Rock Texture...
#3962 posted by Mike Woodham on 2007/10/19 13:02:18
... I would change the colour of the skybox. The redness is overpowering.
Shot Looks V.nice
#3963 posted by RickyT33 on 2007/10/19 13:14:29
I like the IDBase crane!
What editor do you use? I was thinking of upgrading to WC 3.3 cause 1.6 is a pain in the arse, texture-lock only works if you dont want to rotate things. The crates I can see in the shot look rotated, and tex are lined up fantastically.
Dudes
Just say no to the light sprite. There is a reason why it was rarely used, even in the original game.
The Hl1 Tanks
#3965 posted by ijed on 2007/10/19 14:12:20
Are Tigers, I believe. And Nehahra had the Humvee's in some levels - I'm going to be stealing it for a current map.
I remember one level in basic q2 (not Lazarus) that had a working tank turret that was excellent, open area with a black parked tank with a dozer blade on the front, you had to open it up at the back (keycard) and chuck a grenade inside to kill the gunner, great stuff.
Mmmm, Sprite!
#3966 posted by RickyT33 on 2007/10/19 14:41:19
I use 'em
If it wasnt fer sprites, we never would have had polygonal stuff, then there would never have been cool stuff like HDR Lighting, bump-mapping and whatnot, realtime shadows. Spherical sprites are OK, your never gonna see it from the side. Globes look cool with marsh_lights, different colours!!
So...
#3967 posted by JPL on 2007/10/19 20:10:26
There are too many WW2 games already
I agree on that point, maybe a simple war theme would be enough.... I'll see if I find another tank prefab (Leclerc, T62 or M1 tank would fit better I think).. something more in line with our spatio temporal continuum :P
In anyway, I will tune Tiger's texture to see if it is possible to make it looking better there.
About the editor, I'm using QuArK. It has an embedded terrain generator, but I don't like it: I prefer using Nemesis' terrain generator, and import the terrain file directly in the map.
Oh, and thanks for the texture recommendation: I'll take a look soon to IKBlue texture pack ;)
I also tried with several skybox, and I love this particular one, that looks really cool: thanks Kell for your DragonHeart skybox: it rocks !
Thanks a lot for all the comments and advices !
JPL
#3968 posted by inertia on 2007/10/19 20:39:38
I challenge you to come up with a tank that would be used by an ogre.
Changes...
#3969 posted by JPL on 2007/10/19 22:57:03
Here are 2 new shots of the modifications I did tonight:
ttp://lambert.jeanphilippe.free.fr/Divers/fd0.jpg
ttp://lambert.jeanphilippe.free.fr/Divers/fd1.jpg
Tiger tanks have been replaced by Russian tanks (T62 and T72), rock texture has been changed as well...
Inertia: Ogre's tank is effectively a challenge ;) but I don't want to start it.. maybe in another project :P
Enjoy !
Fucking Links...
#3970 posted by JPL on 2007/10/19 22:57:52
#3971 posted by inertia on 2007/10/19 23:06:33
Stop with the orbs already... :)
I Agree
#3972 posted by ijed on 2007/10/19 23:23:38
Change the orbs for an orb model or something - they're ok floating in the air but look a bit strange (in game) when supposed to be attached or resting on something.
They Look Fine.
#3973 posted by Lunaran on 2007/10/19 23:52:48
Ogre Tanks
#3974 posted by CETME on 2007/10/20 01:52:53
The Weapon Factory (weaponf.bsp) had full-ID-style tanks - definitely something an Ogre would drive.
Thta Looks Cool
#3975 posted by nitin on 2007/10/20 02:51:45
and orginal jpl.
#3976 posted by necros on 2007/10/20 07:11:57
what's with the anti-orb stuff? it's by no means a bad sprite, and it works well for a light source in the shots.
#3977 posted by gibbie on 2007/10/20 08:14:40
tanks in quake has been done before... remember airquake? the most awesome mod ever, better than nehahra! but they're not really quake style tho
Tanks..
#3978 posted by JPL on 2007/10/20 08:40:58
.. are more decorative than functional here...
Cough
#3979 posted by negke on 2007/10/20 10:59:59
The Weapon Factory (weaponf.bsp) had full-ID-style tanks
http://img507.imageshack.us/img507/3172/weaponfrb9.jpg
ID-style, eh...
Hahahahaha
#3980 posted by starbuck on 2007/10/20 11:37:47
that's the stupidest thing i've ever seen!
Heheh
#3981 posted by ijed on 2007/10/20 13:05:28
Another Case
#3982 posted by ijed on 2007/10/20 13:28:57
Of memory / imagination playing tricks when dealing with old games - you remember it as some majestic fortress towering into the clouds, populated by vicious slant eyed goblins.
Then you go back and it's a bright pink cardboard box with block green stickmen.
Remember that from an Edge article.
Yeah
#3983 posted by CETME on 2007/10/20 15:32:20
I guess they're worse than I remembered :)
Ahahaha
#3984 posted by Lunaran on 2007/10/20 19:35:10
man, that's gold. thanks neg|ke :)
JPL...
#3985 posted by distrans on 2007/10/22 06:57:10
...give the rock texture from Hexameron Phase three a go :)
Distrans
#3986 posted by JPL on 2007/10/22 08:22:58
Hexameron Phase three ? Where can I find this ?
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