News | Forum | People | FAQ | Links | Search | Register | Log in
Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
http://www.quaketastic.com/
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
File size limit is 128MB.
First | Previous | Next | Last
JPL 
I always find your works quirky and interesting and departing from expectations in unusual ways and the screenshot is no exception. Keep it up. :D 
Hrm... 
Relating to how you think when it was constructed, parts were plastered with dull white and red plaster, partly tiles were left in the open,

Maybe it's a basement with partial veneer on the foundation. ;)

but what is the blue stuff

Jam. Blueberry jam.

and what is the runic metal doing there

Looking cool.

and the riveted stuff in the ceiling...

Ensuring that gameplay remains riveting.

I think it's mixed, but I understand if you are experimenting so that it all doesn't repeat the same old style...

Actually it's just that I have awful taste and "like" it when styles clash as much as possible in really horrific ways. That's really what it's all about. 
Nice Shot 
But is that a hl1 prefab tank? Looks familiar anyway.

Looks interesting and I like the low angle sunlight, casting the long shadows. 
I Can Certainly Abide Tanks In Quake 
but ijed makes a good point - they're real-world looking tanks, Half-Life tanks. Where's the idbase tanks? :)

There's an interesting conceptual design question - what would the vehicles of today's games look like if made to fit into the Quake aesthetic? Kind of stumpy and lumbering, with lots of bevels, to be sure. A few cyan-fullbright running lights, with some exposed enforcer-backpack-looking mechanicals in the back. And brown. 
Tanks... 
These are indeed HL1 prefabs I found on the web: this tanks are Panzer (or Tiger.. I'm not sure). I have to modify their textures has they are based on Africa Korps camouflage sand colors... not cool here: They will turn into brown-greenish later, don't worry ;)

And gibbie point is valid, till today, there were no tanks in Quake... however, I'm working on a ww2 theme / project, so tanks are mandatory! BTW I have no idea if quake / Quoth / Quoth2 (??) monsters would fit in such a theme... I'll see that later...

Also, concerning the rock textures: any suggestions to change it ?

Oh, and concerning the sun angle: I spent a lot of time to make somethinng realistic given the position of the sun in the skybox :D 
Rocks 
Also, concerning the rock textures: any suggestions to change it ?

Maybe something with a color palette closer to the skybox you're using. 
Fern 
I looked for that kind of texture, but it quite hard to find a good grey-red rock texture.. Well, like the tanks, I'll have to modify an existing texture to fit better with the skybox... I can't see other possibilities, except if somebody have what I'm looking for, or can direct me to a particular rock texture that would fit.... Anyway, thanks for the help ;) 
The Rock Texture 
in IkBlue in quite good and underused. Maybe try gray scaling that bad boy and see how it fits. 
What Would The Tanks Look In Quake? 
Looted leman-russ tanks, just with less color!

like this
http://homepage.mac.com/james.clay/iblog/B233824576/C1679725847/E20070603214400/Media/malc2.jpg

and ww2 theme in Quake must be banned. Im serious - its a blasphemy!. There are too many WW2 games already 
Rock Texture... 
... I would change the colour of the skybox. The redness is overpowering. 
Shot Looks V.nice 
I like the IDBase crane!

What editor do you use? I was thinking of upgrading to WC 3.3 cause 1.6 is a pain in the arse, texture-lock only works if you dont want to rotate things. The crates I can see in the shot look rotated, and tex are lined up fantastically. 
Dudes 
Just say no to the light sprite. There is a reason why it was rarely used, even in the original game. 
The Hl1 Tanks 
Are Tigers, I believe. And Nehahra had the Humvee's in some levels - I'm going to be stealing it for a current map.

I remember one level in basic q2 (not Lazarus) that had a working tank turret that was excellent, open area with a black parked tank with a dozer blade on the front, you had to open it up at the back (keycard) and chuck a grenade inside to kill the gunner, great stuff. 
Mmmm, Sprite! 
I use 'em

If it wasnt fer sprites, we never would have had polygonal stuff, then there would never have been cool stuff like HDR Lighting, bump-mapping and whatnot, realtime shadows. Spherical sprites are OK, your never gonna see it from the side. Globes look cool with marsh_lights, different colours!! 
So... 
There are too many WW2 games already

I agree on that point, maybe a simple war theme would be enough.... I'll see if I find another tank prefab (Leclerc, T62 or M1 tank would fit better I think).. something more in line with our spatio temporal continuum :P
In anyway, I will tune Tiger's texture to see if it is possible to make it looking better there.

About the editor, I'm using QuArK. It has an embedded terrain generator, but I don't like it: I prefer using Nemesis' terrain generator, and import the terrain file directly in the map.

Oh, and thanks for the texture recommendation: I'll take a look soon to IKBlue texture pack ;)

I also tried with several skybox, and I love this particular one, that looks really cool: thanks Kell for your DragonHeart skybox: it rocks !

Thanks a lot for all the comments and advices ! 
JPL 
I challenge you to come up with a tank that would be used by an ogre. 
Changes... 
Here are 2 new shots of the modifications I did tonight:

ttp://lambert.jeanphilippe.free.fr/Divers/fd0.jpg
ttp://lambert.jeanphilippe.free.fr/Divers/fd1.jpg

Tiger tanks have been replaced by Russian tanks (T62 and T72), rock texture has been changed as well...

Inertia: Ogre's tank is effectively a challenge ;) but I don't want to start it.. maybe in another project :P

Enjoy ! 
Fucking Links... 
 
Stop with the orbs already... :) 
I Agree 
Change the orbs for an orb model or something - they're ok floating in the air but look a bit strange (in game) when supposed to be attached or resting on something. 
They Look Fine. 
 
Ogre Tanks 
The Weapon Factory (weaponf.bsp) had full-ID-style tanks - definitely something an Ogre would drive. 
Thta Looks Cool 
and orginal jpl. 
 
what's with the anti-orb stuff? it's by no means a bad sprite, and it works well for a light source in the shots. 
 
tanks in quake has been done before... remember airquake? the most awesome mod ever, better than nehahra! but they're not really quake style tho 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.