Errrr
#3739 posted by
Cocerello on 2014/08/25 10:25:15
You said
Send your maps to my email by Aug. 28th.
so i thought you did to avoid granularity in the release and show all together to the community.
Whoops
#3740 posted by
Drew on 2014/08/25 12:12:14
Send your maps to my email by Aug. 28th but feel free to post pictures of your maps - like I did above - whenever you like.
Sorry for the lack of clarity there. It's just a screenshot.
Ops
#3741 posted by
Cocerello on 2014/08/25 12:43:23
No need for clarity this time, it was me that jumped to conclusions too fast and thought it was the map, as screenshots are uncommon in this thread.
Looks good, depending of the layout and the side from which the player enters, those dogs will need a trigger_monterump. From just that sceeenshot i think it strays a bit from the theme, not that mine is better in that regard.
By the way, i played sm67_xen. It is good, and probably the one that matches the theme in sm67 the most. The idea of using setpieces and modules to make a speedmap isn't new for me, but it is always a good reminder as a different type of way to achieve quality.
#3742 posted by
DOOMer on 2014/08/25 21:21:51
@Drew, you can use
http://i.imgur.com/ for screenshots instead Dropbox.
Screenshot of the my sm176 map. I'm completed base layout yesterday and started make light today. On this moment map isn't contains any monsters on map.
http://i.imgur.com/TxnIQn8.jpg
Following The Trend
#3745 posted by
Cocerello on 2014/08/25 23:15:57
http://www.quaketastic.com/files/screen_shots/q70v05b.jpg
This is the one i did for sm170 and couldn't release back them. MY first speedmap, by the way.
My betatesters have a different opinion and liked the crystals, but for me they still don't look like the light is coming from within them, mainly because the bottom is still dark, but i hate this map and want to avoid working on it as much as possible, so the changes if there are some will be minor, very minor.
#3746 posted by
metlslime on 2014/08/25 23:32:52
try making the crystals use fullbright colors or using an external BSP for them so that you can light them correctly.
Metlslime
#3747 posted by
Cocerello on 2014/08/26 00:05:56
I know, those are the only two options i saw when thinking about a possible solution back then. But those are off limits of what is considered speedmapping, so i desisted on using them for this map. Anyway, thanks for the information.
I'll use them if i need crystals on a proper map.
Currently it uses a system of 6-10 lights per crystal, depending on the length of the crystal. It's mainly because of the issue about delay 2 lights having an overbright area in the area closest to them in white light instead of the one given by the _color key. That causes that i need 4-8 colored lights to mask that white zone.
Made dozens of tries on a test map with other delay values to eliminate those extra lights but the look is bad. The good point is that thanks to that i have a map with a room filled with many types of lighting that come from crystals for future maps.
I heard that TyrUtils have the option for delay 5 lighrs, Which are the same as delay 2, but without that overbright area. I'll add that option to the other two.
Made Another One.
#3748 posted by
Drew on 2014/08/26 20:08:47
will hold off on screenshot
SM 176 Submissions Due At Midnight
#3749 posted by
Drew on 2014/08/28 19:49:17
Eastern time.
Arghhh!!
#3751 posted by
mfx on 2014/08/28 20:13:52
not goin to make it, had stuff in the way....
#3752 posted by
DOOMer on 2014/08/28 21:02:02
@Cocerello
Probably this
https://en.wikipedia.org/wiki/Eastern_Time_Zone
@Drew
I'm will send my map to you in the some next hours.
Mfx
#3753 posted by
Cocerello on 2014/08/28 21:41:15
Do a speedmap, instead of a turtlemap.
Done And Sent
#3754 posted by
Cocerello on 2014/08/29 02:04:44
hope i did in time.
* DOOMer, then it is USA eastern time. It was incomplete like that.
#3755 posted by
Drew on 2014/08/29 04:46:24
MFX, or anyone, if you need a day or 2 just go for it. I won't release right away anyway.
Say That Before!!!!!!
#3756 posted by
Cocerello on 2014/08/29 09:37:44
I slept less hours this night to submit it on time, because it took way more hours to compile than what i expected.
Ups
#3757 posted by
Cocerello on 2014/08/29 13:41:22
While re-reading my last message i noticed that it looks a bit intimidating. That was never my intention. I am not angry at you, Drew, not at all, rest assured.
Okey Dokey
#3758 posted by
Drew on 2014/08/29 15:42:43
I have maps from Cocerello and DOOMer. Any silent stragglers who still need another day? If not I will package and release this evening.
Hi
#3759 posted by
Zwiffle on 2014/10/18 18:34:38
When is the next speedmap?
Three Hours Before The Zer Jam Deadline
#3760 posted by
Lunaran on 2014/10/18 18:53:44
Go Jam You Both.
Posted on my Galaxy Young while on the shitter.
And By Soon I Mean Some Time In The Next Year.
#3763 posted by
Drew on 2014/10/22 08:28:17