1962 … TWA Terminal- Eero Saarinen...
#3957 posted by
Zwiffle on 2017/08/10 17:04:40
Singapor
#3958 posted by mfx on 2017/08/13 04:35:11
Nifty
because of how they're stacked each apartment complex has ground floor lift access
Can I Get Some Inspiration To Do The Sound Placement
#3960 posted by
quakeulf on 2017/08/13 12:49:48
I know I need to place some good-ass ambient sound effects in my map but it's a chore. I wish that sounds could be generated from the surface (just like light already is) in the texture editor so that you can get a drop-down menu right in there to select the sound you want emitted from the source, its attenuation and volume, repeated or not and be done with it, but right now this doesn't exist.
It's a chore, please inspire me.
@Quakeulf
It's good to have a visual cue that motivates the sound. So a crack in a wall would be a good excuse to put howling wind at that spot. Same with blinking computer textures, put some ambient computer sounds there. Small, dark hallways can have some kind of unique rumble or hum as if they are near a sound source.
Thangks Mang
#3962 posted by
quakeulf on 2017/08/15 19:19:38
It's what I am currently doing but oh well, I got to churn it out.
Anyhow, which was the first Quake-map to use jumppads? I'm not talking first for either games, but just the first. I know Quake has the tech to make jumppads which was already used in the wind tunnel map E3M5, but it wasn't exactly the concept of jumppads as portray'd in Quake 3.
Huh?
I'm not talking first for either games, but just the first.
What?
Which Game Had A Jumppad First?
#3964 posted by
quakeulf on 2017/08/15 19:53:57
^^
Jumpads
Quake 1 only had wind tunnels.
Quake 3 Arena had proper jump pads.
BUT... Rise of the Triad I believe was the first FPS to have jump pads.
Oh My...
#3966 posted by
quakeulf on 2017/08/15 22:02:15
You're right. That's the game.
Habitat 67
#3967 posted by
Mugwump on 2017/08/17 17:00:34
https://fr.pinterest.com/pin/151222499958036986/
A housing complex built in Montreal, Canada for Expo 67, the 1967 world fair.
More photos and info
here.
Hanging Gardens
#3968 posted by
Mugwump on 2017/08/17 17:18:54
An artist's rendition of the
Hanging Gardens of Babylon.
Jean-François Rauzier's
#3969 posted by
Mugwump on 2017/08/17 17:44:37
hyperphotos are fascinating, surreal photo montages to lose oneself in.
Ancient Spaceship Trapped Under Ice
#3970 posted by
Mugwump on 2017/08/17 17:56:46
here. Obviously a fake (duh!) but I found the pic pretty cool and very well made.
The Peculiar Brickwork Of
#3971 posted by
Mugwump on 2017/08/17 19:07:45
Carlos Mijares, mexican architect.
#3974 posted by
Zwiffle on 2017/08/21 19:24:57
Shamelessly stolen from 5th's retweet btw
Brutalist Stairwell
#3975 posted by
Zwiffle on 2017/08/22 13:49:08
#3976 posted by mfx on 2017/08/23 21:15:48
For Skacky And For Skacky Only
#3977 posted by mfx on 2017/08/24 00:11:03
ディープスロート
#3978 posted by
Mugwump on 2017/08/25 07:35:28
The japanese Deepthroat poster is awesome!
Thought This Felt A Little Bit Quakey
#3979 posted by
Zwiffle on 2017/08/25 17:52:06
Awesome!
#3980 posted by
Mugwump on 2017/08/25 19:00:59
Their knight is pretty cool too.
Nice Hand Puppet
#3981 posted by mfx on 2017/08/26 04:56:56