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Quakespasm Engine
This engine needs its own thread.

Feedback: I like the OS X version, but I have to start it from the terminal for it to work and can't just double-click it like a traditional OS X app. I'm sure you guys already know this, either way great engine.

http://quakespasm.sourceforge.net/
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Graphical Bug For Compound Model III 
airquake tanks also have a similar problem... try it yourself; look at the enemy tanks' turrets when they drive around

https://www.moddb.com/mods/air-quake/downloads/airquake-103 
Re: Graphical Bug For Compound Model 
Do ironwail and/or vkquake (or any other source ports) have this issue? 
Graphical Bug For Compound Model IV 
Do ironwail and/or vkquake (or any other source ports) have this issue?
yup

I think joequake or some port with the old quake underwater effect didn't have this issue 
Re: Graphical Bug For Compound Model 
OK, created a ticket for this at https://github.com/sezero/quakespasm/issues/118

(For future reference, I don't follow this thread daily, I just happened to notice it by chance: Please use the issue trackers that dumptruck_ds noted above, like everyone else, otherwise bug reports here will easily get forgotten.) 
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