#27 posted by
ericw on 2016/05/21 20:19:17
here is a patch for txqbsp in bjptools_xt_290914 to support some of the tyrutils-ericw light keys on func_detail/func_group, notably phong shading.
It's ugly for qbsp to have to read these, but there's no other way to support keys on func_detail/func_group.
http://www.quaketastic.com/files/tools/bjptools_xt_290914_phong.7z
Question
#28 posted by ruby on 2016/05/21 23:16:24
is _phong key supported on all func_* ents?
Yes
#29 posted by
ericw on 2016/05/21 23:29:46
func_detail and func_group require a supporting qbsp, other func_* work with any qbsp.
just to be clear the phong support is in tyrutils-ericw light, available in post #420
here
I See
#30 posted by ruby on 2016/05/22 00:26:30
thx for the answer, i know the light does the phong. the jury rigged tools are more reliable for me in the end, makes fewer errors and leaks. this is a great news! thank you
Ruby
#31 posted by
mfx on 2016/05/22 01:04:34
the modified tools eric posted write a tex.info file which the light.exe reads to compute its _phong magic.
The bounce parms are set on the lights / worldspawn light itself.
Bug
#32 posted by
ericw on 2016/07/14 23:18:43
External bmodels compiled with the 290914 stable build or 030215 test build are rejected by DarkPlaces with this error: "Host_Error: Mod_Q1BSP_RecursiveNodePortals: corrupt node hierarchy"
The 040814 stable build doesn't have this issue.
To reproduce, save this as quake/bmodeltest/maps/b_shell0.map, compile, and start e1m1 under the bmodeltest gamedir.
{
"classname" "worldspawn"
"wad" "Q.wad"
{
( -32 -32 -48 ) ( -32 -31 -48 ) ( -32 -32 -47 ) basebutn3 -0 -0 -0 1 1
( 32 96 -16 ) ( 32 96 -15 ) ( 32 97 -16 ) basebutn3 -0 -0 -0 1 1
( -32 -32 -48 ) ( -32 -32 -47 ) ( -31 -32 -48 ) basebutn3 -0 -0 -0 1 1
( 96 32 -16 ) ( 97 32 -16 ) ( 96 32 -15 ) basebutn3 -0 -0 -0 1 1
( 96 96 32 ) ( 96 97 32 ) ( 97 96 32 ) basebutn3 -0 -0 -0 1 1
( -32 -32 -32 ) ( -31 -32 -32 ) ( -32 -31 -32 ) basebutn3 -0 -0 -0 1 1
}
}
#33 posted by
rebb on 2016/07/15 02:17:22
Helping yourself to anything in particular ?
The -nofillinside switch should do it in this case ..
Thanks!
#34 posted by
ericw on 2016/07/15 04:57:01
that seems to do the trick.
This came up in testing AD on DarkPlaces; the breakable rubble bits are external bmodels.
Helping yourself to anything in particular ?
Are you referring to my tyrutils fork? No, I'm not planning to borrow more txqbsp-xt features (or do further work on that qbsp in general.) Sorry if I misunderstood your question?
Updated Phong Shading Patched Bjptools_xt_290914
#35 posted by
ericw on 2016/08/30 22:55:03
The build I posted in #27 would crash on maps with rotators (or maybe just rotators with phong applied, I forget.) Here is an update:
http://www.quaketastic.com/files/tools/bjptools_xt_290914_phong2.7z
Hmm.
http://archive.is/y4Zjn
Seems like we have a new contestant in the "who's been anonymously trolling func" pool...
Poor Bengt
#37 posted by
Qmaster on 2017/09/20 16:21:24
His compilers were the ones I used for years and I found them more reliable than Tyrann's for the longest time. I still miss the estimated time left countdown. Thanks Jardrup wherever you are!
#38 posted by
negke on 2017/09/20 18:20:27
Absolutely unnecessary bump just to satisfy your own self-masturbatory need for drama. It's certainly not rebb trolling here; by the looks of it more likely some 4chan goons following you here.
The BJP tools were always superior to the Tyr version, and even more so with these XT additions. Except everybody seemed eager to jump on the bandwagon to praise Tyrann's newer version for the name sake alone which this release coincidentally overlapped with.
It is only now that ericw has stepped in to work on the Tyrutils that they've became considerably better, and still not in every respect, for example the very different clipnodes generation.