere (I'm more "confident" with this possibility)
So now the story is, how much time will I need to realign to grid all polygon corners, and then retexture it properly
Also, when I said I'd like to use HL texture set only it was not only for the tanks, but also globally for the all map.... as I did for SRC and Five Rivers Land that use Doom3 texture set...
I'll see later if it fits or not ;)
Often If All Textures Are Slightly Misaligned
#4001 posted by bambuz on 2007/10/24 15:16:36
you can take off texture lock and move the whole object/assortment of brushes so they match, instead of moving all the textures, which is much more tedious. Then put texture lock on and put the object where you wanted it. But everybody probably knew this trick.
Bambuz
#4002 posted by JPL on 2007/10/24 16:21:04
It is not enough as some textures have also rotated: don't ask me, I don't know why...
Anyway, I will have some nice tank prefabs at the end: this is the most important ;)
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