Nice Start.
#3975 posted by
Shambler on 2018/01/01 22:28:54
Getting the style right there. Please incorporate more height variation in the area and in the wall finishes if possible :)
Just Messing Around With The Theme
@FifthElephant
#3977 posted by
SavageX on 2018/01/02 14:42:34
That looks like some *very* nice geometry!
Screw Silver And Gold
#3980 posted by
Redfield on 2018/01/04 05:05:38
I want that Copper Jam! Looking good.
How To Submit An Entry?
#3981 posted by
SavageX on 2018/01/05 09:49:12
How does one submit an entry to the speedmapping run? Does one just simply put a link to the finished map or are the entries disclosed only to whoever assembles the complete pack?
Put A Link Here, On The Deadline's Day
#3982 posted by
Cocerello on 2018/01/05 10:06:24
to avoid the comments spread between this thread and the news one.
Usually the maps are sent to the organizer's e-mail, and disclosed like you explain, but Naitelveni has none on his profile so this time they must be put here.
Almost There
#3983 posted by
Cocerello on 2018/01/05 16:23:13
First map, and
second map
As i have a bit more of time, instead of doing a quicker one, i am testing a bit of DM gameplay for the second, with its layout seems like it could work.
@Cocerello
#3984 posted by
SavageX on 2018/01/06 11:02:48
Looking forward to playing these! Your second map indeed looks very DM-able :)
Sm181
#3986 posted by
DOOMer on 2018/01/07 14:24:27
In the next 3 hours, I published my map. Now I am in the process of placing the monsters, but I need to get away from the computer for a time.
#3987 posted by
DOOMer on 2018/01/07 17:06:22
My sm181 map -
http://cacodemon.doomer.org/quake/sm181_doomer.zip
Not enough time for balancing monsters and skill levels, sorry :(
Updated Link
#3989 posted by
Newhouse on 2018/01/07 19:40:39
-fixed easy skill trigger_counter mistake in laser pillar area.
@Doomer
#3990 posted by
SavageX on 2018/01/07 20:15:43
Hi Doomer, at the end of your map (I took the liberty of already enjoying it!) I just cannot manage to jump into the pipe and I had to noclip to reach the exit trigger. Did I miss something?
https://imgur.com/a/rlxfb
Done
#3991 posted by
Cocerello on 2018/01/07 20:25:21
Here are my maps.
Not recommended on skill 2-3. More details on the text files.
@SavageX
#3992 posted by
DOOMer on 2018/01/07 21:01:52
Ups. I forgot add small stair :(
Thanks, man!
I updated my map with fix unaccessable exit gate.
http://cacodemon.doomer.org/quake/sm181_doomer.zip
@DOOMer
#3993 posted by
SavageX on 2018/01/07 21:13:35
Yay, thanks for the fix! The map works without problems now :)
And ...
#3994 posted by
Cocerello on 2018/01/08 09:20:56
is there any news from Naitelveni and Fifthelephant?
#3995 posted by
DOOMer on 2018/01/08 17:16:37
Naitelveni planned try to make the sm181_pack today
Sadly, As Usual, I Wasn't Finished In Time
#3996 posted by
Qmaster on 2018/01/08 18:48:21
Ops
#3997 posted by
Cocerello on 2018/01/08 19:29:10
forgot about you Qmaster, sorry. Before i was asking mostly about if both Naitelveni and Fifthmaps had a map too, and it seems that not, which is a pity.
About your map, i suppose you are still on time: it is an speedmap, given how not much like an speedmap many speedmaps have been these last two or three years and how real speedmaps are made, if you just put an exit on whatever you have it will be similar to most speedmaps already. If you won't release, just save it for sm182.
Yup Saving
#3998 posted by
Qmaster on 2018/01/08 22:08:10
I kinda fudged the copse theme anyway.
So...
#3999 posted by
SavageX on 2018/01/09 19:51:51
Any news on when there will be a sm181 package?