Allright
#3713 posted by Orl on 2007/07/27 14:50:53
If you don't want to kill me after you get that report then I could move on to 25.
No no, send me all the negatives you find. I plan to do some very big changes to oms24 before its final release.
...Yeah, aplogies for not getting back yet. Travail release kinda got in the way.
Well since Travail was that good... I'll allow it. :)
Sorry, I did not see the second mail. I'll send you a mail today
Okay. Just making sure.
Sorry for sounding like a jerk in my previous post, but I haven't been having a very good week.
Orl
#3714 posted by rudl on 2007/07/27 17:01:18
You got mail ;)
Now You Know
#3715 posted by madfox on 2007/07/27 17:30:38
what it does, Spirit, may I remind you of my revieuws I sended? I know it must have been a lot of work switching from server, so don't mind. I was surprised seeing my levels deleted.
Tron, your advice was right. I didn't have to change the converted colours, although they didn't match the Quake palette tabel.
Thanks!
MadFox
#3716 posted by Spirit on 2007/07/27 18:16:49
Oh yes thanks, I had forgotten.
No files were deleted (at least I didn't remove anything). I think I simply never had all your maps.
Ah...
#3717 posted by distrans on 2007/07/28 09:22:40
...distrans sends out beer, a beta report and the HuGs!
Spirit
#3718 posted by madfox on 2007/07/28 21:58:02
The last update contained these levels, but gave a page/not/found error.
I still wonder why onepair has always been there, while gravey trail not. Also why the abandon is not at the mod-single player category(?). Also PhantomPholly is missing.
But hey, don't misunderstand me, you still have the best quake1 recource I ever saw on the net!
Second That
#3719 posted by ijed on 2007/07/30 04:13:12
Ijed
#3720 posted by madfox on 2007/07/30 05:29:06
give me a #1307 hat. First one looks so empty.
?
#3721 posted by ijed on 2007/07/30 16:03:51
That's not a hat - its the logo for a game called Quake3 . . .
Guess I'm missing something there.
Then
#3722 posted by madfox on 2007/08/01 00:41:44
�t's a general abuse...
<-- That;s The Love Ewe Symbol
#3723 posted by HeadThump on 2007/08/01 01:58:03
http://www.muttonbone.com/
Sick, sick, sick, (but funny!), sick
But You Would Pick The Ugliest One
#3724 posted by HeadThump on 2007/08/01 01:59:56
Orl
#3725 posted by rudl on 2007/08/05 21:23:06
You got mail
Tronyn
#3726 posted by Sielwolf on 2007/08/06 15:11:07
I sent you a reply last week, did you receive it ?
(it bounced a few times before it seemed to send, so that�s why I ask here )
Some Shots
#3727 posted by rudl on 2007/08/11 13:34:04
Rudl
#3728 posted by Sielwolf on 2007/08/11 17:31:31
awesome rusty textures; you could turn these wall decos into some real rusty pipes or add them anyway, would make the room appear more interesting.
The floor in the 3rd shot: hmm seems like it�d be a pain to move there (just my thoughts).
BTW what is that red thingy in the first shot, looks kinda weird ?
Looks Good
#3729 posted by ijed on 2007/08/11 18:15:15
I'm a fan of Ogro's sets as well, and I like all the angles you've put in everwhere.
The large red lightpanel in the first shot does look a bit out of place - so make it into more of a feature with a glowing light or some details enclosing it.
#3730 posted by necros on 2007/08/11 18:17:29
i think it could do with more texture variety. also, the three pipes on the wall's texture tiles in an obvious manner.
there's some nice geometry in there, but it needs some trim and contrast to bring it out.
cheers :)
Try
#3731 posted by inertia on 2007/08/12 00:07:08
idbase
Yeah, Cheers :))
#3732 posted by ijed on 2007/08/12 01:12:25
And maybe Ogro's brown set (of Nehahra fame) could help add some trim to break up the repeating rust texture.
#3733 posted by -_- on 2007/08/12 01:16:33
idbase is overused
Ijed:
#3734 posted by rj on 2007/08/12 11:00:20
that rust texture is from ogro :-p
#3735 posted by rudl on 2007/08/12 12:12:58
Well I like the idbase textures too, but ogro's texture-set is a bit darker grimmer.
This shots show more or less one room, so I don't think it's repeating. Here is another (with brown ogro textures)
http://rudl.quaddicted.com/joequake155
The large red lightpanel in the first shot is the back site of the computer. Already put a pulsing light there, looks a lot better.
The three pipes are made in an obvious manner, does it look bad?
Thanks for some nice ideas and feedback :)
Ogro
#3736 posted by necros on 2007/08/12 17:54:24
what i'm seeing here (and what i've seen before with the set, which is why i never used it) is that they don't tile well at all. take a look at the 2 thick beams on the ceiling in that shot... you can clearly see it repeating over and over. same goes for the rusty wall on the right side. it's clearly tiled 4 times there.
the textures look great on their own, but when they aren't broken up with a lot of geometry, they look shit.
i think if you added in the 16 wide trim you used on the ceiling beams in between each repetition of the rusty wall on the right side, it'd look a lot better, for example.
And...
#3737 posted by rudl on 2007/08/12 19:31:15
...It would look a lot better if I aligned the texture on the thick beams correct ;) lol
I did a grave mistake (The original beams were
thicker, I downsized them)
|