#3976 posted by
necros on 2007/10/20 07:11:57
what's with the anti-orb stuff? it's by no means a bad sprite, and it works well for a light source in the shots.
#3977 posted by
gibbie on 2007/10/20 08:14:40
tanks in quake has been done before... remember airquake? the most awesome mod ever, better than nehahra! but they're not really quake style tho
Tanks..
#3978 posted by
JPL on 2007/10/20 08:40:58
.. are more decorative than functional here...
Hahahahaha
#3980 posted by
starbuck on 2007/10/20 11:37:47
that's the stupidest thing i've ever seen!
Another Case
#3982 posted by
ijed on 2007/10/20 13:28:57
Of memory / imagination playing tricks when dealing with old games - you remember it as some majestic fortress towering into the clouds, populated by vicious slant eyed goblins.
Then you go back and it's a bright pink cardboard box with block green stickmen.
Remember that from an Edge article.
Yeah
#3983 posted by
CETME on 2007/10/20 15:32:20
I guess they're worse than I remembered :)
Ahahaha
#3984 posted by
Lunaran on 2007/10/20 19:35:10
man, that's gold. thanks neg|ke :)
JPL...
#3985 posted by
distrans on 2007/10/22 06:57:10
...give the rock texture from Hexameron Phase three a go :)
Distrans
#3986 posted by
JPL on 2007/10/22 08:22:58
Hexameron Phase three ? Where can I find this ?
#3987 posted by
nitin on 2007/10/22 12:16:57
I think he means Hexameron phase one, it's q1 sp map by NotoriousRay. From memory, it's the HL1 rock texture converted to the quake palette.
Nitin
#3988 posted by
JPL on 2007/10/22 13:36:28
Oh, I can check for HL rock textures: I have the wad at home ;) Thanks for the clue :)
HL Rock Textures Suck
#3989 posted by
czg on 2007/10/22 13:42:37
The rock texture you're thinking of is one of the brown 256x128 Quake 2 ones.
Czg
#3990 posted by
JPL on 2007/10/22 13:47:57
I can also look at Q2 rock textures, as I have the wad file at home as well ;)
I Have The Wad File At Home As Well ;)
#3991 posted by
czg on 2007/10/22 15:20:04
I have the wad file at home as well ;)
Oops...
#3995 posted by
distrans on 2007/10/23 11:00:51
...getting ahead of myself there :) Hex One indeed. I sure hope NotRay is doing some work on Hex Two.
Anyhoo, I'll shoot it through to you tomorrow JPL. Along with some others that might suit.
Distrans
#3996 posted by
JPL on 2007/10/23 11:27:31
Thanks a lot, I''l look forward patiently to your mail... you rock !
JPL
#3997 posted by
RickyT33 on 2007/10/23 15:11:43
I like the way you use minlight and sunlight to light your map.
About Tanks Prefabs
#3998 posted by
JPL on 2007/10/23 23:27:20
Well, I checked the textures placement of the tanks, and unfortunately, they are completely misaligned, so I have to re-texture both of them completely: it sucks...
hhhmmm, at this point I'm able to rebuild them properly (grid aligned) and also to use HL texture set only....
wait and see
Oh, and Ricky, FYI: sunlight equals 150, and minlight equals 25... ;)
Hmm
#3999 posted by
RickyT33 on 2007/10/24 12:09:54
Do you mean the prefabs aldreadt had misalligned textures?
If you just mean the allignment got screwed up when you were positioning them I would just like to say that I had many problems like that in Worldcraft 1.6 but in 3.3 it is all fixed!!
Anyone who is thinking of upgrading to 3.3 ( with the Quakeadapter) I would highly recommend it.
Or am I the only person who was still using 1.6?