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New Q1SP: Gravey Trail By Madfox
Rinie 'Madfox' Brouwers makes his Quake mapping debut with Gravey Trail, a single player level that also functions in deathmatch mode. He describes it as a "medieval Castle, inspired by e2m4 Ebon Fortress."

So far the map is only available from fileplanet as a 637k .rar file: http://fpweb1.fileplanet.com/files/110000/119400.shtml

(thanks aguirRe)
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Yahoo Account 
I've changed the status to public sharing.
Try again, if you like.

greetings, MadFox 
Rubbish 
It doesn't work out. Yahoo only gives me the idea of freeweb space, but than comes up with Premium Servers, what means first get promoted.
Seems I'm stuck again with email atached maps.
But never mind.
Came up to my sixth beta testing level, still some to go.And all these new levels fly around.
Now I am bizzy doing to transpose the Orb to Quake1.
I got such strange ideas. The feeling as if The Orb's place is in Quake1, where he accessed The DeathMatch, and so killed The SinglePlayer Star.
But now I've got his .qc haunting me, and I don't know if it will let me go!

Greetings, Madfox 
 
Try tripod and email PlanetQuake or Quakepit for hosting 
Yes 
www.quakepit.com <--- good hosting. I am hosted there. 
UpDate 
Just sended an update, since I couldn't bear it anymore to have the feeling the level was not at wit's end.
trail73.bsp
Strange to send it with WinZip, it's much bigger than WinRar? 1,1Mb to 475kb
Will have a look at that hosting site, but me so much beta-testing I almost get blasted away by the Orgs.
I mean, I am a normal player, who now has to cheque in for an easy end a hard one too.

Greetz, MadFox 
An update? does this mean the map is available for download madfox?

if so, can you post the full URL(link) for the download please? 
Updating 
While I'm betatesting the whole lot, it came to me that I had to update GravyTrail too, so I could do it just rightaway (gmpf...)
I have submitted the file to FilePlanet, but it can be they're a little bussy.
Same for Necros, send MirrorMan two times already, but I think he also is byzzzy.
Will send you the File, UnderworldFan,
can you tell me first if I'm not too creepy.

MadFox. 
Madfox 
can you tell me first if I'm not too creepy.

lol....please explain what you mean? 
Blue Meanies 
I have just posted an update to you by email.
I played meself creepy.

Note:Will send you the file,underworlfan
can you thereafter tell me if the level is not too creepy.

Sorry if my language is a little poor.

MadFox 
Hmm 
I think he means crappy maybe :) 
Great! 
Great to take the time to look to my update...
underworldfan, and to place it on your site. 
your welcome, Madfox. 
Orb's Considderation 
Get rarther trunked by seeing all those new Episodes for Quake1. Seven new ones. My God...

Can't find the time, while being so buzzy with beta testing the ones of my own.
Just ready testing the first four, but now I start enjoying it.Seems as if the challenge gets bigger, by playing at wits end.
And that strange "piece the ressistance" from the Orb, by being unwilling to fit in Quake1.

Greetings, MadFox 
Vising 
And here I am with a map, called "FlyingDutchman".
It has so many animated textures, it has fall-out. Even after extended vising for lots of houres "vis testlevel4"
Anyone knows a more extend vis option?

tried the new arghlite and better vis.exe,
but still like to know.
I there are several vising options, there must be one further than testlevel4. 
 
fall-out - greyflash due to hight r_speeds ? 
Test 
Vising 
fall-out, yes r_speed?

Is planetrunreal a good viser? 
Madfox 
no, planetunreal is not a viser. I was just testing site linkage. Sorry about that.

Ar eyou viewing in software mode, if so then high r-speeds cause greyflash. 
Ancient Mariner 
Nevermind.. send the level to Celephais.net and Bengt had a good look at the map.
Has brought me to a better know-how for this
complex map.
I view the maps with Telejanos.This gives a good solution to maps that tend to fade-out with grey.
Keeping the view length not further than 8x64
helps to get the best vising.
But in this case I ment a medieval boat in a
starsky, and that needs a lot from the Quake-engine. 
Submit 
test 
Good Orb Last Dream 
Finally I achieved, what I was so aiminglesly
hunting to find...
the shapes of an Orb in the "Enfernos" of Quake1.

Never thought I would ever find it! 
Not Half The Whole... 
Fixed the first 11 levels beta-testing, but now
with the Orb in vieuw skills get changed.
Modelling monsters is a totally other "bite"
than construckting maps.
Like to try a new lizard in stead of the dog.

Hey Necros, how is "MirrorMan"? 
Stronger 
Anyone knows how to change the "size of health
and dmg" in the Client.qc
I would like to change the strength of the monsters.
"cheque for gibs self-health 35"
"selfhealth 80" 
Re: Stronger 
each monster's health is controlled in their respective .qc files.

look in the spawn function for self.health = XXX.

the gib checking is checked during dead, also in the respective .qc files.

also, i totally forgot about the map. sorry about that. i just finished playing it through now, and i'll send you an email with my impressions and a demo soon. 
Elephant Talk 
submit error 
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