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Other PC Games Thread.
So with the film and music threads still going and being discussed... why don't we get some discussion going on something on topic to the board? What other games are you playing now?
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They tell you a suggested level range as you're entering a new area (e.g. 7-14) and you may need to play more or less cautiously, depending on where you currently fall in that range. 
Quick Update 
I spent a while tonight screwing around in a 7-14 area, even though I'm just level 4, and it was doable, even though I had to be very careful, and cheese things a few times (e.g. beat three tough bandits by running backwards down the road constantly healing myself while taking the occasional swing at whoever was in the lead). Apparently it's safer to travel during the day and stick to the roads... 
Nehrim 
Screenshots look great! Can I be bothered to re-install oblivion though :P 
 
only played an hour or so last night. very high quality everything.
the voice acting really is good and it's really too bad i can't understand what they are saying and have to read subtitles. it's professional level stuff. 
Steam Sales And Gift Packs 
Hey, there are some pretty good steam sales going on.

Anyone recommend Metro 2033 for $10?

Also, anyone interested in a Lead and Gold gift pack for $20? (10 copies of the game! Wowowowowowo!) I have no idea if its fun or not. 
 
I wouldn't recommend Metro 2033 even if it was down to $1...

But yeah, some good sales indeed. The indie game packs were especially cool, but I resisted the temptation, because I'm sure in the end I wouldn't play all of them anyway, or only briefly... 
Metro 2033 
I thought it was a nice fairly linear shooter, worth $10 in my opinion. 
Yeah 
Metro 2033 - I enjoyed it, the gfx are good, loads of scripting. Good atmosphere, you will enjoy the firstrun for sure. The monsters are pretty cool. But it doesn't have much replayability 
Lol - Just Saw The Codemasters Racing Pack 
On Steam - there are four items, it says "Individual price - �32.00, package price �49.99"

oops 
Fail 
 
Well... 
now i'm replaying oblivion. -_- 
Don't Worry 
You'll get bored soon enough. Remember the repetitive oblivion gate levels that from a certain point on you finish by speedrunning straight to the crystal? 
Fallout 3 
Just bought it on steam. So far I've talked a lot. Hope it gets better, fast. 
Super Meat Boy... 
is awesome, get it!
Not for the weak though, hardcore platforming action.
Also, play with a pad. 
Fallout 3 Gets Better 
gradually. Just stick with it man. By the midway point its pretty engrossing. 
Hmm 
So far I've talked a lot. Hope it gets better

... 
now i'm replaying oblivion. -_-

Why? I'm having more fun with Nehrim than I remember having with Oblivion, by far.

Just hit level seven and am farting around in...Elohim(sp?), the really big city, and regularly getting in way over my head in crypts and sewers, etc. and having to run for it. Nothing is awesome like getting attacked by a swarm of 20 or 30 little, tiny, midget (child?) skeletons.

I'm probably going to head back to a lower-level area once I complete the one quest I have in this city. It's just too high-difficulty for me currently.

Oh, and I just bought what I *think* is a forever-lit torch; there's no tooltip or anything, but "Eterna Torch" seems pretty obvious (and pretty cool). 
 
well, it started out initially to just test out performance.

for some reason, nehrim runs really really poorly. i can maintain ~60 fps in oblivion with distant *everything and max view range, but nehrim just chugs along at 10 or sometimes even less fps.

what kind of machine do you have, pjw? i'm running on a core2duo 6300 which is pretty old these days, 3gb ram and a gefore gts 250.

i guess it's more along the lines that i'd like to play nehrim, but oblivion will do instead. 
 
I'm running 64-bit Win7 on an Intel i5 2.66 with 8 gigs of ram and a geforce 9800. There are places it chugs slightly, but I haven't had any significant problems (other than two lock-ups and pretty common crashes on exit, which I get with Oblivion too).

Apparently there's one forest that's pretty bad, and most people have to turn off distant land while they're in there (no biggie, since you can't see it anyway).

Maybe just try turning down your settings and making sure shadows are simple/off, no self-shadow, all that good stuff? You really are missing out... :( 
 
yeah, i've since noticed there are additional settings only available in the launcher that don't appear in the game. so i've got it running a little better now but the game looks fairly shitty. it's still pretty decent-- this is oblivion after all, but yeah, i have no shadows on (except canopy shadows, because with that off, forests look retarded).

it's really a great TC. all the areas look great with hand placed stuff. you know those oblivion mods that modify boring areas and make them much fancier and unique, it feels like that for most of the areas in nehrim.

one of the things i've noticed though is that the TC hurts by not having some kind of ui system to show mob levels.
yeah, the first instinct is to cry out 'it's intrusive and unrealistic!' but think about it for a minute:
if you stumble onto a bear in the wilderness (heh.. yeah ok...) you'd be able to gauge it's relative strength by how large it is and how fast it seems to be moving.
in WoW, for example, most mobs of the same type all look the same. they might be slightly bigger or darker, but that's it. telling me 'this mob is level 15' gets around the graphical limitation to give me information i should be able to figure out.
but in oblivion, you have generic looking mobs of varying strengths with no way of knowing their power until you fight them. sure, you might learn 'diseased wolf' is weaker than 'rabid wolf' but the mob text only shows up when it's about 2 feet away from you.
as a sort of band-aid, they included this ranged spell that will pop up a little dialog box telling me the level and hp of the mob i hit. but it's a rather clunky mechanic to use.

but ok, i can understand that the oblivion engine has absolutely no way to display mob level in an easy way.

which i guess brings me to the actual thing i'd have prefered: simply marking down the level range of each zone on the map.
it'd look ugly, but it would have simplified things a lot more and let me plan out where i was going to go. for now, i have to stumble into a zone and only then read the zone text.
so far, i haven't found a map mod with visible level ranges so i'm still stumbling around. :P

but yeah, aside from those minor problems, the TC is still awesome. :) 
Alchemia 
Flash adventure game, seems a bit like Samorost.
http://www.alchemiagame.com 
 
which i guess brings me to the actual thing i'd have prefered: simply marking down the level range of each zone on the map.

but...my immersion!!1!

(Yeah, agreed, that would probably work better than the semi-trial-and-error approach.) 
Warsoup 
 
StarCraft crossed with Halo
Seeing that Halo is shit, so is WarSoup. 
 
"we're going for a minimalist design approach" = we suck at design so our game will look shit.

i don't see anything in common with halo in that game (which is a good thing anyway since halo is rubbish), they're obviously just trying to get attention by making that claim. 
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