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Quakespasm Engine
This engine needs its own thread.

Feedback: I like the OS X version, but I have to start it from the terminal for it to work and can't just double-click it like a traditional OS X app. I'm sure you guys already know this, either way great engine.

http://quakespasm.sourceforge.net/
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Graphical Bug For Compound Model 
Compound model monsters, like in Malice, often the upperbody/subordinate part missing), this bug doesn't happen in WinQuake 
@ranger 
You might want to file these bugs or check and see what the status is, if they have already been reported.

https://sourceforge.net/p/quakespasm/bugs/

https://github.com/sezero/quakespasm/issues 
Graphical Bug For Compound Model II 
@ dumptruck_ds I don't see this issue listed there?

also I've narrowed it down

something is wrong with QS's MOVETYPE_PUSH, MOVETYPE_NOCLIP, MOVETYPE_STEP... because when used for body compound mdl monsters, the attached body is either invisible or not updating fast enough - so looks jittery (like I mentioned these bugs don't happen in winquake) 
Re: Graphical Bug For Compound Model 
I don't have malice or whatever, therefore I don't know what it is about. If someone has a well-tested patch, that would be welcome of course. 
Graphical Bug For Compound Model III 
airquake tanks also have a similar problem... try it yourself; look at the enemy tanks' turrets when they drive around

https://www.moddb.com/mods/air-quake/downloads/airquake-103 
Re: Graphical Bug For Compound Model 
Do ironwail and/or vkquake (or any other source ports) have this issue? 
Graphical Bug For Compound Model IV 
Do ironwail and/or vkquake (or any other source ports) have this issue?
yup

I think joequake or some port with the old quake underwater effect didn't have this issue 
Re: Graphical Bug For Compound Model 
OK, created a ticket for this at https://github.com/sezero/quakespasm/issues/118

(For future reference, I don't follow this thread daily, I just happened to notice it by chance: Please use the issue trackers that dumptruck_ds noted above, like everyone else, otherwise bug reports here will easily get forgotten.) 
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