JPL
#3953 posted by Fern on 2007/10/19 01:36:49
I always find your works quirky and interesting and departing from expectations in unusual ways and the screenshot is no exception. Keep it up. :D
Hrm...
#3954 posted by Fern on 2007/10/19 01:39:02
Relating to how you think when it was constructed, parts were plastered with dull white and red plaster, partly tiles were left in the open,
Maybe it's a basement with partial veneer on the foundation. ;)
but what is the blue stuff
Jam. Blueberry jam.
and what is the runic metal doing there
Looking cool.
and the riveted stuff in the ceiling...
Ensuring that gameplay remains riveting.
I think it's mixed, but I understand if you are experimenting so that it all doesn't repeat the same old style...
Actually it's just that I have awful taste and "like" it when styles clash as much as possible in really horrific ways. That's really what it's all about.
Nice Shot
#3955 posted by ijed on 2007/10/19 02:52:49
But is that a hl1 prefab tank? Looks familiar anyway.
Looks interesting and I like the low angle sunlight, casting the long shadows.
I Can Certainly Abide Tanks In Quake
#3956 posted by Lunaran on 2007/10/19 04:39:42
but ijed makes a good point - they're real-world looking tanks, Half-Life tanks. Where's the idbase tanks? :)
There's an interesting conceptual design question - what would the vehicles of today's games look like if made to fit into the Quake aesthetic? Kind of stumpy and lumbering, with lots of bevels, to be sure. A few cyan-fullbright running lights, with some exposed enforcer-backpack-looking mechanicals in the back. And brown.
Tanks...
#3957 posted by JPL on 2007/10/19 08:19:55
These are indeed HL1 prefabs I found on the web: this tanks are Panzer (or Tiger.. I'm not sure). I have to modify their textures has they are based on Africa Korps camouflage sand colors... not cool here: They will turn into brown-greenish later, don't worry ;)
And gibbie point is valid, till today, there were no tanks in Quake... however, I'm working on a ww2 theme / project, so tanks are mandatory! BTW I have no idea if quake / Quoth / Quoth2 (??) monsters would fit in such a theme... I'll see that later...
Also, concerning the rock textures: any suggestions to change it ?
Oh, and concerning the sun angle: I spent a lot of time to make somethinng realistic given the position of the sun in the skybox :D
Rocks
#3958 posted by Fern on 2007/10/19 08:33:56
Also, concerning the rock textures: any suggestions to change it ?
Maybe something with a color palette closer to the skybox you're using.
Fern
#3959 posted by JPL on 2007/10/19 08:39:57
I looked for that kind of texture, but it quite hard to find a good grey-red rock texture.. Well, like the tanks, I'll have to modify an existing texture to fit better with the skybox... I can't see other possibilities, except if somebody have what I'm looking for, or can direct me to a particular rock texture that would fit.... Anyway, thanks for the help ;)
The Rock Texture
#3960 posted by HeadThump on 2007/10/19 09:20:55
in IkBlue in quite good and underused. Maybe try gray scaling that bad boy and see how it fits.
What Would The Tanks Look In Quake?
#3961 posted by -_- on 2007/10/19 10:42:42
Looted leman-russ tanks, just with less color!
like this
http://homepage.mac.com/james.clay/iblog/B233824576/C1679725847/E20070603214400/Media/malc2.jpg
and ww2 theme in Quake must be banned. Im serious - its a blasphemy!. There are too many WW2 games already
Rock Texture...
#3962 posted by Mike Woodham on 2007/10/19 13:02:18
... I would change the colour of the skybox. The redness is overpowering.
Shot Looks V.nice
#3963 posted by RickyT33 on 2007/10/19 13:14:29
I like the IDBase crane!
What editor do you use? I was thinking of upgrading to WC 3.3 cause 1.6 is a pain in the arse, texture-lock only works if you dont want to rotate things. The crates I can see in the shot look rotated, and tex are lined up fantastically.
Dudes
Just say no to the light sprite. There is a reason why it was rarely used, even in the original game.
The Hl1 Tanks
#3965 posted by ijed on 2007/10/19 14:12:20
Are Tigers, I believe. And Nehahra had the Humvee's in some levels - I'm going to be stealing it for a current map.
I remember one level in basic q2 (not Lazarus) that had a working tank turret that was excellent, open area with a black parked tank with a dozer blade on the front, you had to open it up at the back (keycard) and chuck a grenade inside to kill the gunner, great stuff.
Mmmm, Sprite!
#3966 posted by RickyT33 on 2007/10/19 14:41:19
I use 'em
If it wasnt fer sprites, we never would have had polygonal stuff, then there would never have been cool stuff like HDR Lighting, bump-mapping and whatnot, realtime shadows. Spherical sprites are OK, your never gonna see it from the side. Globes look cool with marsh_lights, different colours!!
So...
#3967 posted by JPL on 2007/10/19 20:10:26
There are too many WW2 games already
I agree on that point, maybe a simple war theme would be enough.... I'll see if I find another tank prefab (Leclerc, T62 or M1 tank would fit better I think).. something more in line with our spatio temporal continuum :P
In anyway, I will tune Tiger's texture to see if it is possible to make it looking better there.
About the editor, I'm using QuArK. It has an embedded terrain generator, but I don't like it: I prefer using Nemesis' terrain generator, and import the terrain file directly in the map.
Oh, and thanks for the texture recommendation: I'll take a look soon to IKBlue texture pack ;)
I also tried with several skybox, and I love this particular one, that looks really cool: thanks Kell for your DragonHeart skybox: it rocks !
Thanks a lot for all the comments and advices !
JPL
#3968 posted by inertia on 2007/10/19 20:39:38
I challenge you to come up with a tank that would be used by an ogre.
Changes...
#3969 posted by JPL on 2007/10/19 22:57:03
Here are 2 new shots of the modifications I did tonight:
ttp://lambert.jeanphilippe.free.fr/Divers/fd0.jpg
ttp://lambert.jeanphilippe.free.fr/Divers/fd1.jpg
Tiger tanks have been replaced by Russian tanks (T62 and T72), rock texture has been changed as well...
Inertia: Ogre's tank is effectively a challenge ;) but I don't want to start it.. maybe in another project :P
Enjoy !
Fucking Links...
#3970 posted by JPL on 2007/10/19 22:57:52
#3971 posted by inertia on 2007/10/19 23:06:33
Stop with the orbs already... :)
I Agree
#3972 posted by ijed on 2007/10/19 23:23:38
Change the orbs for an orb model or something - they're ok floating in the air but look a bit strange (in game) when supposed to be attached or resting on something.
They Look Fine.
#3973 posted by Lunaran on 2007/10/19 23:52:48
Ogre Tanks
#3974 posted by CETME on 2007/10/20 01:52:53
The Weapon Factory (weaponf.bsp) had full-ID-style tanks - definitely something an Ogre would drive.
Thta Looks Cool
#3975 posted by nitin on 2007/10/20 02:51:45
and orginal jpl.
#3976 posted by necros on 2007/10/20 07:11:57
what's with the anti-orb stuff? it's by no means a bad sprite, and it works well for a light source in the shots.
#3977 posted by gibbie on 2007/10/20 08:14:40
tanks in quake has been done before... remember airquake? the most awesome mod ever, better than nehahra! but they're not really quake style tho
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