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Quake Coagula Contest 2!
What!? The second Quake Coagula Contest. Coagula maps are maps made floating in a space void. If you want to download the first Coagula Contest to get some inspiration, ideas, make sure you understand what a coagula map is... then click this link: http://www.planetquake.com/dl/dl.asp?tronyn/coagulacontest.zip

When!? From Now: Dec 28th 2002 - Until March 1st 2003 (all maps must be sent to me by March 1st, 2003).

Rules!? Not many really. Map has to be a Coagula Map! Maps MUST be singleplayer as a minimum, deathmatch is optional. However, I am going to judge them based on there singleplayer gameplay aspect only. All maps must have a readme with them. maps should be playable in standard software and glquake.

Theme!? You can build in any theme you want, use custom textures etc etc ... coagula maps are all about using your imagination, the deliberately surreal setting should inspire you. Download the coagula contest pack above, as already mentioned, if you need more ideas.

etc. The pack with be released on March 2nd. Your map MUST be finished and sent to me by March 1st. If you plan to make a map, please post here, or somehow tell me so I can be sure of who and who not to expect maps from. I want every who maps to get their map into the pack.

Discuss kthx.

(note: this has been reposted from Qmap3, (for the original thread, see http://qmap.peej.co.uk/?thingid=-1809982394 ), as people seem to be moving/posting here now.)
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Any Help? 
Guys, I think you're pushing your "March 1st Release Date" a little here... :-)

If it's any help I have a 1.5 Ghz P4 I can dedicate to the task 24 hours a day. Just send me the tools, the map and a list of instructions (I know NOTHING about mapping except what I've learnt from this thread) and I'll set it off.

I just want to see these farking maps this year! :-) 
Well, 
it was actually officially pushed for release at qexpo. it's probably the only reason there are so many submissions. :D

I might send you my progress so you can give it a shot if chainer doesn't want to do it anymore... are you still trying chainer? 
Yep 
43 hours remaining 
Yay! 
you're furthur then me.... 74h 
Mines Been At 
99% for over a day.. tssshh

this time yesterday it said 3h remaining

sure this thing is accurate aguire? :) 
You Think That's Bad? 
mine's been stuck at 79.3% for 3 1/2 days. i've all but given up. i really owe ya one, buddy! 
Accuracy 
Unfortunately AFAIK there is no easy way of accurately estimating a fullvis session, especially if there are "black holes" where it gets stuck for ages.

Overall it's pretty accurate and in any case it gives a hint of what's going on. Before you'd know absolutely nothing at all which at least I found rather frustrating.

Necros, I've made some small changes to the nesp10 map and mine has reached 57% in 15 hours with a total estimate of 25. I doubt that will hold though.

All your multifaced curves (which look nice) are hell for vis ... 
Just Wondering 
How many maps been submited so far ? 
AFAIK... 
.. 
---- Vis 2.19 ---- Modified by Bengt Jardrup

testlevel = 4
File: c:\quake\id1\maps\nesp10_q1\nesp10_q1.bsp
3619 portalleafs
13096 numportals

average leafs visible: 875
max leafs visible: 2508 near (960 192 640)
c_chains: 3002504159
visdatasize: 823977 compressed from 1639407

Elapsed time : 173h 43m

emailing now :) 
Hmmm 
7.2 days... almost as long as it took me to compile Soulstice for ELEK. :) It would have had to go for another ~1.23 days to tie me. 
So... 
...the new release date is likely to be?

Tonight?

Tomorrow?

In sorry to sound as if I'm nagging but I've been sat here, not moving, for 3 months waiting to admire these maps. I want to go to the toilet! (Or "bathroom" as some Americans might ut it). 
Hahahahahhhhahaahahaahhhaha 
hah.a. ...

heh.

well, i sent my map to uwf yesterday, so it's up to him and his schedual, i'd say. :) 
ALV...875 
/me gapes in disbelief

MLV...2508

/me makes mental note - "Don't go near (960 192 640), and hopes that this is not the location of a key or button 
Are All The Maps In? 
if so, release the pack uwf! or i shall spank you! unless you like that! 
Hehe, 
yeah i've been wondering about that as well, 'course, i felt a wee bit of trepidation about asking since i was the one who held it up for so long... :P 
Maps 
you guys rock!
all 6 maps are awesome!

hug you all! :) 
/me Hugs Too! 
Boy was this worth waiting for!!
Thank you all! 
Maybe I Wasn't Paying Attention 
I didn't even notice that the pack was released. Thank you for your praise UWF. 
Yep, Pack Released Today. 
i submitted it as offical news but it hasnt appeared yet here or at planetquake. 
I Think 
I shall pimp this @ Map-Center too. It's Q1 section is mostly a token gesture, but it's worth pimping the hell out of this pack.

Necros: you scare me; your maps have hardly anything right-angled in them. They're alive. They bite. 
Cool! 
ahh mine came last, not surprising :P

distrans map was wicked.. looked really original.. realistic. only problem was i kept falling off though! my own fault i guess!

the jesus map was kinda weird with the messages that came up.. difficult, but in a good way... had to keep running around to avoid the spawns and try & yse them to blow up the zombies. again looked cool and original

necros map i didn't really enjoy.. probably cos of my bad experiences with it :) its good though, had some nice architecture and layout, but i didn't really like the gameplay

pushplay.. holy shit this map looks good! i thought the others were cool but this is like twice as good looking. kinda reminded me of one of the space maps in q3 with the platforms, only alot better :) loved the vertical style too.. was fun to play

tyranns, i didn't like as much as pushplays.. was kinda cramped, i prefer maps where you can run around dodging enemies.. this was tricky. it was kinda small too? still it looked great, especially since it uses the stock textures.. very nice use of them :)

thanks all for helping make this pack what it is.. i very much enjoyed it as a whole :) 
I mirrored the download for all the FP haters out there.

http://www.cursesandepithets.com/quake1/pushcoag/agulacontest2.zip 
Kell 
i know what you mean about necros maps...they have something special dont they?

Looking forward to reviewing nesp09 soon. =) 
Gots Ta Lurv Teh Hugs... 
Thanx one and all and kudos to UWF. 
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