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NewsFlash! Valve Cancels Steam! 
Sorry, I lied. That is just a warm up for April Fools and a dearly hoped dream of mine. 
 
Headthump: The Zer. MegaEnforcers and the mission pack 1 Nail Scorpions are the only worthwhile custom enemies that fit into Quake. I don't consider Rocket/Nail/whatever Grunts or Nail Orges to really be 'custom' monsters, but they're also good if used well. 
Those Two Are Good. 
However, I would add that if I ever get around to using the Megaenforcer I'd like to change the force field into a glowing sprite. otherwise, it is a perfect extension of base monster types. 
Those Two Are Good. 
However, I would add that if I ever get around to using the Megaenforcer I'd like to change the force field into a glowing sprite. otherwise, it is a perfect extension of base monster types. 
Swear I Only Touched That Submit Button 
Once! 
New Quakish Monsters 
I hesitate to ask this, knowing that differing opinions on 'quakish' could cause a heated discussion...but still. If you could suggest a new custom monster that would fit into quake, what would it be? If there's any reasonable suggestions I might be able to model them up and impliment them. 
The Q2 Berzerker 
/me runs away 
Nehahra Baron! 
By far the best custom monster. 
Xen Is Correct 
 
Hmm 
Yeah, what Xen said (I was gonna post saying 'that really big knight in Zer', but luckily I was saved from showing I didn't know the name...) 
Oh Yeah 
the neh monsters were pretty good too 
Honestly, 
if i knew anything about converting models, i'd try to convert some of the doom2 models from zdoom. some of them are really really good, far better than even the best in ypod.

i'd love to get the baron of hell into quake, along with maybe the arachnotron. spidermastermind probably woudln't work because it's too big... bounding box wouldn't work...
others i'd like to get in quake would be the revenant, archvile and mancubus! that thing rocks.
and one oldie but goldie would be the cyberdemon (not the crappy one that already exists for quake)

the only problem would be getting the skins to look good, but i'd opt for redoing them in a more quake-ish feel... ie: not necessarily having the archvile be yellowish, maybe like ogre type skin with red veins or something...
baron of hell would have to shoot a different colored projectile -- green is out...

the major problem i had with converting them is that they use the new way of having skins, where each part is seperate, not to old quake way of having the whole skin together...

yeah... so that's my dream... 
... 
forgot to mention, the problem i had with converting the models from zdoom is that they are all in quake2 format. 
Ooh. 
reskined doom monsters would be great in q1... make a supershotgun grunt, a supernailgun enforcer, mancubus could have duel SNGs, revenants and cyberdemons with rocket launchers, hellbarons could throw lava balls or the vore magic (without homing, and much faster)... MMmmm :D

the burning skull monsters would be cool too if you could get the flames working right. archviles... meh, never really liked them in Doom to begin with. 
Doom Monsters In Quake 
sounds like utopia. ;) 
Woo 
Computer parts are on the way for my dad's system. I'm gonna be able to play accelerated Quake, Quake 2, Hexen 2 and buy a buncha other games I've never played or have played on other systems:

- half life (played)
- soldier of fortune 1 (played) & maybe 2
- max payne (played on ps2)
- grand theft auto 3 (played on ps2)
- morrowind
- system shock 2 (maybe)
- kingpin

I can't think of anything else... obviously I like FPS's, any other recommendations? 
Doom Monsters In Quake 
I think I have a cyberdemon in quake somewhere
not sure where it's from tho. 
Yeah. 
i know which cyberdemon you're talking about. it's pretty crappy though... the skin leaves a lot to be desired and the model animation isn't that great either... very 'wooden' and unnatural.

the zdoom version is waaayyy better, even the cybernetic leg rips off in the death anim!



actually, while we're on the subject, does anyone have any resources detailing on how to properly convert quake2 models to quake1 format? if it's not to difficult, i may just try it out. 
Necros 
QME has the abilaty to convert md2 to mdl and vice versa -- you will probably have to remake the skin but that is not a big deal, and of course the qc file. This sounds like a good project idea -- if I wasn't busy on a map I promised a mod maker I would help you some more, but as it is, I'm going to send you an mdl of the cyborg for you to mess with. 
The Irony Of It All Is 
you could probably make a superior version of Quake 2 with good Quake C .. . . <cough> <cough> and converted models. Fat Controler, paging the MAN 
Qme Is Retarded. 
you have to actually register it otherwise you can't save if the model has more than 20 frames. is there another program that isn't gay? 
I'm Using 
the Quake Model Editor, I misidentified it as QME. My bad. I'm sending it zipped up to your planetquake adress 
Monsters 
I think the best conversion would be the demon from doom. imps and barons of hell would also work.

As for the best custom monster, I really like Rogue's wraths. Very moody and stylish and entertaining to fight, fit right into many Quake themes too. 
Could Someone 
please tell a computer illiterate person how to allow bittorrent to get faster downloads by allowing it to pass through firewalls? 
Should Mention 
that I'm not runing anu firewall programs, just standard winxp firewall enabled. 
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