Any Help?
#351 posted by Morfans on 2003/07/25 03:28:14
Guys, I think you're pushing your "March 1st Release Date" a little here... :-)
If it's any help I have a 1.5 Ghz P4 I can dedicate to the task 24 hours a day. Just send me the tools, the map and a list of instructions (I know NOTHING about mapping except what I've learnt from this thread) and I'll set it off.
I just want to see these farking maps this year! :-)
Well,
#352 posted by necros on 2003/07/25 16:28:08
it was actually officially pushed for release at qexpo. it's probably the only reason there are so many submissions. :D
I might send you my progress so you can give it a shot if chainer doesn't want to do it anymore... are you still trying chainer?
Yep
#353 posted by ChAiNeR on 2003/07/28 15:11:12
43 hours remaining
Yay!
#354 posted by necros on 2003/07/28 15:23:07
you're furthur then me.... 74h
Mines Been At
#355 posted by ChAiNeR on 2003/07/31 17:31:31
99% for over a day.. tssshh
this time yesterday it said 3h remaining
sure this thing is accurate aguire? :)
You Think That's Bad?
#356 posted by necros on 2003/07/31 17:59:24
mine's been stuck at 79.3% for 3 1/2 days. i've all but given up. i really owe ya one, buddy!
Accuracy
#357 posted by aguirRe on 2003/07/31 18:19:11
Unfortunately AFAIK there is no easy way of accurately estimating a fullvis session, especially if there are "black holes" where it gets stuck for ages.
Overall it's pretty accurate and in any case it gives a hint of what's going on. Before you'd know absolutely nothing at all which at least I found rather frustrating.
Necros, I've made some small changes to the nesp10 map and mine has reached 57% in 15 hours with a total estimate of 25. I doubt that will hold though.
All your multifaced curves (which look nice) are hell for vis ...
Just Wondering
#358 posted by Vodka on 2003/08/01 00:42:12
How many maps been submited so far ?
AFAIK...
#359 posted by distrans on 2003/08/01 00:56:33
5
..
#360 posted by ChAiNeR on 2003/08/01 06:08:21
---- Vis 2.19 ---- Modified by Bengt Jardrup
testlevel = 4
File: c:\quake\id1\maps\nesp10_q1\nesp10_q1.bsp
3619 portalleafs
13096 numportals
average leafs visible: 875
max leafs visible: 2508 near (960 192 640)
c_chains: 3002504159
visdatasize: 823977 compressed from 1639407
Elapsed time : 173h 43m
emailing now :)
Hmmm
#361 posted by R.P.G. on 2003/08/01 10:42:50
7.2 days... almost as long as it took me to compile Soulstice for ELEK. :) It would have had to go for another ~1.23 days to tie me.
So...
#362 posted by Morfans on 2003/08/02 13:40:47
...the new release date is likely to be?
Tonight?
Tomorrow?
In sorry to sound as if I'm nagging but I've been sat here, not moving, for 3 months waiting to admire these maps. I want to go to the toilet! (Or "bathroom" as some Americans might ut it).
Hahahahahhhhahaahahaahhhaha
#363 posted by necros on 2003/08/02 14:02:35
hah.a. ...
heh.
well, i sent my map to uwf yesterday, so it's up to him and his schedual, i'd say. :)
ALV...875
#364 posted by distrans on 2003/08/04 20:59:23
/me gapes in disbelief
MLV...2508
/me makes mental note - "Don't go near (960 192 640), and hopes that this is not the location of a key or button
Are All The Maps In?
#365 posted by starbuck on 2003/08/12 11:23:16
if so, release the pack uwf! or i shall spank you! unless you like that!
Hehe,
#366 posted by necros on 2003/08/13 23:19:05
yeah i've been wondering about that as well, 'course, i felt a wee bit of trepidation about asking since i was the one who held it up for so long... :P
Maps
#367 posted by Vondur on 2003/08/14 15:39:07
you guys rock!
all 6 maps are awesome!
hug you all! :)
/me Hugs Too!
#368 posted by Hrimfaxi on 2003/08/14 19:59:47
Boy was this worth waiting for!!
Thank you all!
Maybe I Wasn't Paying Attention
#369 posted by pushplay on 2003/08/14 21:00:09
I didn't even notice that the pack was released. Thank you for your praise UWF.
Yep, Pack Released Today.
i submitted it as offical news but it hasnt appeared yet here or at planetquake.
I Think
#371 posted by Kell on 2003/08/14 21:29:49
I shall pimp this @ Map-Center too. It's Q1 section is mostly a token gesture, but it's worth pimping the hell out of this pack.
Necros: you scare me; your maps have hardly anything right-angled in them. They're alive. They bite.
Cool!
#372 posted by ChAiNeR on 2003/08/14 21:31:44
ahh mine came last, not surprising :P
distrans map was wicked.. looked really original.. realistic. only problem was i kept falling off though! my own fault i guess!
the jesus map was kinda weird with the messages that came up.. difficult, but in a good way... had to keep running around to avoid the spawns and try & yse them to blow up the zombies. again looked cool and original
necros map i didn't really enjoy.. probably cos of my bad experiences with it :) its good though, had some nice architecture and layout, but i didn't really like the gameplay
pushplay.. holy shit this map looks good! i thought the others were cool but this is like twice as good looking. kinda reminded me of one of the space maps in q3 with the platforms, only alot better :) loved the vertical style too.. was fun to play
tyranns, i didn't like as much as pushplays.. was kinda cramped, i prefer maps where you can run around dodging enemies.. this was tricky. it was kinda small too? still it looked great, especially since it uses the stock textures.. very nice use of them :)
thanks all for helping make this pack what it is.. i very much enjoyed it as a whole :)
.
#373 posted by pushplay on 2003/08/14 21:51:31
Kell
i know what you mean about necros maps...they have something special dont they?
Looking forward to reviewing nesp09 soon. =)
Gots Ta Lurv Teh Hugs...
#375 posted by distrans on 2003/08/14 23:40:45
Thanx one and all and kudos to UWF.
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