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Quaddicted Singleplayer Map Archive Is Complete
Wow. This looked like a task for sisyphus at first. 3 years later it is done.
http://www.quaddicted.com/?p=92

Singleplayer Maps:
http://www.quaddicted.com/spmaps.html

Quake Singleplayer ("partial") Mods:
http://www.quaddicted.com/spmods.html

Be aware that you can sort the tables by clicking on the "Author - Map - DL - Size - Date DMY - Rating" header. You need Javascript enabled. Warning: It might freeze your browser for a second or two.
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Spirit 
There are two different maps 'tomb' by t.person
and 'tomb' by tiddles but discription page goes
only to t.person's 'tomb' you need to fix it 
 
Dunno about Kuro/Sham but it sure is poor. :p
Some early map(s) were binary(?) hacks though, not sure which.

ORL: "Average" would be simply "the middle". Not great, not bad, somewhere in between. The spmaps graph shows how it should be like, most maps are average.
http://www.quaddicted.com/stuff/spmaps.png
x-axis is the rating, y-axis the amount of maps.

Something is wrong about those mods though, you guys spent too much effort polishing them, heh.
http://www.quaddicted.com/stuff/spmods.png

metl: I don't like Databases. My plan are plain XML files rendered with XSLT, might handy and surely will be "fun" (a lot of work).

Thanks Mikko and spy, will fix. 
You Don't Like Databases 
Whyyyyyy 
 
Mostly because I like being able to backup everything by simply copying the files. 
 
Great work. I agree databases suck.

One thing, I never looked properly at it, but does the archive include all maps from the ID FTP server? Or did that server only have multiplayer maps? 
The Only Way 
to keep this stuff archived for reasonable time frames (100 years) would be to have a foundation that had enough money it could cover its expenses from the interests. And strict laws to prevent it from being spent anywhere else.

Great effort. I hope it will stay up for a long time. 
 
amoe: You mean the cdrom.com ("Walnut Creek") idgames2 archive I guess? Yes, those are all included. There might be a few partial conversions that would qualify though, I don't know.
http://www.3dgamers.com/about/archives.html

bambuz: Actually 100 years of hosting would be something around only 5000 Euro with today's prices. I do plan to maintain this as long as possible and since it is plain html finding hosting should never be a problem. :) 
And If You Run Into Any Trouble 
there's always fov120.com 
Torrent 
Why not create a torrent from /filebase and html+screenshot (v1.0) stuff? Offline Quaddicted for everyone 
Thanks! 
Thanks for your work on this. I also like neg's torrent idea. 
Congrats 
I real achievement. Well done to Spirit, and the hard working submitters. 
Congrats V 1.1 
A... A real achievement. :D 
Nice! 
Put this on archive.org 
Awesome 
great to have this archive. good work! 
Great Job 
I'll have to play the "excellent" rated maps that I haven't heard of before.

I know there have to be a few diamonds in the rough.

I think the ratings system is helpful because it helps guide what to play. There are too many bad maps out there to deal with. 
Torrent Idea 
I don't know if the torrent idea is any good, but I know that if the point of the effort is to preserve Quake history that it should be duplicated.

We've seen all too often (PlanetQuake, QuakeSrc.org, Quakepit, SpawnPoint.org) the loss or destruction of archives, whether by neglect or by accident.

Since a "new" devastating blow to Quake history hasn't occurred recently, it may only be faintly in the back of most of many's minds.

But as the number of Quake sites dwindle and thin out, the concentrating of material increases.

/And so it went with the Quake Wiki 
Going For The Threepeat! 
Does anyone else find it sad that the boon of great releases in 2007 might be the last significant year of single player greatness?

Travail, Warpspasm, the Hand that Feeds, Breakfast at Twilight, The Onion, Trinca's Base map (that I seemed to be the only one who didn't enjoy it ;) ) a couple of others that elude me for the moment.

I'll always remember Warpspasm as what was for me the surprise and unexpected treat of 2007. 
 
I won't make a torrent, even though they've become more mainstream I doubt that there would be more than ~5 people interested and those would not seed it forever.
Instead I will surely make three simple zip files, one with the descriptions, one with the screenshots and one with all the maps.
Dunno about archive.org, I will look into it.

I don't see why 2007 should mark any end of great maps, just look what has been released this year already, quoth2, cjhsp1, if those are not great then I don't know. ;) 
Nah 
There's plenty of stuff in the pipeline - as long as there's players and mappers there'll be q1sp. And it seems new faces arrive fairly regularly. How long they stay is another matter, but there is a solid core who continue to create stuff for sp. 
 
And today I am feeling like a particularly solid core :P 
 
( probably too much fibre ) 
 
hope this comunity still alive i dont like to play new games... honestly... i get bored real fast :\ the one that bring me more interress was HL2 and Painkiller but even those got bored after 1 or 2 weeks i will keep playing Quake for a long tim for siure... and maby still mapping! 
 
Btw, Duke3D is doing a bit better than Quake, and although the DN3D community had a bad year last year with only a bit over 20 high quality releases this year we have had already around 15 high quality releases.

So, I guess Duke was right when more than ten years ago he said "I ain't afraid no Quake!".

And it seems that both Doom & Unreal trail behind Quake & Duke in terms of new single-player releases but they're still doing far better than, say, Q2. 
Kell 
Your density does you credit ;)

The modern games I play are basically Dawn of War and anything made by Valve. Soulstorm (3rd DOW expansion) is looking very nice, especially with the dollar being so low. 
Average Is In The Middle 
I think.. 
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