News | Forum | People | FAQ | Links | Search | Register | Log in
Quakespasm Engine
This engine needs its own thread.

Feedback: I like the OS X version, but I have to start it from the terminal for it to work and can't just double-click it like a traditional OS X app. I'm sure you guys already know this, either way great engine.

http://quakespasm.sourceforge.net/
First | Previous | Next | Last
Water Effects? 
Also can the old school quake underwater effect be brought back as a "r_waterwarp 2"? 
@Baker 
Macs applications can't do command line parameters.
Hmm... since when ? But i believe you. macOS should have it's Unix accrediation revoked. It's a disgraceful clusterf*ck of a design mess with no regard for anything but making a buck, lock-in, and selling disposable hardware. I turned off about 4 years ago and just run Mojave on my household laptops. Now get off my lawn :) 
Oh, Maybe Not, But Modern OSX Is Still A Festering Mess 
@ranger
to only shows the maps in the current mod?
Sounds reasonable... Currently shows all maps in id1/maps (which in my case is quite a few) mixed up with mod maps (shoved into 'extralevels').

Maybe i'll code this ? Probably easiest to do something like "maps_mod". Just had a quick look. haha, geezus our data structures are basic. 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2025 John Fitzgibbons. All posts are copyright their respective authors.