Ever Actually Bought A Q1 Editor?
#26 posted by madfox on 2003/12/08 00:18:00
Uh...this greenhorn glad to accomplish this speedmap thing. The exit was accidently lost by compiling with another part of a map, as I am making much of "Christo"-packs to puzzle with them.
The good feeling of playing a bunch of Q1maps is a Medieval Grace.
I like the idea of chaining them with comparing level exits, although than the ammu-count will change the next map's attitude.
Well
#27 posted by Vondur on 2003/12/08 03:11:36
scampie no i don't try to draw attention to myself, i'm gettng overdoses of it everyday. and i can tell you that i suck, everyone knows that ;)
i'm just trying to make speedmappers to make more quality stuff and avoid them to roll down to 'blood vampirism and sadism' type o maps (i hope you know what i mean ;)
so i just said naked truth here ;) i assume you'd agree with me that latest pack sucks, right?
so raise speedmaps quality up and i'll tell you thanx.
you all rock btw ;) and don't take me seriously.
Heh
#28 posted by pushplay on 2003/12/08 03:30:16
don't take me seriously
That's like this sentance is false.
Bah Scampie's Map Owned
#29 posted by cyBeAr on 2003/12/08 07:08:28
Madfox's map reminded me of the extra maps on the aftershock cd and even used some textures used in them too not to mention the level looked liked it was made in the excellent thred that came with aftershock and introduced many fine mappers to quake mapping.
hrim's looked cool but I didn't really give it the attention it might deserve and just ran through it only shooting monsters when I had to - looked like a fine map though.
Topographrenia
#30 posted by madfox on 2003/12/08 11:41:56
True, cyBeAr... in that time I stood for the question, buy the mission packs or Aftershock.
I bought the editor, but had bones for breakfast that month, because I had to have both the mission packs too.
I thought I was a little crazy to do so, but afterwards I am really glad. The Mission Packs
are Tributs, not so easy available nowadays.
And then the archiefment of good levels.
In the beginning the high standard of mapping really frightened me off. I like good architecture, and I like a good "trick".
But with speedmapping it is almost impossible to get these two together.
That is the reason I hate it. But it also asks
an open mind to fantasize beyond possible strucktures, and revealing them in a so short possible time. That is why I love it.
Madfox:
#31 posted by - on 2003/12/08 12:33:06
please continue to map for our speedmaps. I'd rather people try and make things as good as they can and get better, rather then feel like they have to please people like Vondur.
Starbuck And Scampie
#32 posted by PuLSaR on 2003/12/09 16:11:59
I've e-mailed my sm59 map at the end of previous week to Starbuck. And where is it? It's theme was "time limit"
Sorry that I mentioned it so late, but I had problems with my HDD (biiig crash)
Pulsar
#33 posted by starbuck on 2003/12/09 16:32:20
glad that you mapped! This week's session will be run by Scampie though, so please mail it to him if you want it included soon.
I'm sorry i can't pass it on to him myself but i've had a massive HDD crash too :p .... i can't even get a non-affected drive to work (it doesn't recognise it) so i'm posting this from the Mac :(
HDD Crash Is A Very Baad Thing
#34 posted by PuLSaR on 2003/12/09 16:43:59
ok, I'll e-mail it to Scampie.
But what will be the theme of the next session? Actually I planned to make it for unthemed pack, but anyway..
BTW due to HDD crash I won't be able to map for about a week (cuz my Quake have been on that crashed HDD). Fortunately all my RMFs have left on my small hard disk
I hate HDD crashes
#35 posted by - on 2003/12/09 16:56:56
No theme decided at the moment, I'm thinking of doing 'deathmatch' seeming as everyone always makes SP maps lately, but it's always been cool in my book to map out of theme.
Scampie
#36 posted by PuLSaR on 2003/12/09 16:58:13
the map is already in your mailbox
As Far As Buying Level Editors Goes....
#37 posted by starbuck on 2003/12/14 17:09:27
I bought qED for $20 on a trip to the US, and then I went and bought the aftershock toolbox later, after returning to the UK.
In retrospect it might have been better value to just throw the money through the door of the shop, but I guess if it weren't for qED I wouldn't have started editing Quake. Geez, if I had spent my time on something more productive I could have been amazing at the yo-yo by now. Or the can-can. Not forgetting the tom-tom, the roly-poly or the curly-wurly.
For some reason, my imagination is limited to reduplicates.
Engine Effort
#38 posted by madfox on 2003/12/17 09:10:59
As editors nowadays are shareware, it lacks the fact you had to invest some money on the
Quake edditing.
I found the old Qmap1.33 on the Quake.org and as I saw them back, I could hardly immagine I have ever worked with these.
The THRED editor was so slow on my Pentium 100,
I had to wait 20 minutes for each polyhedron!
In this way one could be glad there were already borderwalls, but looking at the maps I've made, it reminds me of how I could ever have worked that way.
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