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Quakespasm Engine
This engine needs its own thread.

Feedback: I like the OS X version, but I have to start it from the terminal for it to work and can't just double-click it like a traditional OS X app. I'm sure you guys already know this, either way great engine.

http://quakespasm.sourceforge.net/
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Neural Network Backed Reinforcement Learning In Quake 
I incorporated the following RL and NN library of mine here
https://github.com/frabbani/ML/tree/main/c/reinforce

into my own quakespasm branch here
https://github.com/frabbani/quakespasm/tree/rlearn
(it has other stuff too, but look at sv_move.c)

i also have quakec changes here
https://github.com/frabbani/quakec/tree/fxr/soldierai

youtube
https://youtu.be/H90kfbqx4Zo 
Stevenaaus - QS & Ironwail Features! 
can you add all the ironwail features to QS?

The reason i ask is, today apparently i discovered, ironwail and QSS are incompatible with certain mods (was playtesting Malice DE), but I love all their missing features which I always wanted in QS 
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