.
#26 posted by
pushplay on 2003/05/12 23:14:45
"It`s not a GAME."
It's only a game.
...
Quake is not an everyday industrialized money-eating spectacularity-trendmassgame.
i like that, and whats more, its true. :0)
It's Good
#28 posted by spentron on 2003/05/14 12:04:08
Yes it's only a game but are all levels part of the same game or are they really all unique games? It's really a slippery slope with no definite answer. Just a different level is still unique and it did not exist when the original "game" came out. On the other hand, is Unreal 2003 even a different game than Quake? They're both FPSs based on the same thing (basically the obvious combination of DooM and full 3D), the only difference is that everything is rewritten and replaced and some new stuff has been added and some stuff has been removed. Maybe it's partially intent that make the difference. Many Quake levels, for example, flaunt their similarities to the original levels more than the differences. Even this is not clear, since often the idea is to combine similarity and difference.
It'd argue that it's possible for a Quake level or mod (DMSP maybe) to be more of a new game than some new "games"... at least regarding positive differences ;) .
Spentron
you make a valid and well explained point. ;)
No
#30 posted by
pushplay on 2003/05/15 01:02:16
It's only a matter of semantics masquerading as a matter of philosophy.
Pushplay.
No its not!
[ok, we can stop now]
Pushplay
#32 posted by
wrath on 2003/05/15 08:19:19
that should be the tagline of the entire internet.
Yes
#33 posted by spentron on 2003/05/15 11:39:42
It's semantics but semantics are usually used to trivialize levels and mods compared to "games" ... a difference suddenly overlooked in the eyes of certain media as soon as the add-on is of commercial origin.
...
#34 posted by
om9zer on 2003/05/16 00:12:27
ah lets all go outside and get some fresh air shall we?
Mmhm
#35 posted by
Kell on 2003/05/16 00:21:46
good call...
gah! green shit everywhere and...no roof!!
Besides
#36 posted by
daftpunk on 2003/05/16 08:47:47
it's raining in the fucking uk
R_speeds...
#37 posted by
Drannerz on 2003/05/17 14:58:41
If you're looking for maps with high poly counts, download dranzdm7. I went a bit wild with the brush work.
I Agree
#38 posted by
daftpunk on 2003/05/21 07:08:20
i was gonna mention it in the r_speeds discussion in the other thread. my pc seems to slow down A LOT on the dynamic lighting, guess my cheapo Geforce replica is a bit shit!
Daftpunk
Not really, I think its more to do with the fact that dynamic lighting (at least with the way it is implemented in glQuake) has a massive performance hit; it would cut my frame rate down by like 50% on my older cards (TNT2, Geforce2) whenever there were any dynamic lights active.
I assume that's why glquake included gl_flashblend, even though it looked crap; much faster than enabling dynamic lighting.
And it might also explain why the dynamic lighting in Q3 is done differently; its much faster, but it doesn't seem to light world geometry (doesn't affect the lightmaps?).
Orb's Consideration
#40 posted by
madfox on 2003/05/22 23:19:08
Pfew, that's a lot English for an Outlander...
Have read all above becomes almost to much,but...first let me be the ButHead who says,I don't get it, how do you win.
I am almost constantly mapping the last seven years for Quake1, for the only reason
I must be Q1SP-warped.
All games are great, but there is only One Quake! And that's Quake1. Forget the lather.
Never seen a good medieval monster in a cleenswept castle, and if I did, I stopped believing.
Quake2 made it so future-alike, as wearing Visors.
The reason I can't stop mapping is because I can't forget the Q1Single Player event.
All right, go for Dm, but it's lost for me.
Sometimes have the feeling,
Deathmatch killed the SinglePlayer Star.
Great cheer for Kell there, explaning lots of
intu�tive passion.
Running to get my bunch of singleplayer maps toasted and beta tested.
Great thread!
Greetings , MadFox