Because I Can...
#3900 posted by Fern on 2007/10/08 02:22:10
Fern
#3901 posted by nitin on 2007/10/08 11:14:13
lighting still looks flat, dont know if its lit properly yet but that's one area in most your maps that seems to be consistent.
otherwise, nice texture choices.
Fern
#3902 posted by starbuck on 2007/10/08 13:06:36
really interesting texture combination, I like! I agree with what nitin said about the lighting, but presumably it's just not done yet.
Architecture looks good and the overall look is very neat, but maybe a bit boxy in the first shot, there's a lot of right angles. Good work so far though.
Yeah....
#3903 posted by Fern on 2007/10/08 13:26:54
the lighting is bad because there is none :P
Thanks tho :)
#3904 posted by rudl on 2007/10/08 21:08:07
That blue door looks cool
#3905 posted by rudl on 2007/10/12 10:44:17
OOOooooohhhh
#3906 posted by JPL on 2007/10/12 12:05:32
Looks cool !
Looks Pretty Awesome...
#3907 posted by Fern on 2007/10/12 12:50:44
...at first glance and after a few seconds it looks a bit of a hodgepodge... still love to play it though. :)
#3908 posted by Trinca on 2007/10/12 14:28:21
looks great man, god job!!!
Seems That
#3909 posted by bambuz on 2007/10/12 15:02:22
it's technieval. I wonder if the tin panels rattle if you shoot at them. :)
#3910 posted by rudl on 2007/10/12 15:17:48
That's true it itended to be a conservative medival map but, now there are not really medival elements
But don't worry the final version won't have any medival elements or textures. ;)
#3911 posted by Orl on 2007/10/12 15:48:27
But don't worry the final version won't have any medival elements or textures. ;)<\q>
Aww, why not? I'm getting tired of all the base maps (trinca). I want to see some medieval stuff!
Whoops
#3912 posted by Orl on 2007/10/12 15:51:28
forgot its a / not a \
That Looks Mad!
#3913 posted by RickyT33 on 2007/10/12 16:19:24
Hell, I say go for it! Enforcers v Ogres, Grunts v Knights! Quake was always a fusion of eras anyway.
Yeah
#3914 posted by ijed on 2007/10/12 18:01:10
Looks really nice.
I'd suggest going for the fusion style as well . . .
I'd Suggest
#3915 posted by Lunaran on 2007/10/12 23:16:21
using some lights with lower brightnesses and much bigger radii. In that shot I see a dark map with a lot of tiny lights highlighting a bunch of spots that aren't really visually contiguous.
#3916 posted by rudl on 2007/10/13 16:38:55
that's probably because I'm playing Doom3 at the moment ;) And there will we also be a lot of viscera and blood.
but I think the high contrast gives a little bit more atmosphere. And making the outside lighter results in a reduced contrast with the skybox
But the interior will be lighter.
fusion-style yes/no well I haven't descided yet I'm consider putting some Nehahra ents in it
The other reason is that you don't need to download the skybox, because it's from Nehahra
70s Are Back
#3917 posted by Friction on 2007/10/13 16:59:39
Friction
#3918 posted by JPL on 2007/10/13 18:07:24
It's Doom3 textures for sure, but I'm not sure if it is Doom3 game: is it ?
In anyway, the sky outside looks disco !
#3919 posted by Lunaran on 2007/10/13 20:55:26
but I think the high contrast gives a little bit more atmosphere
okay, fine.
can we rename this the "unquestioning praise for screenshots" thread?
Rudl
#3920 posted by necros on 2007/10/13 21:59:03
black and white texture is wierd, kind of ugly, and doesn't fit with the rest of the textures. also, the use of the yellow and white 4box lights is not good. consider using the square, white lights with the copper trim and the yellow version for the yellow 4box lights.
also, lighting d3 style is not a good thing. the major problem with lighting a d3 map is to get nice contiguous light sources without overloading the video card. q1 doesn't have that problem, so you should take full advantage of it.
the brushwork itself is kinda neat. something that's not seen much, sort of like a techy castle. i think when the textures are fixed up and the lighting is smoothed out a bit, it could look pretty cool. :)
Seventies...?
#3921 posted by madfox on 2007/10/13 23:23:38
#3922 posted by gibbie on 2007/10/14 01:36:07
wow that is some next level shit madfox! are you gonna make it shoot lasers?
"Unquestioning Praise"
#3923 posted by Fern on 2007/10/14 02:09:54
...would be a better title than "unquestioning capitulation to Lunaran's criticism."
. . .
#3924 posted by ijed on 2007/10/14 02:51:40
Everyone want's to see more Quake maps. Encouragement helps that happen. If you can change the mappers opinion on how they're building to what you think is a better design concept then everyone's happy.
But you're not going to do it from a screenshot - you need to betatest. Maybe Unquestioning praise isn't such a bad rename (although very sarcastic) for the thread. The members of func are jaded because nobody, ever, posts screenshots of something that is just ugly and bad.
Granted now and again stuff crops up that needs input by people with more experience, but hardly ever.
rudl - I'd suggest changing the skybox. What you have there is a dark map in the middle of a glowing dusky void. Don't change the lighting; I like high contrast myself, instead change the skybox to something darker. Stars or maybe even pure black void, so that the light in the map reflects it.
It'll make it feel more like a real place and less like a map, immersion being the key.
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