News | Forum | People | FAQ | Links | Search | Register | Log in
New Q1SP: Something Wicked This Way Comes
Screenshots:
http://www.quaketastic.com/upload/files/screen_shots/somethingwicked1.jpg
http://www.quaketastic.com/upload/files/screen_shots/somethingwicked2.jpg
http://www.quaketastic.com/upload/files/screen_shots/somethingwicked3.jpg
http://www.quaketastic.com/upload/files/screen_shots/somethingwicked4.jpg

Download (36 MB): http://www.quaddicted.com/filebase/something_wicked.zip

Quaddicted page (thanks Spirit and negke!): http://www.quaddicted.com/reviews/something_wicked.html

This oft-delayed release began as one of the maps to be included in last year's Unforgiven episode, but it soon expanded way beyond that. The end result could not even fit into the normal expanded BSP format, and therefore in order to play this map you MUST use an engine that supports the BSP2 format. Right now this is only the RMQ Engine, which is available at http://kneedeepinthedoomed.wordpress.com/downloads/ (other engines support earlier versions of BSP2 or will support BSP2 in the future, but don't work right now).

The main map is based on scraps by Tyrann and Necros. It features lots of exploration and 30 secrets. The latest version of Drake is required and included. System requirements, as usual, are high, due to lots of monsters and large open areas.

Please see the readme for more information and the much-deserved credits for everyone who made it possible for me to finish and release this map.
First | Previous | Next | Last
RMQ Engine Can Be Downloaded At 
Grenades? 
This might be an RMQ issue, but are grenades falling through the world for anyone else? Both my grenades and Ogre grenades seem to go through faces instead of bouncing.

Map is nuts so far :) 30 secrets help me god! :) 
Yes 
It's an RMQ/bsp2 engine issue and it's mentioned in the readme. May be fixed in some future version. 
I Knew It. 
Too subtle and low key for me. I prefer a bit more spectacle in my Quake maps these days. 
Grenades 
Fall out? First I've heard of that... 
 
I downloaded the latest version of the RMX engine from SVN and all grenades don't bounce and fall through the world (everywhere). Sort of makes grenade ogres easy but frustrating for the player because the Grenade Launcher has limited use now. It seems to be consist everywhere and the grenade do the crazy sound thing and fall into the void. 
Engine 
The grenade bug is many months old.

FTEQW supports both versions of BSP2 and probably has the grenade bug fixed... it's not Fitzquake though, if that bothers you.

http://www.fteqw.com/ftedownloads/experimental

note: with FTE, don't bother *not* downloading the "experimental" version.

You can force a netquake-like behaviour in FTE by setting / experimenting with these:

sv_nomsec 2

cl_nopred 1

You might have to set sv_bigcoords 1 as well to enable crazy map aka BSP2 support. Not sure if that's autodetected.

I'm pretty sure that at least DirectQ also supports BSP2. Not sure if QuakeForge, Proquake and Qrack actually implemented it yet, last I heard there was some interest though. I think QuakeForge might have it. That means several engines support it, actually.

Congrats on the release Tronyn! Keep making cool stuff. 
Ah Right, FTE 
Can someone who hasn't yet played these maps try them with FTE instead, then? To see if it works without problems.
DirectQ does have BSP2 support, but when I tested the map, I encountered a major clipping bug that broke everything - which is why it's currently not listed as an alternative to run this release. 
 
This is the version I used to test it: http://mobile.sheridanc.on.ca/~jonescor/temp/engine_rmq.zip
I believe it was the one that came with the rmq demo last year. 
 
I downloaded FTE ( http://www.fteqw.com/ftedownloads/experimental ) and it was fine, Grenades bounce perfectly. 
 
�Something Wicked is big. You just won�t believe how vastly, hugely, mind-bogglingly big it is. I mean, you may think it�s a long way down the road to the chemist�s, but that�s just peanuts to Something Wicked.� 
Quakespasm Support ? 
I didn't played this new mod yet (which looks really awesome), but can I play it with Quakespasm ? And Quoth ? 
Jesus Christ. 
this looks spectacular.

Downloading. 
Shit ! 
So if I understand this correctly, this mod is condemned to never be played on a Mac ?

WTF ! 
Hm 
Well some Quoth content is included in the new version of Drake that comes with the maps. I don't know much about macs, is Quakespasm the only engine that runs on macs? I wouldn't say never, it looks like the bsp2 format will be supported by more engines in the future; I was basically told at Inside3d, release the map and more support will follow. If it wasn't for bsp2, I wouldn't be able to compile these maps _at_all.

re: Spirit: probably because he was concerned with all the _other_ issues - heh.

re: Kingold: I'm guessing it's your graphics card... also in my experience, laptops aren't all that great for gaming. 
 
I played some with the latest rmq engine I have on Linux (from some demo I guess) and have noticed no weirdness with grenades.

FTEQW runs on MacOS of course.

I hope this is compiled in the format the engine masters finally agreed on. BSP2, not 2PSB if I recall correctly. I'll ask about that in #qc.

-----
Back to the map itself:

I played a bit more than getting the GK. Never been much of a "tronyn-style" fan. So far this feels great in scale and awe but much too random to me. Great architecture but no sense of purpose. The tech weapons feel completely out of place and silly! My first impression were nail ogres wildly firing at me at such distance that I could almost not see them, gah... To this I much prefer stock vanilla Quake arsenal and enemies. I enjoy close combat more than walking a lot through empty space.

The scale of the start map was jaw dropping. I can understand how the rmq team got lost with these new possibilities. But in the end it does not actually feel/play different so far. And at least the start map also was very plain (probably possible in BSP29 as well?).

I'll wait with my judgement until I finished it. :D 
 
Ok, this is compiled in the "old" format. 2PSB (the first 4 bytes). RMQ people, does RMQe support BSP2? How can Tronyn compile to that?

I assume the Quakeforge tools support BSP2 but lighting might be different maybe.

It would be great if we get this first non-rmq map in the "proper final" new format as soon as possible so we do not end up with more compromises and backward compatibility in the future! 
Playing Through 
halfway thru 1st map, according to monster count. So great - youv'e done so much with that scrap! 
Spirit 
How do you run FTEQW on a Mac ?

From the web site, I don't see anything related to Mac :

http://www.fteqw.com/ftedownloads/ 
 
FTEQW is a bit messy, try from http://triptohell.info/moodles/ 
Ok 
This is the up to the minute compile tools and engine:

http://dl.dropbox.com/u/88336058/schism/rmq_engine_and_tools.zip 
The Source 
Is available on request :) 
No 
Mac version though, sorry. 
Mac Version ? 
So is there a Mac version or not ? Where ? 
Ijed 
that version doesn thave the grenade bug? 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.