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Quakespasm Engine
This engine needs its own thread.

Feedback: I like the OS X version, but I have to start it from the terminal for it to work and can't just double-click it like a traditional OS X app. I'm sure you guys already know this, either way great engine.

http://quakespasm.sourceforge.net/
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QoL Features? 
Like a "delete save" button in the menu?

or a "load map" button? (so I don't have to minimize the game to manually search through the maps folder for the map name to paste into console?) 
@ranger 
there is a “maps” command that prints a list of available maps. 
Can It Be Modified For Next Version? 
to only shows the maps in the current mod?

currently seems to list all maps, including in the ID1, which might not be mod compatible 
Water Effects? 
Also can the old school quake underwater effect be brought back as a "r_waterwarp 2"? 
@Baker 
Macs applications can't do command line parameters.
Hmm... since when ? But i believe you. macOS should have it's Unix accrediation revoked. It's a disgraceful clusterf*ck of a design mess with no regard for anything but making a buck, lock-in, and selling disposable hardware. I turned off about 4 years ago and just run Mojave on my household laptops. Now get off my lawn :) 
Oh, Maybe Not, But Modern OSX Is Still A Festering Mess 
@ranger
to only shows the maps in the current mod?
Sounds reasonable... Currently shows all maps in id1/maps (which in my case is quite a few) mixed up with mod maps (shoved into 'extralevels').

Maybe i'll code this ? Probably easiest to do something like "maps_mod". Just had a quick look. haha, geezus our data structures are basic. 
Neural Network Backed Reinforcement Learning In Quake 
I incorporated the following RL and NN library of mine here
https://github.com/frabbani/ML/tree/main/c/reinforce

into my own quakespasm branch here
https://github.com/frabbani/quakespasm/tree/rlearn
(it has other stuff too, but look at sv_move.c)

i also have quakec changes here
https://github.com/frabbani/quakec/tree/fxr/soldierai

youtube
https://youtu.be/H90kfbqx4Zo 
Stevenaaus - QS & Ironwail Features! 
can you add all the ironwail features to QS?

The reason i ask is, today apparently i discovered, ironwail and QSS are incompatible with certain mods (was playtesting Malice DE), but I love all their missing features which I always wanted in QS 
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