News | Forum | People | FAQ | Links | Search | Register | Log in
Inspiration & Reference
I just wanted to know if people had any links to good websites for either level design inspiration (photos, paintings, concept art, etc.) or just for architectural reference. We had a thread like this on the old qmap, but we know how much good that does us.
First | Previous | Next | Last
1962 … TWA Terminal- Eero Saarinen... 
Singapor 
Nifty 
because of how they're stacked each apartment complex has ground floor lift access 
Can I Get Some Inspiration To Do The Sound Placement 
I know I need to place some good-ass ambient sound effects in my map but it's a chore. I wish that sounds could be generated from the surface (just like light already is) in the texture editor so that you can get a drop-down menu right in there to select the sound you want emitted from the source, its attenuation and volume, repeated or not and be done with it, but right now this doesn't exist.

It's a chore, please inspire me. 
@Quakeulf 
It's good to have a visual cue that motivates the sound. So a crack in a wall would be a good excuse to put howling wind at that spot. Same with blinking computer textures, put some ambient computer sounds there. Small, dark hallways can have some kind of unique rumble or hum as if they are near a sound source. 
Thangks Mang 
It's what I am currently doing but oh well, I got to churn it out.

Anyhow, which was the first Quake-map to use jumppads? I'm not talking first for either games, but just the first. I know Quake has the tech to make jumppads which was already used in the wind tunnel map E3M5, but it wasn't exactly the concept of jumppads as portray'd in Quake 3. 
Huh? 
I'm not talking first for either games, but just the first.

What? 
Which Game Had A Jumppad First? 
^^ 
Jumpads 
Quake 1 only had wind tunnels.

Quake 3 Arena had proper jump pads.

BUT... Rise of the Triad I believe was the first FPS to have jump pads. 
Oh My... 
You're right. That's the game. 
Habitat 67 
https://fr.pinterest.com/pin/151222499958036986/
A housing complex built in Montreal, Canada for Expo 67, the 1967 world fair.
More photos and info here
Hanging Gardens 
An artist's rendition of the Hanging Gardens of Babylon
Jean-François Rauzier's 
hyperphotos are fascinating, surreal photo montages to lose oneself in. 
Ancient Spaceship Trapped Under Ice 
here. Obviously a fake (duh!) but I found the pic pretty cool and very well made. 
The Peculiar Brickwork Of 
Carlos Mijares, mexican architect. 
ROCKS 
3d-printed House 
 
Shamelessly stolen from 5th's retweet btw 
Brutalist Stairwell 
 
For Skacky And For Skacky Only 
ディープスロート 
The japanese Deepthroat poster is awesome! 
Thought This Felt A Little Bit Quakey 
Awesome! 
Their knight is pretty cool too. 
Nice Hand Puppet 
First | Previous | Next | Last
This thread has been closed by a moderator.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.