News | Forum | People | FAQ | Links | Search | Register | Log in
Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
http://www.quaketastic.com/
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
File size limit is 128MB.
First | Previous | Next | Last
Yeah.... 
the lighting is bad because there is none :P
Thanks tho :) 
 
That blue door looks cool 
 
OOOooooohhhh 
Looks cool ! 
Looks Pretty Awesome... 
...at first glance and after a few seconds it looks a bit of a hodgepodge... still love to play it though. :) 
 
looks great man, god job!!! 
Seems That 
it's technieval. I wonder if the tin panels rattle if you shoot at them. :) 
 
That's true it itended to be a conservative medival map but, now there are not really medival elements

But don't worry the final version won't have any medival elements or textures. ;) 
 
But don't worry the final version won't have any medival elements or textures. ;)<\q>

Aww, why not? I'm getting tired of all the base maps (trinca). I want to see some medieval stuff! 
Whoops 
forgot its a / not a \ 
That Looks Mad! 
Hell, I say go for it! Enforcers v Ogres, Grunts v Knights! Quake was always a fusion of eras anyway. 
Yeah 
Looks really nice.

I'd suggest going for the fusion style as well . . . 
I'd Suggest 
using some lights with lower brightnesses and much bigger radii. In that shot I see a dark map with a lot of tiny lights highlighting a bunch of spots that aren't really visually contiguous. 
 
that's probably because I'm playing Doom3 at the moment ;) And there will we also be a lot of viscera and blood.

but I think the high contrast gives a little bit more atmosphere. And making the outside lighter results in a reduced contrast with the skybox
But the interior will be lighter.

fusion-style yes/no well I haven't descided yet I'm consider putting some Nehahra ents in it
The other reason is that you don't need to download the skybox, because it's from Nehahra 
70s Are Back 
Friction 
It's Doom3 textures for sure, but I'm not sure if it is Doom3 game: is it ?

In anyway, the sky outside looks disco ! 
 
but I think the high contrast gives a little bit more atmosphere

okay, fine.

can we rename this the "unquestioning praise for screenshots" thread? 
Rudl 
black and white texture is wierd, kind of ugly, and doesn't fit with the rest of the textures. also, the use of the yellow and white 4box lights is not good. consider using the square, white lights with the copper trim and the yellow version for the yellow 4box lights.

also, lighting d3 style is not a good thing. the major problem with lighting a d3 map is to get nice contiguous light sources without overloading the video card. q1 doesn't have that problem, so you should take full advantage of it.

the brushwork itself is kinda neat. something that's not seen much, sort of like a techy castle. i think when the textures are fixed up and the lighting is smoothed out a bit, it could look pretty cool. :) 
Seventies...? 
thunderbirds are go..., that great modeller, Gerry Anderson.

http://members.home.nl/gimli/tb00.jpg
http://members.home.nl/gimli/tb01.jpg
http://members.home.nl/gimli/tb02.jpg

Now find me a small island in the Pacific. 
 
wow that is some next level shit madfox! are you gonna make it shoot lasers? 
"Unquestioning Praise" 
...would be a better title than "unquestioning capitulation to Lunaran's criticism." 
. . . 
Everyone want's to see more Quake maps. Encouragement helps that happen. If you can change the mappers opinion on how they're building to what you think is a better design concept then everyone's happy.

But you're not going to do it from a screenshot - you need to betatest. Maybe Unquestioning praise isn't such a bad rename (although very sarcastic) for the thread. The members of func are jaded because nobody, ever, posts screenshots of something that is just ugly and bad.

Granted now and again stuff crops up that needs input by people with more experience, but hardly ever.

rudl - I'd suggest changing the skybox. What you have there is a dark map in the middle of a glowing dusky void. Don't change the lighting; I like high contrast myself, instead change the skybox to something darker. Stars or maybe even pure black void, so that the light in the map reflects it.

It'll make it feel more like a real place and less like a map, immersion being the key. 
By Hipshot 
Ooh 
nice shots for that Hipshot map... is that Quake 3? Lighting from the sky looks very good indeed, how was it done? 
Starbuck 
yep thats q3, you can just make out the RL in one shot. 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.