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		 Shot Looks V.nice #3963 posted by RickyT33  on 2007/10/19 13:14:29I like the IDBase crane!
 What editor do you use?  I was thinking of upgrading to WC 3.3 cause 1.6 is a pain in the arse, texture-lock only works if you dont want to rotate things.  The crates I can see in the shot look rotated, and tex are lined up fantastically.
 
		 Dudes Just say no to the light sprite. There is a reason why it was rarely used, even in the original game.  
		 The Hl1 Tanks #3965 posted by ijed  on 2007/10/19 14:12:20Are Tigers, I believe.  And Nehahra had the Humvee's in some levels - I'm going to be stealing it for a current map.  
 I remember one level in basic q2 (not Lazarus) that had a working tank turret that was excellent, open area with a black parked tank with a dozer blade on the front, you had to open it up at the back (keycard) and chuck a grenade inside to kill the gunner, great stuff.
 
		 Mmmm, Sprite! #3966 posted by RickyT33  on 2007/10/19 14:41:19I use 'em
 If it wasnt fer sprites, we never would have had polygonal stuff, then there would never have been cool stuff like HDR Lighting, bump-mapping and whatnot, realtime shadows.   Spherical sprites are OK, your never gonna see it from the side.  Globes look cool with marsh_lights, different colours!!
 
		 So... #3967 posted by JPL  on 2007/10/19 20:10:26There are too many WW2 games already
 I agree on that point, maybe a simple war theme would be enough.... I'll see if I find another tank prefab (Leclerc, T62 or M1 tank would fit better I think).. something more in line with our spatio temporal continuum :P
 In anyway, I will tune Tiger's texture to see if it is possible to make it looking better there.
 
 About the editor, I'm using QuArK. It has an embedded terrain generator, but I don't like it: I prefer using Nemesis' terrain generator, and import the terrain file directly in the map.
 
 Oh, and thanks for the texture recommendation:  I'll take a look soon to IKBlue texture pack ;)
 
 I also tried with several skybox, and I love this particular one, that looks really cool: thanks Kell for your DragonHeart skybox: it rocks !
 
 Thanks a lot for all the comments and advices !
 
		 JPL #3968 posted by inertia  on 2007/10/19 20:39:38I challenge you to come up with a tank that would be used by an ogre.  
		 Changes... #3969 posted by JPL  on 2007/10/19 22:57:03Here are 2 new shots of the modifications I did tonight:
 ttp://lambert.jeanphilippe.free.fr/Divers/fd0.jpg
 ttp://lambert.jeanphilippe.free.fr/Divers/fd1.jpg
 
 Tiger tanks have been replaced by Russian tanks (T62 and T72), rock texture has been changed as well...
 
 Inertia: Ogre's tank is effectively a challenge ;) but I don't want to start it.. maybe in another project :P
 
 Enjoy !
 
		 Fucking Links... #3970 posted by JPL  on 2007/10/19 22:57:52 
		
		#3971 posted by inertia  on 2007/10/19 23:06:33Stop with the orbs already... :)  
		 I Agree #3972 posted by ijed  on 2007/10/19 23:23:38Change the orbs for an orb model or something - they're ok floating in the air but look a bit strange (in game) when supposed to be attached or resting on something.  
		 They Look Fine. #3973 posted by Lunaran  on 2007/10/19 23:52:48  
		 Ogre Tanks #3974 posted by CETME  on 2007/10/20 01:52:53The Weapon Factory (weaponf.bsp) had full-ID-style tanks - definitely something an Ogre would drive.  
		 Thta Looks Cool #3975 posted by nitin  on 2007/10/20 02:51:45and orginal jpl.  
		
		#3976 posted by necros  on 2007/10/20 07:11:57what's with the anti-orb stuff?  it's by no means a bad sprite, and it works well for a light source in the shots.  
		
		#3977 posted by gibbie  on 2007/10/20 08:14:40tanks in quake has been done before... remember airquake? the most awesome mod ever, better than nehahra! but they're not really quake style tho  
		 Tanks.. #3978 posted by JPL  on 2007/10/20 08:40:58.. are more decorative than functional here...  
		 Cough #3979 posted by negke  on 2007/10/20 10:59:59The Weapon Factory (weaponf.bsp) had full-ID-style tanks
 http://img507.imageshack.us/img507/3172/weaponfrb9.jpg
 ID-style, eh...  
		 Hahahahaha #3980 posted by starbuck  on 2007/10/20 11:37:47that's the stupidest thing i've ever seen!  
		 Heheh #3981 posted by ijed  on 2007/10/20 13:05:28  
		 Another Case #3982 posted by ijed  on 2007/10/20 13:28:57Of memory / imagination playing tricks when dealing with old games - you remember it as some majestic fortress towering into the clouds, populated by vicious slant eyed goblins.
 Then you go back and it's a bright pink cardboard box with block green stickmen.
 
 Remember that from an Edge article.
 
		 Yeah #3983 posted by CETME  on 2007/10/20 15:32:20I guess they're worse than I remembered :)  
		 Ahahaha #3984 posted by Lunaran  on 2007/10/20 19:35:10man, that's gold.  thanks neg|ke :)  
		 JPL... #3985 posted by distrans  on 2007/10/22 06:57:10...give the rock texture from Hexameron Phase three a go :)  
		 Distrans #3986 posted by JPL  on 2007/10/22 08:22:58Hexameron Phase three ? Where can I find this ?  
		
		#3987 posted by nitin  on 2007/10/22 12:16:57I think he means Hexameron phase one, it's q1 sp map by NotoriousRay.  From memory, it's the HL1 rock texture converted to the quake palette.  |