@NightFright
#3797 posted by Tribal on 2021/10/07 02:38:41
THANK YOU, SPIKE!!!! \o/
Everything is fine now!!!
And also thank you NightFright to tell me about the new release =D
I checked those custom maps and all the bugs are gone!
Oh, one more thing about the E2M1 explode-box... if you play the original map, the box isn't there. This error only shows up in the E2M1 that came with the "remastered" version of quake :P
At Least I Know
which exploding box it is. It's the one that should be close to the silver keycard, but it's falling through the map until it lands one level below. Yeah, I am indeed using the Authentic Models, but strangely enough, this still wouldn't happen in regular Quakespasm. It's a rather minor glitch compared to wrong monster/item spawns, though.
Good that Spike reacted so fast since it was a really annoying problem.
Quakespasm Spiked For OSX Please!
#3799 posted by Barnak on 2021/10/07 17:28:09
We still need a version of QSS for OSX.
Yet Another QSS Update
They are coming in fast these days. Can't tell right now what changed, though.
Quakespasm 0.94.2 Released
#3801 posted by szo on 2021/10/16 10:36:28
Version 0.94.2 of QuakeSpasm is released.
Downloads:
https://sourceforge.net/projects/quakespasm/files/
http://quakespasm.sourceforge.net/download.htm
Changes since the previous version:
https://sf.net/p/quakespasm/news/2021/10/quakespasm-0942/
- 2021 rerelease: Support for playing the latest update.
- 2021 rerelease: Fix pitch black models in lit areas in DOTM.
- 2021 rerelease: Fix black candles in the DOTM start map.
- 2021 rerelease: Look for QuakeEX.kpf under userdir, too.
Still With Sdl 2.0.14
#3802 posted by CV on 2021/10/16 11:48:43
New 2.0.16 version
https://libsdl.org/download-2.0.php
has fix allowing normally minimize QS and QSS full screen mode by Alt+Tab and Win key.
Re: Still With Sdl 2.0.14
#3803 posted by szo on 2021/10/16 12:22:52
You can always upgrade to a newer version yourself.
Replacing The DLL
Works in Quakespasm/QSS, but not with Yamagi Q2. That one only works with the sdl2.dll from the release package for some reason.
New QSS Build Available
Dated Nov 14. Does anybody know what has been changed?
This Takes Some Getting Used To.
#3806 posted by CV on 2021/11/16 17:35:32
Spike acts like Santa. Nobody sees how he brings a gift. You just unpack and play.
Changelogs
are still a good idea. Especially when suddenly weird things are happening, e.g. wrong monster spawns, and you have no clue why.
#3808 posted by mh on 2021/11/16 20:46:48
Even keeping Github commits up to date would do.
If He Did That
it might already be enough to see what's actually going on. I mean, isn't that the point of Github after all? Just popping out new releases with Github staying behind isn't the way to handle this.
#3810 posted by szo on 2021/11/17 08:28:50
I think he's currently working on and releasing from 'qsrebase' branch and not master, that's probably why you think the github repo is behind - it is not as far as I can see.
#3811 posted by szo on 2021/11/17 08:29:47
I think he's currently working on and releasing from 'qsrebase' branch and not master, that's probably why you think the github repo is behind - it is not as far as I can see.
#3812 posted by CV on 2021/11/21 08:23:09
Last release of QSS (14.11.21) has an issue where entities did not spawn or not falling down when a hatch opened under it. That completely destroyed progression. I tried to complete few randomly maps and an issue happened on every of them! Previous release (14.10.21) has no any issues.
#3813 posted by ToMaHaKeR on 2021/12/03 13:45:42
Latest QSS crashes if you try to load some AD maps (especially ad_tears) while using replacement models from the Quake 2021 re-release PAK (sometimes even if you use standard models). No problems on 0.93.2 and vanilla ID1 PAKs
QSS Is Getting Worse
So what's the best and latest QSS build that can be used safely? The one from Oct 14?
It Seems To Be So.
#3815 posted by CV on 2021/12/05 11:06:14
Everything works fine on this build.
Quakespasm 0.94.3 Released
#3816 posted by szo on 2021/12/05 16:07:40
Version 0.94.3 of QuakeSpasm is released.
Downloads:
https://sourceforge.net/projects/quakespasm/files/
http://quakespasm.sourceforge.net/download.htm
Changes since the previous version:
https://sf.net/p/quakespasm/news/2021/12/quakespasm-0943/
- Handle sky textures with non-standard sizes and warn about them (e.g. ad_tears)
- Allow loading textures not aligned to 16 pixels and warn about them(eg. the horde2 map of Dimension of the Machine from 2021 rerelease update/2.)
- Updated included SDL2 to latest version 2.0.18.
Latest Stable QSS Build
Does anyone still have the QSS build from Oct 14 (x64)? Just have the one from Oct 6 and Nov 14 now.
Keep It:
#3818 posted by CV on 2021/12/06 18:52:50
Thx A Lot!
Btw, how playable is AD with latest regular QS (v0.94.3)? QSS hasn't been too stable and fully functional lately, so I thought maybe it's time to switch back to something more basic, but at least reliable.
I Play AD
#3820 posted by Text_Fish on 2021/12/06 19:59:11
with regular QS and it seems fine.
#3821 posted by SavageX on 2021/12/07 18:46:00
Not sure if this is the proper thread, but given vkQuake is a Quakespasm offspring and doesn't appear to have its own thread...
vkQuake gained support for FTE particles and does have it enabled by default. This can be witnessed e.g. when playing Arcane Dimensions.
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