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Quakespasm Engine
This engine needs its own thread.

Feedback: I like the OS X version, but I have to start it from the terminal for it to work and can't just double-click it like a traditional OS X app. I'm sure you guys already know this, either way great engine.

http://quakespasm.sourceforge.net/
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Re: Graphical Bug For Compound Model 
OK, created a ticket for this at https://github.com/sezero/quakespasm/issues/118

(For future reference, I don't follow this thread daily, I just happened to notice it by chance: Please use the issue trackers that dumptruck_ds noted above, like everyone else, otherwise bug reports here will easily get forgotten.) 
Possible A "sv_betterphysics" For Next Version? 
like MOVETYPE_BOUNCE would properly bounce down slopes... etc?

but be sv cvar so only clinet & server with same value won't mismatch? 
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