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Speedmapping Thread!
From now on, this thread will be the place to discuss speedmapping issues. This will also be where all speedmapping events will be annouced. This is just an effort to keep General Abuse on it's topic of 'anything' rather than being about speedmapping every weekend.
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Following The Trend 
http://www.quaketastic.com/files/screen_shots/q70v05b.jpg

This is the one i did for sm170 and couldn't release back them. MY first speedmap, by the way.

My betatesters have a different opinion and liked the crystals, but for me they still don't look like the light is coming from within them, mainly because the bottom is still dark, but i hate this map and want to avoid working on it as much as possible, so the changes if there are some will be minor, very minor. 
 
try making the crystals use fullbright colors or using an external BSP for them so that you can light them correctly. 
Metlslime 
I know, those are the only two options i saw when thinking about a possible solution back then. But those are off limits of what is considered speedmapping, so i desisted on using them for this map. Anyway, thanks for the information.
I'll use them if i need crystals on a proper map.

Currently it uses a system of 6-10 lights per crystal, depending on the length of the crystal. It's mainly because of the issue about delay 2 lights having an overbright area in the area closest to them in white light instead of the one given by the _color key. That causes that i need 4-8 colored lights to mask that white zone.
Made dozens of tries on a test map with other delay values to eliminate those extra lights but the look is bad. The good point is that thanks to that i have a map with a room filled with many types of lighting that come from crystals for future maps.
I heard that TyrUtils have the option for delay 5 lighrs, Which are the same as delay 2, but without that overbright area. I'll add that option to the other two. 
Made Another One. 
will hold off on screenshot 
SM 176 Submissions Due At Midnight 
Eastern time. 
Japan Time? 
 
Arghhh!! 
not goin to make it, had stuff in the way.... 
 
@Cocerello
Probably this
https://en.wikipedia.org/wiki/Eastern_Time_Zone

@Drew
I'm will send my map to you in the some next hours. 
Mfx 
Do a speedmap, instead of a turtlemap. 
Done And Sent 
hope i did in time.

* DOOMer, then it is USA eastern time. It was incomplete like that. 
 
MFX, or anyone, if you need a day or 2 just go for it. I won't release right away anyway. 
Say That Before!!!!!! 
I slept less hours this night to submit it on time, because it took way more hours to compile than what i expected. 
Ups 
While re-reading my last message i noticed that it looks a bit intimidating. That was never my intention. I am not angry at you, Drew, not at all, rest assured. 
Okey Dokey 
I have maps from Cocerello and DOOMer. Any silent stragglers who still need another day? If not I will package and release this evening. 
Hi 
When is the next speedmap? 
Three Hours Before The Zer Jam Deadline 
 
Go Jam You Both. 
Posted on my Galaxy Young while on the shitter. 
Hi 
soon. 
And By Soon I Mean Some Time In The Next Year. 
 
Sm107 Is A Missing Pack ? 
Also sm107 is missing from what I see !

DO you know why ? 
 
Every once in a while a number is skipped to make room for the badass chainmap that we're not working on.

That, or some hiccup happened. A SM107 map by generic is included in the SM109 pack. 
Yay! 
 
..thank 
ok thank for the info.
Now I can say that I really got everything of Quake1 mapping scene.. now I can start playing ! (gulp#!#)

I have a 10gigabyte folder full of Quake goodness ! 
 
Does anyone want to do some speedmapping today? 
No Thanks I'm Good. 
 
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