Well,
#1 posted by
. on 2003/03/10 02:33:59
I think the fact is people aren't really keen on startin a level over when they'd accomplished so much since beginning. Being able to save at any point in the game, yes has it's drawbacks - but no one is necessarily forced to use this complete freedom - if somebody want's to restrict this freedom to suit their own difficulty tastes, they can simply save at certain desired points much less often.
I think a good idea would be to have limited saving abilities when the player chooses a certain difficulty. If you were to choose Easy, you can save anywhere you want. Medium, save perhaps only every 3rd or 4th of the level. Hard, save only 1 or 2 times.
Didn't SoF incoporate this? I can't rememberr.
Open Saves Are Fine Because...
#2 posted by
distrans on 2003/03/10 02:36:46
If you haven't gone from start to finish of a level without saving then you haven't actually completed the level: your just fooling yourself. :P
Distrans
are you being serious or not? i am interested in what you really think.
I might go back to some classic Q1SP maps and try to play them all the way through without saving.
Restricted Saves
#4 posted by
nb on 2003/03/10 04:26:51
Restricting saves to n per level is a pain in the backside because you don't know how long the level is going to be, so you can't use them optimally. If you want to limit saves, "save points" are probably a better mechanism.