 N-ewww Vegas
#3759 posted by negke on 2010/10/27 20:31:44
It has ironsights. Now that you mentioned it, I realize FO3 didn't have them.
I haven't reached New Vegas yet, but I'm close. The game is pretty much like FO3 in terms of everything. Especially in the field of BROWN and LACK OF CONTRAST. Samey ugly wastelands. Some enemies are harder, giant radscorpions and deathclaws in particular. I guess this is where the new crafting/ammo creating system comes in handy, though I haven't bothered with it yet.
Typical FO3-style quests; the faction standing seems to be more sensitive now, which is probably a good thing.
If you liked the original, you'll enjoy this one, too. It's basically an addon, albeit large (and priced like a full game). I found that I could always only play it for some two at a time before getting too bored, and sometimes skipped through whole dialogues just to get the quests not caring about the story.
 *two Hours
#3760 posted by anonymous user on 2010/10/27 20:33:06
 Sky Serpents
#3761 posted by metlslime on 2010/10/28 06:34:08
Decent adaptation of the Shadow of the Colossus concept to a 2d platforming engine. Kill giant sky serpents while climing around on them and hopefully not falling off.
http://www.nitrome.com/games/skyserpents/
 I Don't Get It
#3762 posted by ijed on 2010/10/28 14:30:56
 Cool Arcade Game
#3763 posted by JPL on 2010/10/28 17:18:53
 Mmmmmmm Shiny!
#3764 posted by bear on 2010/10/28 17:57:19
 Project: Snowblind (2005) REVIEW
#3765 posted by [Kona] on 2010/10/29 01:54:41
Project: Snowblind was originally supposed to be the third Deus Ex game. However since Deus Ex 2 didn't do well enough commercially, Project: Snowblind became it's own universe.
You play the role of a soldier who, after being injured in war, is surgically enhanced with a number of pointless powers.
One of the biggest problems with this game, that I found, is that I struggled to get my head around all the powers, weapons, alternate fires and general rubbish used to improve your assault. Give me a shotgun and machine gun and i'll be happy. And that's basically how I played the game, switching to the plasma gun and lightning gun (don't know what the actual names were but they're very similar to Quake 3) later in the game. It boggles the mind how a console gamer could come to grips with all the shortcuts for this game when I strugged to remember everything on the keyboard.
You also have a railgun and rocket launcher, both of which I chose to save for boss battles. In the end, there was only one boss battle a few levels from the finish. The actual final two levels were difficult overall for the only reason that you have such limited ammo (and I never realised the vehicles have insanely destructive guns). In fact throughout the entire game ammo is very tight, probably because I was sticking too much to the same weapons.
Project: Snowblind has no difficulty settings, a fairly big flaw and from what I recall the first action shooter I've played without them. Nevertheless, the game was fairly good at getting the difficulty just right. It's hard at times, but often it's because you don't have ammo for the right weapon. I probably died several times during the game, half of which I was able to resurrect myself using an item acquired for this purpose (there's plenty littered around).
The other major flaw in the game is no quicksaving. Instead in most levels you get 1-2 checkpoints; which are basically rooms with a computer where you can save progress. It wasn't until the last 1/3 of the game that I realised you could return to the checkpoint and resave again. It's a silly and pointless idea, they should have either done quicksaving or automatic (magic) checkpoints.
The enemies are all fairly similar, just carrying different weapons or shielding. There are some robots which take a bit of firepower and dish out a lot of damage, but they're slow and can easily be bought down by keeping cover.
The design of the game is fairly average for a 2005 release, although it was only February 2005 that it went gold. It was also intended for Xbox and PS2, so this may explain some of the average looks. But i'd expect better. None of the levels are fairly big, there are very few set pieces and instead of lot of corridor-room-corridor designs. Doom3's corridors look a lot better than Project: Snowblind's corridors.
The game was criticised for being too short, but coming off a 6-8 hour walk in Vietcong 2, Project: Snowblind isn't too bad. Perhaps just under the 10 hours.
Crystal Dynamics aren't known for their first person shooter PC action games, so it's a good start. Pity they've done nothing since except overflow the market with Lara Croft games.
 Second Sight?
#3766 posted by [Kona] on 2010/10/29 01:58:06
By the way what's Second Sight like? Are the graphics complete shit? I'm thinking of playing it next.
Also curious about Bet On Soldier: Blood Sport (also 2005). Otherwise my list of next games to play run like this:
Second Sight (2005) - 70%
Star Wars: Battlefront II (2005) - 76%
Area 51 (2005) - 78%
Peter Jackson's King Kong - 78%
Quake 4 (2005) - 81%
Call of Duty 2 - 87%
Resident Evil 4 (3rd person) - 76%
F.E.A.R. - 89%
Brothers in Arms: Road to Hill 30 (2005) - 88%
 FEAR Has Good Fun Gameplay
#3767 posted by RickyT33 on 2010/10/29 03:46:53
Atmospheric too. Good AI.
R.E. 4 is meant to be good but I haven't played it.
 I Disagree About FEAR
#3768 posted by Zwiffle on 2010/10/29 04:18:48
Felt it was pretty stale and uneventful.
RE4 was pretty good though, provided you can stand quick time events.
 Boring Minecraft Vid With The Explosion At The End Kind Of Thing
#3769 posted by Zwiffle on 2010/10/29 21:39:32
 Hah
#3770 posted by ijed on 2010/10/30 01:39:51
Not as good as the burning house, but the tediousness of the explanation makes it.
 So I Got Steam,
#3771 posted by meTch on 2010/10/30 03:52:27
So I could play Garry's Mod and Left4Dead2 but I've been running into a problem; when I go to start either of these games it shows the loading screen (in l4d2's case it shows the Valve and introduction movies before the load screen) sits for a bit (my guess is it's loading at this point) but then the screen flashes and the game goes away, no errors, nothing running on the backhand. So naturally I; FFFFFFFFFFFFFFUUUUUUUUUUUUUUU-'ed
and looked for a fix, I checked the Steam forums in various places but found them to be a clutter of whining, bitching, questions with obvious answers, and questions on trivial things, but most of all- to be pages of no value or help to me.
At this point I have tried the following quick cures to no avail; restarting, using 'verify integrity of game cache' under properties -local files, de-fragmenting and optimizing drive (least my computer feels more sound).
Also, I receive a window when trying to run L4D2 abut having an "unknown video card" which I have this profoundly strong feeling that this is not good, and as i can't upgrade at the moment I'm trying to suffice with what I have.
So now I'm asking here for help, because I've noticed some if not most of you use steam and play these games (at least L4D2) and have encounterd various problems.
[ps ur smartes peoples on internets :}]
 What's Your Video Card?
#3772 posted by ericw on 2010/10/30 05:26:07
It sounds like a drivers problem if the games crash after the loading video.. are your drivers up to date? L4D2 should run on pretty old cards - I played L4D1 on an ATI 9600.
 The Mac Integration
#3773 posted by ijed on 2010/10/30 06:33:08
Completely donald ducked the game. The steam forums are next to useless, but sounds like Eric has the fix with updating the drivers if not then complain on the forum all the same, sooner or later it should be fixed.
Recently in Vs games we've all ended up on the infected side, watching the bots cowering in the safe room.
Like batman and robin with another robin instead of batman.
 I Got
#3774 posted by meTch on 2010/10/30 16:56:04
Mobile Intel 965 express chipset family
the drivers are up to date
I know it's total tripe
 Ok I Got Garry's Mod To Run
#3775 posted by meTch on 2010/11/01 03:54:04
had to wade through shit to find that i needed to start the game with these command line arguments;
-autoconfig -safe -dxlevel 80
i'm not sure which one did it but w/e, l4d2 still dos net work but shits to that i got garry's mod
 Osmos
#3776 posted by Ankh on 2010/11/09 13:46:34
 Osmos Is Definitely A Fun Title...
#3777 posted by quakis on 2010/11/09 18:11:19
... and some of the stages can get tough, at least for me. The levels where everything is static and large are neat figuring out how to outgrow everything else, though probably the easiest ones out of the lot.
 Black Ops
#3778 posted by Zwiffle on 2010/11/09 18:58:33
Anyone have it ? I'm getting mine for PC, but hasn't been shipped yet (grr!) so no telling when I'll end up getting it.
Cool easter egg games though ... http://kotaku.com/5685349/how-to-unlock-zork-and-call-of-duty-black-ops-other-hidden-games
 Played A Few Hours Just Then
#3779 posted by starbuck on 2010/11/10 01:14:55
not really my type of game, but the campaign is spectacle to the max and it's generally very cinematic and exciting, and HOLY SHIT I'M DRIVING A CAR NOW oh okay i've jumped out and stabbed a russian in the tit AND NOW I'M ON A BIKE and i've got to shoot down a nuke? With a crossbow? THE PRESIDENT IS ON FIRE!! What the fuck is happening? I think I've been double crossed. By myself?
Whoever wrote this game deserves some camomile and a nice sit down.
 LOL.
#3780 posted by Shambler on 2010/11/10 10:08:17
Best review for ages.
 Cute Game About Balls
#3781 posted by Zwiffle on 2010/11/10 16:20:18
 Func Helpline
#3782 posted by Spirit on 2010/11/10 17:02:17
How can I tell my best buddy that I don't want to "experience" Black Ops? I don't like this hyped-up war celebration and rails hordes gameplay.
I already don't play Starcraft II with him. Partially because I would not buy it with all its DRM. But also because I just don't care about it. I'd play some older games (Red Alert, Dawn of War, Dark Reign) any day though.
#3783 posted by Zwiffle on 2010/11/10 17:06:03
You could say "I don't want to play that game." but, you know, in German.
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