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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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that's probably because I'm playing Doom3 at the moment ;) And there will we also be a lot of viscera and blood.

but I think the high contrast gives a little bit more atmosphere. And making the outside lighter results in a reduced contrast with the skybox
But the interior will be lighter.

fusion-style yes/no well I haven't descided yet I'm consider putting some Nehahra ents in it
The other reason is that you don't need to download the skybox, because it's from Nehahra 
70s Are Back 
Friction 
It's Doom3 textures for sure, but I'm not sure if it is Doom3 game: is it ?

In anyway, the sky outside looks disco ! 
 
but I think the high contrast gives a little bit more atmosphere

okay, fine.

can we rename this the "unquestioning praise for screenshots" thread? 
Rudl 
black and white texture is wierd, kind of ugly, and doesn't fit with the rest of the textures. also, the use of the yellow and white 4box lights is not good. consider using the square, white lights with the copper trim and the yellow version for the yellow 4box lights.

also, lighting d3 style is not a good thing. the major problem with lighting a d3 map is to get nice contiguous light sources without overloading the video card. q1 doesn't have that problem, so you should take full advantage of it.

the brushwork itself is kinda neat. something that's not seen much, sort of like a techy castle. i think when the textures are fixed up and the lighting is smoothed out a bit, it could look pretty cool. :) 
Seventies...? 
thunderbirds are go..., that great modeller, Gerry Anderson.

http://members.home.nl/gimli/tb00.jpg
http://members.home.nl/gimli/tb01.jpg
http://members.home.nl/gimli/tb02.jpg

Now find me a small island in the Pacific. 
 
wow that is some next level shit madfox! are you gonna make it shoot lasers? 
"Unquestioning Praise" 
...would be a better title than "unquestioning capitulation to Lunaran's criticism." 
. . . 
Everyone want's to see more Quake maps. Encouragement helps that happen. If you can change the mappers opinion on how they're building to what you think is a better design concept then everyone's happy.

But you're not going to do it from a screenshot - you need to betatest. Maybe Unquestioning praise isn't such a bad rename (although very sarcastic) for the thread. The members of func are jaded because nobody, ever, posts screenshots of something that is just ugly and bad.

Granted now and again stuff crops up that needs input by people with more experience, but hardly ever.

rudl - I'd suggest changing the skybox. What you have there is a dark map in the middle of a glowing dusky void. Don't change the lighting; I like high contrast myself, instead change the skybox to something darker. Stars or maybe even pure black void, so that the light in the map reflects it.

It'll make it feel more like a real place and less like a map, immersion being the key. 
By Hipshot 
Ooh 
nice shots for that Hipshot map... is that Quake 3? Lighting from the sky looks very good indeed, how was it done? 
Starbuck 
yep thats q3, you can just make out the RL in one shot. 
Lunaran: 
After your comments about the lights in MY map, I put more light ents in and reduced the minlight!

Did you look at it? (I dont know how up to date the copy I mailed you was, will have been big, un-vised and nasty, but lit)

Its compiling now - browning nicely! 
Yes 
I did get it, sorry I kind of shirked on looking at it. you see, I bought this box, and it's orange, and full of irresistable toys ... 
I Can't Even Buy That 
until this friday! When did it come out on your side of 'the pond'? 
October Tenth 
two thousand and seven 
More Eyecandy 
...continuing the theme of id-mixed with other stuff.

http://www.suspenlute.com/fr3nrun1/Tomaz20.jpg 
 
ohh that looks cool! nice nice... but fix the misaligned wizmet tex 
 
very old school nice! 
Fern: 
that looks like pure id to me...

lighting looks pretty good. 
Link Is 404? 
 
It's Not 404 For Me 
Looks ID1 to me... The blue and red and the button's metal kinda clash but maybe it looks better in game.
Relating to how you think when it was constructed, parts were plastered with dull white and red plaster, partly tiles were left in the open, but what is the blue stuff and what is the runic metal doing there and the riveted stuff in the ceiling... I think it's mixed, but I understand if you are experimenting so that it all doesn't repeat the same old style... 
Ah, Its Working Now.. 
I think it looks cool, v nice brushwork! 
Interesting Stuff 
Looking forward to it. 
How Do You 
make a sound play?

I know how to make a sound play but the sound is always sourced from the entity that is 'playing it', I mean the source of the sound physically in the 3D map. What I want to do is make sound play where it remains audible (at a constant volume) regardless of how far away from the entity you are.

Alternatively I could trigger the same sound to come from a group of identical entities all at the same time, with sound entities positioned in different parts of the map, so that as you moved away from one entity you are aproaching another, so the sound never fades out completely.

The reason is that I want to put music into a level, like in Warp. 
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