 Update
#372 posted by mfx on 2015/08/10 01:06:34
Warrens map is fine, all works perfectly with the right progs :P
 Jam 6 Map
#373 posted by Rick on 2015/08/10 02:44:21
I have basically a big cave with some lava and a couple of rudimentary structures. Because it's mostly just one big open area I'm having trouble figuring out how to add any game play.
I may have overestimated when I said 4 rooms and 3 scrags in a previous post. I started late, built almost completely from scratch, and have spent way too much time making rock work and trying to get lava surface light to look okay.
I do have a few hours I can spend on it this evening though. Maybe I'll get it in good enough shape to post a screenshot later.
#374 posted by JneeraZ on 2015/08/10 02:51:33
Daz
In my transition to not-epic I think I lost your email and the car was pulling out of the driveway. I had no time to find it. :-P Glad the map works...
 Just Click My Name Breh!
#375 posted by DaZ on 2015/08/10 04:29:47
But it's np :) I tested it a few times and it indeed works. Now go on holiday! ;)
 Some Very Cool Stuff Guys.
#376 posted by Shambler on 2015/08/10 11:08:07
Keep it going. HYPE!
#377 posted by ptoing on 2015/08/10 18:01:38
Really looking forward to playing all of these. Played Warrens already, and for being an unfinished map it is a very nice start. I hope you finish it :)
#378 posted by - on 2015/08/10 19:22:49
 Nice Curtains
#379 posted by czg on 2015/08/10 19:38:03
#380 posted by - on 2015/08/10 19:40:03
Do you like the railings czg?
I STOLE THEM FROM YOU.
 Glad You Guys Like My Shots!
#381 posted by Breezeep_mobile on 2015/08/10 19:41:40
I'll be away for a few days, so I'll have to make my map very short (if I ever stop procrastinating).
#382 posted by ma†echa on 2015/08/10 21:06:13
Aw man, I'm so behind now. I've been pretty sick the past week so I have nothing new to show since the last rollcall shots I sent last week� Weaksauce. Hope I can still build some semblance of a finished map!
 Going To Start Broadcasting Soon...
#383 posted by ionous on 2015/08/10 22:10:00
http://www.twitch.tv/ionous
Quake mapping.
Black metal.
Me yelling at my dogs.
 Jam HYPE.
#384 posted by Shambler on 2015/08/10 22:27:42
CustomShambler: you know, this is kinda fucking cool
CustomShambler: got a stream from a skinny brit playing a load of trance, a stream from an expat yank in fucking hawaii with a bunch of dogs playing mellow black metal, both working on similarly themed but entirely different and good-looking maps for a 20 year old game that still rocks
 Now I Wish I Was Streaming.
#385 posted by ShoTro on 2015/08/11 07:48:32
You can add a yank with a baby playing ska in Germany. :-p
 Scampie
#386 posted by nitin on 2015/08/11 15:28:21
amazing.
 Needs Much Work
#387 posted by Rick on 2015/08/11 18:52:29
Was up till 4 am late Sunday mapping and got in another 5 or 6 hours yesterday. Finally it's looking "not too bad". Sadly, the week is getting shorter and what yet needs doing seems a lot.
http://quaketastic.com/files/screen_shots/rk_jam6c.jpg
 Impressive, Most Impressive!
I've been enjoying the progress guys. Keep it up!
 Rick
#389 posted by DaZ on 2015/08/11 21:38:27
Oh this looks pretty nice! Love the design of the tower and bridge supports. The fog doesn't really match the environment but it still works somehow.
 Nice.
#390 posted by Shambler on 2015/08/11 22:23:13
#391 posted by necros on 2015/08/11 22:42:49
Yeah, know what you mean about the time... Won't get too much time this weekend so will likely just have to cut things short and toss 1000 monsters inbox something.
#392 posted by - on 2015/08/11 23:09:41
yeah, I think I am trying to do too much, and then Daz gave us more time and I decided "oh, I can do some extra unique things!" rather than actually accomplishing the original plan that was already too much :D
Should be able to get everything done, but the ending and such may suffer.
 LESS POST, MORE MAP
#393 posted by DaZ on 2015/08/11 23:10:36
!
#394 posted by Rick on 2015/08/11 23:34:01
Heh, though the fog and lighting probably needs a little more tuning it looks really cool in the game, probably better than you think, and it was inspired by photos of real lava.
I was just able to spend another few hours on it, but I think at this point all I can promise is around 1200 brushes and maybe 20 or so monsters to kill.
http://www.huffingtonpost.com/2013/09/20/photos-of-lava_n_3950497.html
(check the 8th one down in particular)
 Quick Question
The numbers output in qbsp - the left column is the total sum in your level and the right column is the total maximum that the compiler supports?
#396 posted by Rick on 2015/08/12 01:41:05
Good question. Despite having made Quake maps for nearly 20 years, I have no idea really, but I'm pretty sure it's not a maximum. It may be size information of the listed data.
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