#357 posted by
yhe1 on 2009/08/29 22:09:31
As long as this railgun is so disgusting, why not make it an Alien Arm cannon? You have to get out the chainsaw and saw it off.

Because There Are No Aliens In Quake
#359 posted by
yhe1 on 2009/08/29 22:51:23
okay, a monster arm cannon

Yeah, Not A Bad Idea
#360 posted by dooomer on 2009/08/30 04:57:28
saw a shambler arm off, and use it instead of LG.
Or cut down a Hell Knight arm, and shoot out those sparkling sizzling firework.

Or A Shub Penis
#361 posted by
ijed on 2009/08/30 16:24:05
There is already an idea floating around, but will have to see what happens. We're very busy.

But Shub Is Female?
#362 posted by R.P.G. on 2009/08/30 16:25:57
Now I'm all confused and scared at the thought of a hermaphroditic Shub. :(

Didn't Find
#364 posted by
ijed on 2009/08/30 16:38:06
The references I was looking for, but basically there's a collection of black and white line drawings by a few different artists that have shub as a hermathrodite. With two peni. The giz of one is black and the other white - life and death, I seem to remember.
I hope you're all looking forward to the new Shub-Niggurath.

3rd Image
#366 posted by
necros on 2009/08/30 20:36:38
giga-shambler (lol, wtf) looks pretty cool, but what's with the cheery little orange guy under shub?

4th Image For The Win
#368 posted by
generic on 2009/08/30 21:34:40
I'd love to see that one animated!
#369 posted by
necros on 2009/08/30 22:17:33
Chibi Chthon
hahaomg o.o dooo eeet

And Is Back Up
#371 posted by
ijed on 2009/09/02 04:10:30
Coinciding with my bill arriving . . .

Yeah!
#372 posted by
madfox on 2009/09/02 20:21:32
let's hack ijed bill's acountsman!

Railgun
#373 posted by
madfox on 2009/09/05 19:35:41
I saw the use of a railgun in RQ and was shattered by the rather clumpsy wrist thump that was used.
As I tried the spiral launch attack I might as well try the railgun also.
http://members.home.nl/gimli/railgun.jpg
It hasn't yet been positioned so it might look too much in screen.

Be Patient
#374 posted by
ijed on 2009/09/05 20:24:51
I don't have max installed at home (thanks Vista) so the new version is waiting until monday / tuesday.
In any case it is a different weapon, just with a similar place in the toolbox.

Once Again,
#375 posted by
spy on 2009/09/05 21:32:44
madfox, i'm bowing to you
you ROCK.....

It's So Cold Out Here
#376 posted by
ijed on 2009/09/05 22:04:53
Up on this ledge.
Goodbye cruel world.

Ijed
#377 posted by
RickyT33 on 2009/09/06 04:36:08
dont joke
pls
srsly, yu fucking rock endof

Sorry
#378 posted by
ijed on 2009/09/06 17:10:00
Didn't mean to trivilaise.
#379 posted by
yhe1 on 2009/09/16 22:22:55
I was playing the old Quake ripoff Chasm: the Rift, where it has the ability to blow off enemies' limbs. Would something like this be possible in remakequake?

It
#380 posted by
ijed on 2009/09/16 22:34:41
Was done for ragdoll Quake (can't remember the proper name) which was a MP DP mod with dismemberment that basically painted the walls and floor.
We decided to use Gyro (the same physics code it used) but avoid ragdoll / dismemberment.
We've talked back and forth about locational damage, but so far I'm not convinced we could have it without bloating the project another X decades beyond its sell by.
The problems are different animations, skins for each respective dismemberment / damage multiplied by the amount of dismemberable monsters and a completely reworked collision system (shot to legs = shot to legs).
We're with a very heavy workload already and still haven't even started alot of the monsters and have no finished monsters, although some of the base ones are close.