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Quakespasm Engine
This engine needs its own thread.

Feedback: I like the OS X version, but I have to start it from the terminal for it to work and can't just double-click it like a traditional OS X app. I'm sure you guys already know this, either way great engine.

http://quakespasm.sourceforge.net/
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Are You Sure? 
i don't recall these bugs happening in winquake

particularly the "elevator sinking bug" (and airquake tank turret updating bug) 
Just Tested In UQE 
the "elevator sinking bug" doesn't happen in it... 
 
Stuck on convex angle is 100% reproducible in ID Quake and happens in e1m1; it was fixed in the Kex reissue by altering the map geometry. 
Is There A Command Line Option To Set Start Up Map? 
I'm looking at this page but couldn't find such an option, does it exist? Thanks!

https://manpages.ubuntu.com/manpages/bionic/man1/quakespasm.1.html 
 
just adding “+map mapmame” should do it 
Thanks Metslime! 
 
New Bugs Found 
If you start and quit Quakespasm, multiple times (like 5-6),

the game will suddenly not boot up/be a black screen when you try to run it again 
 
Also sometimes Quakespasm will freeze or not be able to return to the game, after you minimize it 
Graphical Bug For Compound Model 
Compound model monsters, like in Malice, often the upperbody/subordinate part missing), this bug doesn't happen in WinQuake 
@ranger 
You might want to file these bugs or check and see what the status is, if they have already been reported.

https://sourceforge.net/p/quakespasm/bugs/

https://github.com/sezero/quakespasm/issues 
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