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Doom 
I have a new hard disk as the old one went bust and was wondering if someone could tell me if it's posible to get doom (full version) from somewhere? I had it on the old HD from ages ago and never thoguht of backing it up. Doom2 would be handy too but mainly looking for doom at this stage. 
Re: Doom 
Legally? idsoftware.com

Otherwise you could try file-sharing apps such as eMule, but you'd have to filter through all of the DOOM3FINALVERSIONLEAK!!!!.zip files. Or you might be able to ask someone here nicely and have them send it to you, as surely it's not more than 15mb or so. 
Ok 
who cani I ask nicely? 
Doom 
You should be able to find doom collectors edition containing doom, doom II and final doom in stores failry cheap altho the file sharing solution would of course cost less.. 
MAXALIASVERTS 
I just checked the source. Glquake and fitzquake have a max of 1024. Software quake has a max of 2000, however. So I should at least bump fitzquake to 2000.

For reference, glquake also has:
#define MAXALIASFRAMES 256
#define MAXALIASTRIS 2048


Software quake doesn't appear to have limits for frames or triangles. 
Necros 
Sorry I wasnt on earlier. Busy earning my keep. I use Mdl mostly for converting models I create in other modelers like Anim8or, Wings3d, Blender, and Breeze (an old one but still worthwhile) to the mdl format. So, though I have used the vertex tools in Mdl, it isnt a preferred method of mine.

The program 3d Exploration can convert .md3's, .md2's, .mdl's and Quake .map format into common formats like .3ds and .dxf. I often make prefabs in GTKRadiant and use it to convert over to make more detailed models in wings3d and the like.

If you haven't tried Anim8or, I highly recommend it as an easy to learn animation tool. Also, the scaling of models is very close to Quake scale. Maybe even the same as I have never had to rescale a model I've made in anim8or.

So to sum up, mdl is good for converting models and making vertex skins (Quark 4.3 is actually better for this particular action), actual model creation is easier with other tools.

And, het, right back at you -- thanks for those wickedly awesome levels! 
DooM 
You won't get any DOOM3FINALVERSIONLEAK!!!!.zip because you should look for doom2.wad. 
Nitin 
get this prog -->
http://www.freewebs.com/lap-clan/getwad20-setup.exe

search doom2
get a source port (zdoom, jdoom, doom legacy, etc.)

:) 
..& Get Back 2 Func_msgboard... 
necros #3889

help to convert them, to Quake1 or Quake3? 
Q2 Model Editor 
I found an old Quake2 Model Editor v.09.
It can easily convert Doom monsters to Quake1 or 2, except their propotions are much to big.
This is only for Quake1 & 2.

If youre interested I could send it by email.
The site is already down. 
 
I bet they look kind of flat, too... 
Madfox: 
i'm trying to convert them to q1 format (.mdl)
sure, send me the editor and i'll check it out! i assume you mean the md2 versions of the monsters... not the sprites? 
Cheers To That Baron In Q1 
I just made the baron.
http://members.lycos.nl/portable/newpage3.html

It is the Q2modeller v0.9.
In this Q2 modeller I took the baron.mdl2
Exported it to baron.3DS
Took MilkShape, imported baron.3DS
Then Select all vertices, scale 0.3
(because it is to big)
Then exported this to baron.dxf
This file one can import in QMLE.
Each frame apart...

I'll send you Q2MDLR9B 
Dudes 
u seen this?
http://www.planetquake.com/doom/
maybe there's no need to mess with converting stuff? 
Ugh 
I don't remember how many times I've seen people try to convert one game to exactly like another existing game but it's a stupid idea each time. 
Vondur: 
don't you remember how bad YPOD was? 
Slime 
yeah i do, but meybe to edit their models would be easier than converting models from doom? dunno, just my 0.02$ 
MadFox 
is there any way you can start linking to individual images on that site... or make a thumbnails page or something? you're slowly killing my dialup connection every time you update ;) 
There's Something 
wrong with the time stamp on those pics too, every time all of them are re-read from the server, the local IE cache isn't used at all.

Madfox, at least try to compress the jpgs more, those pics shouldn't require that much bandwidth. Or possibly use png format instead for editor shots, jpgs are usually less suitable for such pics. 
Humanoids Frag Doom Model For Being Ancient... 
Hey there, with my FTP upload program gone, I am just glad to get some Webspace from Lycos.
I don't know how that works on servers and dialup connection.

It is easy to say old models won't work in newer games.The General Abuse was how to get them in the newer game.As I already mentioned, converting old models is easier than making ones of your own.

But a little know-how on the subject won't gib, although it is not in the Mapping Help Toppic.

Preach, thanks for your model editing talk, it shows how complicated this 0.02$ stuff can be. 
"I Don't Know How That Works On Servers And Dialup Connection. " 
Bigass pictures take forever to load on a dialup connection. That's how it works. :]

Seriously though if Lycos can't let you link directly to a .jpg file you could still make an .html file for each screenshot and maybe a simple link page for index.html to make it look like you aren't warehousing. ^^ 
Ypod? O_o 
left is zdoom .md2, right is ypod model .mdl

http://www.planetquake.com/necros/temp/comparison.jpg

this should show you just how big the difference between the two is. i've already converted the baron of hell over using the split all trick... it looks pretty good even with an unmodified skin (just some dithering and the green is off) but i'll probably go with the non red skin from the hell knight and replace the green with red, or purple of something else... (a color that quake does well anyway)

madfox: the problem with the way you converted it is the skin is all mangled. it looks like you redid the skin coordinates in the traditional quake way (having the whole body as one part) the downside to this is you loose 50% of the model because the skins are really good and really help to make the model... the good thing about doing that is that the vertices are below the max, but imo, it's not worth it because of how much worse it will look...

so i've got the baron and lostsoul done... now i'm off to do the mancubus ;) 
Necros 
I think you proved your point; the YPOD model is such shit.

Convert the doom demon! Packs of those are such an effective/freaky monster. 
Treasure Ware 
I got the Baron turned in Qmle, so the skin texture was a real mass.

Yours look pretty good, Necros.
Was the Q2Mdl prog I send you any worth? 
Heh, It's Actually 
the same program as the one headthump gave me. you called it under a different name and i didn't recognize it :) thanks anyway 
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