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Quakespasm Engine
This engine needs its own thread.

Feedback: I like the OS X version, but I have to start it from the terminal for it to work and can't just double-click it like a traditional OS X app. I'm sure you guys already know this, either way great engine.

http://quakespasm.sourceforge.net/
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QoL Features? 
Like a "delete save" button in the menu?

or a "load map" button? (so I don't have to minimize the game to manually search through the maps folder for the map name to paste into console?) 
@ranger 
there is a “maps” command that prints a list of available maps. 
Can It Be Modified For Next Version? 
to only shows the maps in the current mod?

currently seems to list all maps, including in the ID1, which might not be mod compatible 
Water Effects? 
Also can the old school quake underwater effect be brought back as a "r_waterwarp 2"? 
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