Theme:
#3710 posted by ijed on 2014/06/13 18:13:30
Infighting
Theme:
#3711 posted by negke on 2014/06/13 18:18:49
Speedmaps, not turtlemaps.
Negke
#3712 posted by digs on 2014/06/13 18:23:17
What's speedmap? 100 minutes? It's drearily
#3713 posted by Cocerello on 2014/06/13 18:26:38
That would be hard and challenging. Apart from some examples (sm175) where there are some turtlemaps, most are in the middle, neither 100 minutes map or a full week map. For example mine took two days (16 hours the first (8 spent on the damn caves and surrounding the valley terrain brushes) and 6-8 for the second).
#3714 posted by negke on 2014/06/13 18:40:28
I often took longer than two hours myself, but always did the map in a single session. If anything, this should be the compromise.
What I Mean Is
#3715 posted by negke on 2014/06/13 18:53:38
These more sophisticated maps would be better off as a small-scale community project rather than a speedmap pack. Although it might as well be a case of motivation and expectation. A different premise - doing a bigger "speedmap" feels like less pressure than a small "normal" map even if both would be pretty much the same.
True
#3716 posted by Cocerello on 2014/06/13 19:46:57
A community project is something good, but as far as i see, in this community, the things closer to that are chain speedmaps and huge episodes projects (nehahra). Isn't it?
What you were considering as a comunity project? Something like sm175, made into an small episode or just by adding an start and end map, but better organized and with communication between the members to make the maps similar?
FYI
my last speedmap for sm175 was done in a single session. Granted that session was like 8 hours long at least (with food breaks).
100 minutes is crazy, I'm sure I could do it but it would be a pile of crap ;)
Lava
#3718 posted by spy on 2014/06/20 21:44:47
the next theme for the SM is lava!
Lava
#3719 posted by DOOMer on 2014/06/21 14:30:03
When deadline?
When Will There Be A Next Speedmapping Sesion?
#3720 posted by Breezeep_ on 2014/07/03 21:47:32
Sorry ROQ
#3721 posted by Drew on 2014/07/03 22:51:12
Map Jamming has suddenly, but also completely, destroyed the speedmapping tradition which flourished for so many years in this community.
Any 'speedmaps' that might be made will inevitably be so only in name.
That being said I suggest the next speedmap theme be "Honey jam runoff".
I doubt speedmapping has been killed off by the mapping jam. If anything speedmapping is probably going to be speedier, like it used to be.
(joking)
#3723 posted by Drew on 2014/07/03 23:14:25
SM176
"Finish OTP's shitty jam half-entry"
Nah
#3725 posted by ijed on 2014/07/03 23:54:10
If we did that we wouldn't be able to take this piss.
So
#3726 posted by ijed on 2014/07/03 23:54:33
When are you going to finish?
Sm 176 Announcement
#3727 posted by Drew on 2014/08/22 01:50:07
As the jam has stopped flowing, I thought I'd suggest a good old fashioned speed map event.
The theme is 'quantity over quality' as in a previous session, but as per usual is totally optional.
Send your maps to my email by Aug. 28th.
... WHO'S WITH ME!?
#3728 posted by Drew on 2014/08/23 20:15:54
#3728
#3729 posted by DOOMer on 2014/08/23 20:22:59
I'm will start my sm_176 map tommorow.
So ...
#3730 posted by Cocerello on 2014/08/23 20:32:45
No theme this time?
Well, i have the map i did for sm170 around somewhere, maybe i could submit it for this session.
I won't tell you for sure if i submit it. After submitting the last two without betatesters and unfnished, i won't submit this one if i am not sure it doesn't have any major issues.
By the way, Drew, as you probably know, in this events, at least half of the people that submit something at the end, haven't said a thing in the thread (i don't know about Terrafusion).
I Am With You Always...
#3731 posted by generic on 2014/08/24 13:46:50
...even if I don't submit shit anymore :(
You go, Drew!!!
Thanks Generic
#3732 posted by Drew on 2014/08/24 17:45:51
Thats nice Generic, but what I really want is for you to submit to me.
Coco, there is an optional theme - quantity over quality.
Doomer, good to know, hope you have fun with
It!
Quantity Over Quality
#3733 posted by Cocerello on 2014/08/24 20:36:52
It's one of the rules for speedmapping events, but if i think about it, that is also probably the rule we break the most in speedmapping, so i can see why you put it out and say that it is optional, apart from the fact that the theme on speedmaps by tradition was always optional, we just got accustomed to follow it.
Looking at it from a different perspective it can lead to an hordish combat map or a big with almost no detail map, and make that the theme. Hmmm ... maybe i'll do another one, now that i have a theme the ideas pop in my head way faster.
And lastly, ..., i am sorry for you, but i am not the Coco, i ain't going to eat you no matter how much you call me like that :)
For More Inspiration
#3734 posted by Drew on 2014/08/24 21:32:49
Look at the original quantity over quality SM pack. Xen did a really nice one for that.
|