Following The Trend
#3745 posted by
Cocerello on 2014/08/25 23:15:57
http://www.quaketastic.com/files/screen_shots/q70v05b.jpg
This is the one i did for sm170 and couldn't release back them. MY first speedmap, by the way.
My betatesters have a different opinion and liked the crystals, but for me they still don't look like the light is coming from within them, mainly because the bottom is still dark, but i hate this map and want to avoid working on it as much as possible, so the changes if there are some will be minor, very minor.
#3746 posted by
metlslime on 2014/08/25 23:32:52
try making the crystals use fullbright colors or using an external BSP for them so that you can light them correctly.
Metlslime
#3747 posted by
Cocerello on 2014/08/26 00:05:56
I know, those are the only two options i saw when thinking about a possible solution back then. But those are off limits of what is considered speedmapping, so i desisted on using them for this map. Anyway, thanks for the information.
I'll use them if i need crystals on a proper map.
Currently it uses a system of 6-10 lights per crystal, depending on the length of the crystal. It's mainly because of the issue about delay 2 lights having an overbright area in the area closest to them in white light instead of the one given by the _color key. That causes that i need 4-8 colored lights to mask that white zone.
Made dozens of tries on a test map with other delay values to eliminate those extra lights but the look is bad. The good point is that thanks to that i have a map with a room filled with many types of lighting that come from crystals for future maps.
I heard that TyrUtils have the option for delay 5 lighrs, Which are the same as delay 2, but without that overbright area. I'll add that option to the other two.
Made Another One.
#3748 posted by
Drew on 2014/08/26 20:08:47
will hold off on screenshot
SM 176 Submissions Due At Midnight
#3749 posted by
Drew on 2014/08/28 19:49:17
Eastern time.
Arghhh!!
#3751 posted by
mfx on 2014/08/28 20:13:52
not goin to make it, had stuff in the way....
#3752 posted by
DOOMer on 2014/08/28 21:02:02
@Cocerello
Probably this
https://en.wikipedia.org/wiki/Eastern_Time_Zone
@Drew
I'm will send my map to you in the some next hours.
Mfx
#3753 posted by
Cocerello on 2014/08/28 21:41:15
Do a speedmap, instead of a turtlemap.
Done And Sent
#3754 posted by
Cocerello on 2014/08/29 02:04:44
hope i did in time.
* DOOMer, then it is USA eastern time. It was incomplete like that.
#3755 posted by
Drew on 2014/08/29 04:46:24
MFX, or anyone, if you need a day or 2 just go for it. I won't release right away anyway.
Say That Before!!!!!!
#3756 posted by
Cocerello on 2014/08/29 09:37:44
I slept less hours this night to submit it on time, because it took way more hours to compile than what i expected.
Ups
#3757 posted by
Cocerello on 2014/08/29 13:41:22
While re-reading my last message i noticed that it looks a bit intimidating. That was never my intention. I am not angry at you, Drew, not at all, rest assured.
Okey Dokey
#3758 posted by
Drew on 2014/08/29 15:42:43
I have maps from Cocerello and DOOMer. Any silent stragglers who still need another day? If not I will package and release this evening.
Hi
#3759 posted by
Zwiffle on 2014/10/18 18:34:38
When is the next speedmap?
Three Hours Before The Zer Jam Deadline
#3760 posted by
Lunaran on 2014/10/18 18:53:44
Go Jam You Both.
Posted on my Galaxy Young while on the shitter.
And By Soon I Mean Some Time In The Next Year.
#3763 posted by
Drew on 2014/10/22 08:28:17
Sm107 Is A Missing Pack ?
#3764 posted by konstructor on 2014/11/11 21:22:38
Also sm107 is missing from what I see !
DO you know why ?
#3765 posted by
negke on 2014/11/12 18:29:49
Every once in a while a number is skipped to make room for the badass chainmap that we're not working on.
That, or some hiccup happened. A SM107 map by generic is included in the SM109 pack.
..thank
#3767 posted by konstructor on 2014/11/13 02:39:07
ok thank for the info.
Now I can say that I really got everything of Quake1 mapping scene.. now I can start playing ! (gulp#!#)
I have a 10gigabyte folder full of Quake goodness !
#3768 posted by
Zwiffle on 2015/02/21 14:57:18
Does anyone want to do some speedmapping today?