#3809 posted by pjw on 2010/11/28 00:44:26
They tell you a suggested level range as you're entering a new area (e.g. 7-14) and you may need to play more or less cautiously, depending on where you currently fall in that range.
 Quick Update
#3810 posted by pjw on 2010/11/28 08:13:43
I spent a while tonight screwing around in a 7-14 area, even though I'm just level 4, and it was doable, even though I had to be very careful, and cheese things a few times (e.g. beat three tough bandits by running backwards down the road constantly healing myself while taking the occasional swing at whoever was in the lead). Apparently it's safer to travel during the day and stick to the roads...
 Nehrim
#3811 posted by DaZ on 2010/11/28 10:18:15
Screenshots look great! Can I be bothered to re-install oblivion though :P
#3812 posted by necros on 2010/11/28 19:37:44
only played an hour or so last night. very high quality everything.
the voice acting really is good and it's really too bad i can't understand what they are saying and have to read subtitles. it's professional level stuff.
 Steam Sales And Gift Packs
#3813 posted by Zwiffle on 2010/11/29 20:02:43
Hey, there are some pretty good steam sales going on.
Anyone recommend Metro 2033 for $10?
Also, anyone interested in a Lead and Gold gift pack for $20? (10 copies of the game! Wowowowowowo!) I have no idea if its fun or not.
#3814 posted by negke on 2010/11/29 20:12:41
I wouldn't recommend Metro 2033 even if it was down to $1...
But yeah, some good sales indeed. The indie game packs were especially cool, but I resisted the temptation, because I'm sure in the end I wouldn't play all of them anyway, or only briefly...
 Metro 2033
#3815 posted by bal on 2010/11/29 22:27:23
I thought it was a nice fairly linear shooter, worth $10 in my opinion.
 Yeah
#3816 posted by RickyT33 on 2010/11/29 23:31:26
Metro 2033 - I enjoyed it, the gfx are good, loads of scripting. Good atmosphere, you will enjoy the firstrun for sure. The monsters are pretty cool. But it doesn't have much replayability
 Lol - Just Saw The Codemasters Racing Pack
#3817 posted by RickyT33 on 2010/11/29 23:47:12
On Steam - there are four items, it says "Individual price - �32.00, package price �49.99"
oops
 Fail
#3818 posted by RickyT33 on 2010/11/29 23:47:23
 Well...
#3819 posted by necros on 2010/12/01 21:37:40
now i'm replaying oblivion. -_-
 Don't Worry
#3820 posted by negke on 2010/12/01 22:08:20
You'll get bored soon enough. Remember the repetitive oblivion gate levels that from a certain point on you finish by speedrunning straight to the crystal?
 Fallout 3
#3821 posted by jt_ on 2010/12/01 22:56:13
Just bought it on steam. So far I've talked a lot. Hope it gets better, fast.
 Super Meat Boy...
#3822 posted by bal on 2010/12/01 23:30:06
is awesome, get it!
Not for the weak though, hardcore platforming action.
Also, play with a pad.
 Fallout 3 Gets Better
#3823 posted by RickyT33 on 2010/12/02 00:51:50
gradually. Just stick with it man. By the midway point its pretty engrossing.
 Hmm
#3824 posted by nonentity on 2010/12/02 01:02:21
So far I've talked a lot. Hope it gets better
...
 ?
#3825 posted by pjw on 2010/12/02 08:02:28
now i'm replaying oblivion. -_-
Why? I'm having more fun with Nehrim than I remember having with Oblivion, by far.
Just hit level seven and am farting around in...Elohim(sp?), the really big city, and regularly getting in way over my head in crypts and sewers, etc. and having to run for it. Nothing is awesome like getting attacked by a swarm of 20 or 30 little, tiny, midget (child?) skeletons.
I'm probably going to head back to a lower-level area once I complete the one quest I have in this city. It's just too high-difficulty for me currently.
Oh, and I just bought what I *think* is a forever-lit torch; there's no tooltip or anything, but "Eterna Torch" seems pretty obvious (and pretty cool).
#3826 posted by necros on 2010/12/02 08:17:44
well, it started out initially to just test out performance.
for some reason, nehrim runs really really poorly. i can maintain ~60 fps in oblivion with distant *everything and max view range, but nehrim just chugs along at 10 or sometimes even less fps.
what kind of machine do you have, pjw? i'm running on a core2duo 6300 which is pretty old these days, 3gb ram and a gefore gts 250.
i guess it's more along the lines that i'd like to play nehrim, but oblivion will do instead.
#3827 posted by pjw on 2010/12/03 04:11:04
I'm running 64-bit Win7 on an Intel i5 2.66 with 8 gigs of ram and a geforce 9800. There are places it chugs slightly, but I haven't had any significant problems (other than two lock-ups and pretty common crashes on exit, which I get with Oblivion too).
Apparently there's one forest that's pretty bad, and most people have to turn off distant land while they're in there (no biggie, since you can't see it anyway).
Maybe just try turning down your settings and making sure shadows are simple/off, no self-shadow, all that good stuff? You really are missing out... :(
#3828 posted by necros on 2010/12/03 07:22:50
yeah, i've since noticed there are additional settings only available in the launcher that don't appear in the game. so i've got it running a little better now but the game looks fairly shitty. it's still pretty decent-- this is oblivion after all, but yeah, i have no shadows on (except canopy shadows, because with that off, forests look retarded).
it's really a great TC. all the areas look great with hand placed stuff. you know those oblivion mods that modify boring areas and make them much fancier and unique, it feels like that for most of the areas in nehrim.
one of the things i've noticed though is that the TC hurts by not having some kind of ui system to show mob levels.
yeah, the first instinct is to cry out 'it's intrusive and unrealistic!' but think about it for a minute:
if you stumble onto a bear in the wilderness (heh.. yeah ok...) you'd be able to gauge it's relative strength by how large it is and how fast it seems to be moving.
in WoW, for example, most mobs of the same type all look the same. they might be slightly bigger or darker, but that's it. telling me 'this mob is level 15' gets around the graphical limitation to give me information i should be able to figure out.
but in oblivion, you have generic looking mobs of varying strengths with no way of knowing their power until you fight them. sure, you might learn 'diseased wolf' is weaker than 'rabid wolf' but the mob text only shows up when it's about 2 feet away from you.
as a sort of band-aid, they included this ranged spell that will pop up a little dialog box telling me the level and hp of the mob i hit. but it's a rather clunky mechanic to use.
but ok, i can understand that the oblivion engine has absolutely no way to display mob level in an easy way.
which i guess brings me to the actual thing i'd have prefered: simply marking down the level range of each zone on the map.
it'd look ugly, but it would have simplified things a lot more and let me plan out where i was going to go. for now, i have to stumble into a zone and only then read the zone text.
so far, i haven't found a map mod with visible level ranges so i'm still stumbling around. :P
but yeah, aside from those minor problems, the TC is still awesome. :)
 Alchemia
#3829 posted by negke on 2010/12/03 16:35:41
Flash adventure game, seems a bit like Samorost.
http://www.alchemiagame.com
#3830 posted by pjw on 2010/12/04 06:14:05
which i guess brings me to the actual thing i'd have prefered: simply marking down the level range of each zone on the map.
but...my immersion!!1!
(Yeah, agreed, that would probably work better than the semi-trial-and-error approach.)
 Warsoup
#3831 posted by Zwiffle on 2010/12/06 23:39:34
#3832 posted by jt_ on 2010/12/07 01:46:59
StarCraft crossed with Halo
Seeing that Halo is shit, so is WarSoup.
#3833 posted by [Kona] on 2010/12/07 05:36:00
"we're going for a minimalist design approach" = we suck at design so our game will look shit.
i don't see anything in common with halo in that game (which is a good thing anyway since halo is rubbish), they're obviously just trying to get attention by making that claim.
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