First Batch Of Demos And Feedback
http://www.quaketastic.com/files/mjbrj6a.zip
Skill 2 on all maps.
Bloodshot:
Wow what an impressive first release! The opening area with the deathly green atmosphere reminding me of a cursed tomb. Very oppressive atmosphere which had me on edge the entire way. You used great use of greens and reds in this map...very original. gameplay was interesting too with some creative traps and fun secrets. I look forward to more of your future work!
Breezeep:
Stellar work, highly polished with perhaps a smidgen too hardcore of fights. I liked your "lame" secret as you had to follow the sound. Lovely interconnection and visuals here.
Danzadan:
First map I believe? It is really impressive and totally had a "out of this world" vibe. I got some serious sam sickness when I got to the outdoor section which had great amount of depth. I liked the aggressive colors but I only found 1 secret. Nice work!
Doomer:
The most "retro" of the pack so far. A nice simple speed map that worked well enough. I know you had very little time and it shows...but it is still a sturdy release. :)
Dumptruck:
Really cool stuff and talk about tension! I can't say I was thrilled to be staring at a shambler as soon as I entered! Loved the void pyramid and the option to choose which key you want to grab first. Also enjoyed the Dismal Oubliette-esque event. Is this your first release? If so, very nicely done!
Fifth:
I love the lighting and texture work here...only time I saw the green marble. Fun secrets as well. I found myself falling into the void because I was slope climbing some structures...I think the edges should have been clipped up. I found the gameplay to be a bit cut and dry with loads of Ogres and Death Knights. Keys seemed to be just a single room away and just to slow pacing down. However, the moment you step out onto the vista for the finale is absolutely breathtaking (And not in a Seinfeld way.) The depth of the scene and the unique looking pyramids are just stellar craftsmanship.
Ionous:
I know you had very little time to work on your map but you made excellent use of a very limited space. Fun quad runs and nice flow considering the size of the map...this is basically one room and I actually enjoyed that fact!
Khreathor:
I loved the color you chose for your sunlight...it is a pleasing harsh sun and it fits the wonderful sand you included here. I liked the secrets, especially the pyramid popping out. I found the dark tomb exploration to be a bit bland and I would have preferred more of the outdoor harsh sand stuff. I liked the strange little details you included like the ritual portal underneath and the monitor inside of the tomb. It gives it a sense of mystery as to what the hell is going on here. Also good use of the stone face ;)
I think the map was too dark for everywhere that wasn't the outdoor section. I understand if that was the idea but maybe just a bit more fill lights!
LanePowell:
I liked this map, another unique feeling tomb raid. Interesting use of textures and a peculiar main room that was satisfyingly interconnected. I also enjoyed the small catacomb exploration and a fun secret. Definitely work on fill lighting as there were sharp black shadows on most lighting sources which really detracts from the experience. The final fight seems strangely paced...seemed like I could have floated away to the exit given the moderate gaps of delay before the next wave. I also telefragged a poor ogre haha. Nice work and way to go on a second release!
That's it for now, I absolutely can't wait to wake up tomorrow and run the rest of the jam. This is seriously better than any new game I bought from the Steam sale. What I love the most so far is EVERY single map is vastly different in design, style, and creativity.
Fucking aye.