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RemakeQuake
This is a thread about a project currently underway to remake Quake one.

It involves upgrading what exists already in order to play and look better or at least differently in all probable situations and enhance what is already there in this great game.

So we're remixing all the maps, monsters, and the player.

A specific engine in order to solve long-standing issues isn't out of the question, the main concerns being cross-OS support for features that should be common, like entity alpha and multiplayer. These things exist in various forms, but there's still no standard, at least today.

There's a great wealth of resource on this board - the one thing that doesn't exist here is apathy.

So, we're fishing for contributors. If you can make a map, animate or code and want to see this monster through to its conception then you're on the team.

Over the next few days I'll post info on what currently exists, and where it's headed.
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Chibi Chthon 
 
4th Image For The Win 
I'd love to see that one animated! 
 
Chibi Chthon

hahaomg o.o dooo eeet 
So 
Assembla is down then. 
And Is Back Up 
Coinciding with my bill arriving . . . 
Yeah! 
let's hack ijed bill's acountsman! 
Railgun 
I saw the use of a railgun in RQ and was shattered by the rather clumpsy wrist thump that was used.
As I tried the spiral launch attack I might as well try the railgun also.

http://members.home.nl/gimli/railgun.jpg

It hasn't yet been positioned so it might look too much in screen. 
Be Patient 
I don't have max installed at home (thanks Vista) so the new version is waiting until monday / tuesday.

In any case it is a different weapon, just with a similar place in the toolbox. 
Once Again, 
madfox, i'm bowing to you

you ROCK..... 
It's So Cold Out Here 
Up on this ledge.

Goodbye cruel world. 
Ijed 
dont joke
pls

srsly, yu fucking rock endof 
Sorry 
Didn't mean to trivilaise. 
 
I was playing the old Quake ripoff Chasm: the Rift, where it has the ability to blow off enemies' limbs. Would something like this be possible in remakequake? 
It 
Was done for ragdoll Quake (can't remember the proper name) which was a MP DP mod with dismemberment that basically painted the walls and floor.

We decided to use Gyro (the same physics code it used) but avoid ragdoll / dismemberment.

We've talked back and forth about locational damage, but so far I'm not convinced we could have it without bloating the project another X decades beyond its sell by.

The problems are different animations, skins for each respective dismemberment / damage multiplied by the amount of dismemberable monsters and a completely reworked collision system (shot to legs = shot to legs).

We're with a very heavy workload already and still haven't even started alot of the monsters and have no finished monsters, although some of the base ones are close. 
For Lunaran 
Yeah! 
Where did he go?
Now I remember his idea of the undead knight.

Lunaran, come back from the moon!
You ran too far! 
Yes 
 
The RQ Team Wishes You A Gory, Traumatising Halloween (Mall Cop Style) 
http://www.quaketastic.com/upload/files/rqundead.png

CAUSE THIS IS THRILLER, THRILLER NIGHT 
So This Is What You Post When I'm Not Looking, Master 
Cauteriser! 
Demo 2 Aka RQTEST 
More Mirrors 
Hmm 
Comments welcome.

rly? 
Hmm 
Based purely from the shots, the first shot is nice, good change from the usual themes and the more finished version of the CTF map with the cracked hole is looking very nice.

2nd shot (dm2?) is kinda cheesy tho. 
Cool 
Make this a news post to get more attention. 
 
what with that autoexec.cfg?
dm2rq: Fullbright pixels, ugh. weird delay after button presses. 
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