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New Q1SP: Bastion Of The Underworld
Ok, here it is - my first shot at mapping :)

Best described as a rolling, rumbling descent into Quake 1 single player devastation - with a few new surprises along the way; this is part of a larger episode that will be released later this year.

Especially big thanks to aguirRe for his encouragement and supporting me with his compile utils. WinQuake recommended; make sure you use -heapsize 32000 or higher.

Screenshots:
http://photopile.com/photos/sloochyslooch/quakemaps/121360.jpg
http://photopile.com/photos/sloochyslooch/quakemaps/121361.jpg

Download:
http://www.purple3.co.uk/kinn_bastion.zip

Demos appreciated :)
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Looks Great! 
Will give it a whirl when I get in from work ! =) 
OMFG! 
This map is uber impressive!!!

I liked everything: modified and new monsters, sounds, architecture, atmosphere, GAMEPLAY!

Kinn you Rock!

They killed me somewhere in the middle, so this is not the full demo sorry:
http://vondur.net/files/vondbast.dz

Only flaw is the lack of the skybox in the distribution and no single line in the readme where to get it and how to enable it in the fitzquake, so i played with checkered sky till i died. After they killed me i set up some cute volcano sky and continued with it, which increased the pleasure of course :)

So people, get ready your favourite skyboxes and enable them with the "sky skyboxname" command in the Fitzquake!!!

Kinn, keep em coming! :) 
Thanks Vondur! 
I'm glad you liked it - and your demo rocked as well!

Looks like I made a cock up with the skybox. :(. I removed it from the pak at the last minute to keep the filesize down, but I forgot to test how custom engines handle it's absence.

For the record, it was "ofelas" from Kell's site signsofkoth.co.uk, but i can't seem to reach that site at the moment.

Again, I apologise for this and suggest to others to follow Vondur's advice and manually enable a skbox of your choice if playing in a custom engine. 
Wow!!! 
50:54
2/5
300/308

Super! I'm impressed a lot!

I must say the same as Vondur: I liked everything, especially the gameplay. I want to make something like that in my future map (not upcoming, after that). I like ambushes and spawning monsters.

The only thing that I may not like in any other map is base monsters in medieval (gothic) maps, but I must say I liked them in your map.

And you didn't mention in readme some point I'd be interested to know:
How long did it take you to make this map?
What editor did you use?

I want to tell something more, but can't fight myself, I want play it again one more time =) 
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